May
31
Office - Howeler+Yoon architecture
Original post by minsooFrame on MINSOO LEE
11:53 pm | Categorized: ITP 2008, Interactive+Architecture | Comments Off
I am very happy to work with such nice guys in this office. I have learned really many things from them about not only design skills but also their possitive thouhgts and passionate attitudes for the architecture and design….
May
31
possible design object
Original post by Taylor Levy on redefining spaces in imaginary places
2:59 pm | Categorized: ITP 2009 | Comments Off
24 switch pixel
May
31
Links for 2008-05-30 [del.icio.us]
Original post by ProphecyBoy on ProphecyBoy
12:00 am | Categorized: ITP 2008 | Comments Off
May
30
Marcos and Dimatos
Original post by Swerdloff on Swerdloff Dot Com
11:58 pm | Categorized: ITP 2009, Uncategorized | Comments Off
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Marcos and Dimatos, originally uploaded by swerdloff.
I meant to post this awhile back and forgot. Marcos and I ended up at Half King, quite randomly. I checked in to Brightkite and since John [...]
May
30
The brothers Grosz
Original post by Swerdloff on Swerdloff Dot Com
11:51 pm | Categorized: ITP 2009, Uncategorized | Comments Off
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The brothers grosz, originally uploaded by swerdloff.
Went to Brian Grosz’s birthday barbecue and drinks fest for a few hours, saw the man himself, his whole family, and Ben Fine. Didn’t recognize anyone else so [...]
May
30
Me and Jose
Original post by Swerdloff on Swerdloff Dot Com
11:22 pm | Categorized: ITP 2009, Uncategorized | Comments Off
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Me and Jose, originally uploaded by swerdloff.
Jose and I worked together at DDC Lab ages and ages ago - when they first opened, basically - and I haven’t seen him in years and years. [...]
May
30
The EM Brace on Rhizome
Original post by Admin on Nick Hasty
12:13 pm | Categorized: ITP 2008, Uncategorized | Comments Off
I was asked to write a short piece on the EM Brace for Rhizome’s new “Tools of the Trade” series, in which artists talk about the technical side of their works.
It’s currently on the Rhizome’s front page, and it’s static location is here.
May
30
Last night at B Bar
Original post by Swerdloff on Swerdloff Dot Com
11:21 am | Categorized: Conversations, ITP 2009, Uncategorized | Comments Off
The following conversation with two girls, one, 24, the other, 36.
24: You look bored.
Me: I’m not, this is just how I look. I don’t smile much. It causes wrinkles.
24: I don’t believe you.
Me: It’s true, it does cause wrinkles.
They laughed.
24: I bet you’re bored because this place is over.
Me: Well, yeah, but it’s outdoors, so [...]
May
30
My first soft circuit - ambitious
Original post by crackblur on crackblur
12:20 am | Categorized: ITP 2009 | Comments Off
For my first soft circuit, I decided to make a coaster that would light a series of LEDs when a drink is placed upon it. Sounds simple, right? Well, it wasn’t. My biggest obstacle was my horrendously poor sewing ability.
My breadboard circuit was easy enough:


That’s a momentary switch to turn on the LEDs, just as the coaster’s soft switch would be.
Then I made the freeform circuit, which was really just connecting the four LEDs in parallel and hookin ‘em up to power:


(thanks to Seungran Woo for modeling)
Finally, it took time to make the soft switch. I used a piece of foam rubber in square shape with the center cut out, two patches of conductive fabric , and glued them together:

It actually worked well, but I did make a mistake by not leaving a tab of fabric to sew my circuit to.
Then I sewed the battery compartment, and that was my biggest point of failure. I used a small square of conductive fabric as the anode, and sewed a series of stitches to the underside of the coaster.
I had to sew a patch of fabric to the canvas of the coaster to act as one side of the switch, and then I sewed the the conductive fabric to the coaster to form a pocket, which was then connected to the other side of the switch:
This battery compartment ended up just shorting itself out due to my poor sewing ability. Frayed ends on the inside of the pocket contacted the conductive fabric, shorting the battery continuously. So, when I sewed one LED to test it out, I found it would not work:

It took me a while to figure out what was happening, so that’s as far as I got. What did I learn? Well, sewing is really hard. Keeping conductive threads from touching each other in a two layer circuit is difficult. You should always have a plan for contact areas to sew to on soft switches. And battery compartments for coin cell batteries are very hard to make snug.
I was very disappointed in myself, but I guess it was just my first attempt, so I’m hoping to get better. But it was a very frustrating initial experience.
May
30
My first soft circuit - ambitious
Original post by crackblur on crackblur
12:20 am | Categorized: ITP 2009 | Comments Off
For my first soft circuit, I decided to make a coaster that would light a series of LEDs when a drink is placed upon it. Sounds simple, right? Well, it wasn’t. My biggest obstacle was my horrendously poor sewing ability.
My breadboard circuit was easy enough:


