Oct
31
Looking Past the Tools
Original post by Auscillate.com // The Josh Knowles Blog on Auscillate.com // The Josh Knowles Blog
8:02 pm | Categorized: Uncategorized | Comments Off

Sunset over the Negev Desert near Mizpe Ramon, Israel.
I want to take a moment to think about digital art and digital media and what directions these quickly-evolving fields may be moving in. I’ve been overwhelmed with getting acclimated to the city and the program and the people and I don’t feel like I’ve been stepping back away from everything often enough to objectively process it all. Or something smart-sounding like that. So now’s the time.
We live in a time of information automation. That’s what will define the second half of the 20th century and the beginning part of the 21st in high school history textbooks in the year 2700 (or WWII-WWIII-Interwar Period history class infopill that kids of that time will take). And the people who will fit in the best will be those who are the most capable at either designing or using the tools of information. Obviously. Make the hammer or use the hammer — those are the two roles. If you don’t understand hammers, you’re not going to help build the next WTC.
And the whole digital-info-tech-net thing that’s happening is essentially about the tools. It doesn’t seem to be about philosophy or lifestyle except as those things are impacted by the tools. (”Oh, I can watch my new episode of Lost on the subway!”) The philosophies, I’ll venture, are still modeled more-or-less on the progressive philosophies of the 60s (or, at least, the ones that have been stereotypically attached to that decade): openness to diversity, technological rationalist utopianism (ie, all of our problems are solvable if we just think about them long enough), and aestheticism ranging from the epicurean to the hedonistic. Maybe I don’t go back far enough when I say that I feel these basic tenets haven’t changed much since the 60s. Maybe they were laid down as far back as Oscar Wilde or Nietzsche — or even the ancient Greeks and Epicurus himself. (Which would either be disappointing or reassuring, depending on your perspective.)
But the tools have evolved radically. Especially in the period between the 1960s and 2005. I don’t need to get into the PC revolution and the internet and mobile tech — this point isn’t controversial.
What to make of it? Is the goal of a hypothetical leading-edge thinker (ie, not me), then, to brainstorm ways to build upon these same base philosophies and to do away with old barriers using this brand-new tech? I can connect to my friends all over the world instantaneously with cell phone calls, e-mail, and instant messages. I can do things like automate publishing and advertising systems to make money as an information provide while hardly ever actually doing anything beyond making sure the webserver’s still alive. Some cars page emergency rescue when the airbags deploy. Soon my refrigerator will reorder milk for me and my sofa will tell me to get off my ass and go to class/work. Etc. Again, we all should be very aware of the trends I’m talking about.
There’s plenty of room left in this tool-development area for thought and progress, though I sometimes wonder about the ultimate utility of some of the newer, more progressive tech. Let’s talk about getting TV shows on your iPod. Is even a really good TV show something that is so good that being able to access it anywhere is useful? Everything bad is good for you, except when we’re so distracted by how much better our bad things have been getting that we don’t pay attention to making the good things better. For example, getting poor kids hooked up to the internet might be a step in the wrong direction. It’s like showing a kid how to use a hammer when, maybe, a more efficient way to help him or her rise above their station would be to sit down one-on-one and teach them some basic math concepts or read through a mind-expanding, inspiring book. Just giving technology to people may not be the best way to help them out — especially something as utterly distracting as the internet and the world-wide web (I know from experience — it can be a huge time-waster). Informational tools are only as good as the information they contain, and I wonder what books could be purchased for the price of a $1,000 computer to help out disadvantaged people (for example). I’m digressing. I’m not trying to rant about how books are so much better than the web. It’s not necessarily true, for starters. The web is very powerful. I’m talking about what the powerful web actually communicates.
Maybe what I’m getting to is that all of this progress seems not to be altering what we do as much as how we’re doing it. I’m not sure I’m thinking any better about the world as a result of my predilection for computers and tech toys. I’m only a month into my studies at ITP, but I’m worried that I’m getting too far into learning how tools work and I’m feeling like I’m setting off on a cross-country drive by just picking the roads that look the most interesting at the moment without any overall map as a guide. I trust Red Burns and I trust my professors (and classmates), or I wouldn’t have agreed to participate in this program, so maybe this is just a personal issue — that I need to make sure to pull my own head up and away from learning how to do the cool new thing with Processing or Quartz Composer or Max/MSP or my little blinking LED projects or whatever and think about how this will fit into and evolve the goals of the philosophies mentioned above. These philosophies (eclecticism, utopianism, aestheticism) are so broad; there’s plenty of room for exploration.
I worry that the sheer power of the technology and the fact that we’re growing towards some sort of a peak point of human diversity (where we simply can’t get more culturally, racially, and sexually more mixed-together) will pervert these good philosophies. That diversity will become fetishization, utopianism will become aggressive capitalism (aka opportunism), and aestheticism will become mindless consumerism. Again, I doubt I need to argue to anyone reading this that American culture, at least, is diving deep into these waters (cf. Paris Hilton, The Anna Nicole Smith Show). And the technological developments of the past century (and beyond) — mass communications, mass production — have enabled this change. (I’m not America-bashing, here, and I am definitely not trying to allude to some fictional state-of-nature purity or anything — I’m quite happy to live at the time in which I’m living. Americans in general have relatively easy access to the things they need to enjoy a good life, some exceptions notwithstanding.)
The point, though, is that this seems like the starting point for rethinking — or refining — some of these tenets which I think most people in ITP and most people I associate with regularly would agree with. (To repeat: eclecticism, utopianism, and aestheticism.) It’s hard not to agree with these ideas. But learning from our technological successes how they can run amok may be useful to really thinking about how we should change the way we think about ourselves, the world, and our goals in the future. Maybe this is a bit bigger than developing the refrigerator that automatically orders milk or the next cool interactive piece of museum art. Not that those aren’t both totally valid and interesting in a more limited scale…
I don’t know anything. I’m just throwing ideas out…
I’m definitely not dissing anyone who chooses to concentrate on designing cool gadgets or communications art. That’s probably what I’ll be doing with my life, as well.
Oct
31
ITP: The ICM/Pcomp Chunnel
Original post by Auscillate.com // The Josh Knowles Blog on Auscillate.com // The Josh Knowles Blog
5:00 am | Categorized: ITP | Comments Off

One of my Processing projects.
This morning a homeless woman pulled down her pants right in front of me in Washington Square Park and proceeded to urinate right there, right in the middle of the sidewalk, right in front me and a dozen-or-so homeless guys who yelped and hollered and what-the-fucked at the sight. This happened near the chess corner of the park, the southwest corner, where most of the off-the-gridders (ie, the scruffy homeless) seem to linger. I was walking to my Game Design class from a small diner on 6th Ave where I’d had an omelette for breakfast.
Yesterday evening after dark on 3rd street right by the Stern Business School I accidentally stepped on the corner of a trash bag that sat next to a mailbox. And it yelled at me. Turns out it was a foot. Of another gentleman-without-house who had made his bed for the night under some old bags and blankets on the sidewalk. So he shouted at me and rolled back into his stuff to try to get back to sleep.
I neither urinate nor sleep in public, unless you count watering the plants in the Washington Square Village quad on the way home from a bar or nodding off for a sec during one of my classes on my over-packed Tuesdays. But even in those cases I do my best to keep it to myself.
Today I nodded off in my Intro to Computation Media (”ICM”) class. For just a few moments. I barely slept last night and, well, even a good breakfast and a quick morning run couldn’t make up for that energy deficit. And this is unfortunate, because we’re getting into some cool shit.
We’ve been learning how to program graphics using a Java front-end called Processing for the past four weeks. And I’ve been kicking ass and having some fun with it since I already have a decent programming background. Check out what I’ve already done: squares, boxes, sticks, circles, tubes. I’ve been playing around with simple algorithms that lead to fun and unpredictable outcomes. In my Game Design class we’ve been exploring developing simple rulesets that lead to fun and engaging gameplay and I think that same mentality can be applied here to make engaging visual art. At least that’s been my general approach. With added inspiration from Jared. Yup.
Now, though, we’re getting into some new turf: Building our own hardware interfaces for Processing (and for software in general). For example, building a controller with some sliders that control the position of a box on the computer screen and, say, a light sensor that affects how light or dark the box on the screen appears. (This is the example Dan O’Sullivan, our prof, demoed for us today in class. The light sensor bit was especially effective when he moved his hand over and away from it and the box limmed and brightened.)
In my Intro to Physical Computing (”Pcomp”) class we’ve been learning about the other side of this, about soldering together components and prototyping projects on a breadboard and writing little programs for our PIC 18F252 microchips. (Teacher Scott Fitzgerald called this “electrical engineering lite” on our first day.) I’ve learned how to make an LED illuminate and blink and go off-and-on when I push a switch or turn a dial, but that’s Oreo cookies next to the tiramisu of making a piece of hardware that can control a piece of software. Max/MSP can even accept data from one of these homemade controllers, which means that after one month of classes I’ve already reached the point where (if I had the time and exact inclination) I could start designing my own musical instruments. Which sounds nerdy, for sure, but look who’s talking.
So this is kind of where we’re at with these two classes. We’re coming at the same problem of interfacing computers with homemade hardware from both sides at once. And just like the builders of the English Channel Tunnel, we met up in the middle this week to shake hands.

My workshop the first two weeks of school.