That’s a momentary switch to turn on the LEDs, just as the coaster’s soft switch would be.
Then I made the freeform circuit, which was really just connecting the four LEDs in parallel and hookin ‘em up to power:


(thanks to Seungran Woo for modeling)
Finally, it took time to make the soft switch. I used a piece of foam rubber in square shape with the center cut out, two patches of conductive fabric , and glued them together:

It actually worked well, but I did make a mistake by not leaving a tab of fabric to sew my circuit to.
Then I sewed the battery compartment, and that was my biggest point of failure. I used a small square of conductive fabric as the anode, and sewed a series of stitches to the underside of the coaster.
I had to sew a patch of fabric to the canvas of the coaster to act as one side of the switch, and then I sewed the the conductive fabric to the coaster to form a pocket, which was then connected to the other side of the switch:
This battery compartment ended up just shorting itself out due to my poor sewing ability. Frayed ends on the inside of the pocket contacted the conductive fabric, shorting the battery continuously. So, when I sewed one LED to test it out, I found it would not work:

It took me a while to figure out what was happening, so that’s as far as I got. What did I learn? Well, sewing is really hard. Keeping conductive threads from touching each other in a two layer circuit is difficult. You should always have a plan for contact areas to sew to on soft switches. And battery compartments for coin cell batteries are very hard to make snug.
I was very disappointed in myself, but I guess it was just my first attempt, so I’m hoping to get better. But it was a very frustrating initial experience.
May
29
links for 2008-05-30
Original post by Swerdloff on Swerdloff Dot Com
7:38 pm | Categorized: ITP 2009, Links | Comments Off
Veil Solar Shade Harvests Energy And Teaches Pupils About Renewable Energy | Device Daily
It’s good to see that people are starting to pay attention to solar energy. How high do oil prices have to get before serious money gets sunk into these problems?
(tags: Solar)
Free Public WiFi SSID at WLAN Book.com
About that Free Public WiFi…
(tags: [...]
May
29
Vertiginous Mapping by Rosa Barba Launches!
Original post by Pravin on Pravin Sathe - Long Form
4:37 pm | Categorized: ITP 2008, announcement, diaartfoundation, rosabarba, webproject, website | Comments Off
I just finished collaborating with artist Rosa Barba for her web project “Vertiginous Mapping.” The work was commissioned by the Dia Art Foundation and will have its opening tonight…
May
29
Wow
Original post by Swerdloff on Swerdloff Dot Com
11:46 am | Categorized: ITP, ITP 2009 | Comments Off
Jet pack? How about jet boots! See the video after the jump. Amazing.
May
29
Wow
Original post by Swerdloff on Swerdloff Dot Com
11:46 am | Categorized: ITP, ITP 2009 | Comments Off
Jet pack? How about jet boots! See the video after the jump. Amazing.
May
29
X-Prizes we should have
Original post by Swerdloff on Swerdloff Dot Com
11:16 am | Categorized: ITP 2009, Musings | Comments Off
X-Prizes that, if we don’t have, we should:
Greenhouse gas eater
Alternative energy
What X-Prizes would you like to have? I recently saw one about fuel efficient cars, perhaps this recent oil blight will cause this one to actually be won.
May
29
Short List for a Long Subject
Original post by Charles Joseph on Game Design Advance
9:56 am | Categorized: ITP 2008, Links, Opinion | Comments Off
Greg Costikyan has compiled a list of who he believes to be the most influential game designers (across all mediums) over on Play This Thing.
Seems like he did it off the top of his head, and he admits that it’s North America-centric, but it’s already being extended in the comments. There’s one name that should [...]
May
29
Pravin Programs Rosa Barba’s Vertiginous Mapping for Dia Art Foundation
Original post by Pravin Sathe - In Production on Pravin Sathe - In Production
5:14 am | Categorized: ITP 2008, news | Comments Off
Pravin finishes programming web project, for the .
May
28
shadow stories - houston fence project
Original post by Taylor Levy on redefining spaces
in imaginary places
10:27 pm | Categorized: ITP 2009, Media, architecture, installation | Comments Off
layers upon layers. fast, fleeting, transient. messy but not. borrows and builds. light. this is one of the most interesting projects i’ve seen in a while. sometimes when i walk by i am with a friend who happens to be carrying gigantic scissors. (even though my photos kinda suck). the construction site installation made by architect/designers Carolina Cisneros, Carlos J. Gómez de Llarena
May
28
delete cookies | via Swerdloff.com
Original post by crackblur on crackblur
6:55 pm | Categorized: ITP 2009 | Comments Off
delete cookies | via Swerdloff.com
May
28
delete cookies | via Swerdloff.com
Original post by crackblur on crackblur
6:55 pm | Categorized: ITP 2009 | Comments Off
delete cookies | via Swerdloff.com
May
28
Source of Yellow
Original post by Admin on Nick Hasty
6:45 pm | Categorized: ITP 2008, Performance, music | Comments Off
I just graduated. Here’s my new band
SOURCE OF YELLOW
May
28
Emily Short on the Narrative Possibilities of Time Management
Original post by Charles Joseph on Game Design Advance
10:30 am | Categorized: ITP 2008, Links, readings | Comments Off
Emily Short is an interactive fiction (IF) author who has started writing some interesting things about games from a narrative perspective. IF grew out of and away from text adventures, which means that they’ve been grappling interactivity and narrative while everyone else has just been talking about it.
Over on GameSetWatch she has an article about [...]
May
27
BBC World Click Covers Botanicalls
Original post by Rob Faludi on Rob Faludi
7:20 pm | Categorized: ITP 2007, Uncategorized | Comments Off
The May 15th edition of BBC World’s Click program covered the release of the Botanicalls Kit in their News beat. This is the second time the BBC has touted Botanicalls to the English-speaking world of leaf-lovers and hopefully we can keep them all as perennial fans now that they can buy a kit.
May
27
Tim Rogers Reviews Bioshock…
Original post by Charles Joseph on Game Design Advance
1:38 am | Categorized: ITP 2008, readings | Comments Off
…and decides that it’s “the very least we should expect from now on.“
May
27
Tim Rogers Reviews Bioshock…
Original post by Charles Joseph on Game Design Advance
1:38 am | Categorized: ITP 2008, readings | Comments Off
…and decides that it’s “the very least we should expect from now on.“
May
27
Tim Rogers Reviews Bioshock…
Original post by Charles Joseph on Game Design Advance
1:38 am | Categorized: ITP 2008, readings | Comments Off
…and decides that it’s “the very least we should expect from now on.“
May
27
Tim Rogers Reviews Bioshock…
Original post by Charles Joseph on Game Design Advance
1:38 am | Categorized: ITP 2008, readings | Comments Off
…and decides that it’s “the very least we should expect from now on.“
May
27
Tim Rogers Reviews Bioshock…
Original post by Charles Joseph on Game Design Advance
1:38 am | Categorized: ITP 2008, readings | Comments Off
…and decides that it’s “the very least we should expect from now on.“
May
27
Tim Rogers Reviews Bioshock…
Original post by Charles Joseph on Game Design Advance
1:38 am | Categorized: ITP 2008, readings | Comments Off
…and decides that it’s “the very least we should expect from now on.“
May
27
Tim Rogers Reviews Bioshock…
Original post by Charles Joseph on Game Design Advance
1:38 am | Categorized: ITP 2008, readings | Comments Off
…and decides that it’s “the very least we should expect from now on.“
May
27
Tim Rogers Reviews Bioshock…
Original post by Charles Joseph on Game Design Advance
1:38 am | Categorized: ITP 2008, readings | Comments Off
…and decides that it’s “the very least we should expect from now on.“
May
27
Tim Rogers Reviews Bioshock…
Original post by Charles Joseph on Game Design Advance
1:38 am | Categorized: ITP 2008, readings | Comments Off
…and decides that it’s “the very least we should expect from now on.“
May
27
Tim Rogers Reviews Bioshock…
Original post by Charles Joseph on Game Design Advance
1:38 am | Categorized: ITP 2008, readings | Comments Off
…and decides that it’s “the very least we should expect from now on.“
May
27
Tim Rogers Reviews Bioshock…
Original post by Charles Joseph on Game Design Advance
1:38 am | Categorized: ITP 2008, readings | Comments Off
…and decides that it’s “the very least we should expect from now on.“
May
27
Tim Rogers Reviews Bioshock…
Original post by Charles Joseph on Game Design Advance
1:38 am | Categorized: ITP 2008, readings | Comments Off
…and decides that it’s “the very least we should expect from now on.“