reprise
I have been thinking about the performance aspect of the instrument. I wanted to create an interactive piece of performance in which the audience have a role in the making of music. The question has been balancing the boundaries between performer and the audience because after all every performance has to rock and if it doesn’t the performer needs to take the responsibility.
I am working with small sound clips and trying to create these simple sounds into a music. I thought I could give the audience, the provision of two of the five samples I work with.
At any given time the audience who would like to participate with a press of the button initiate the recording of the sample. I start the process of integration of the recorded sound into the performance. The recording of the sample does not go beyond 5 seconds (which is indicated by a led status). After the recording of sample BELONGS TO ME! Well actually I was thinking the audience can rerecord over that and the effect and manipulation would apply to the newly recorded sound. So it is true that I will manipulate and distort the sound provided by the audience — but the active have the choice of changing the raw material to which the distortion is applied. The audience can trace their voice in the music and have a role.
[insert the image of the performer and the audience the bottom part]Active audience have three seconds to record, a microphone, and a light. I have various controls over the sample, distorting it and making it fit to the rhythm and music. so this way I have a machine that is alive and changing.The way performance starts is by playing and manipulating the first sample audio and then I would set it in motion and go to the next sample. Setting a sample in motion helps keep the flow of sound, rhythm and the flow which is needed to keep house rocking. Every-time a sample has been modified it merges into the overall sound. This process goes on covering all the sample and extracting everything the samples have to offer and getting a feeling that they all have been fully explored and implemented.
I had previously discussed the interface and a lot of things I would like the instrument to have. I thought I should mention a few existing products. We can have the reason model in which it recreates the physical interface or the or we can have lemur touch interface model which brings the virtual one step closer to our fingertips:
In Reason the physical interface of synthesizers and mixers have been recreated into the computer screen. They look realistic but nevertheless the control is difficult having to play around with a mouse.
In the Lemur touch-screen surface the user has the ability to adjust the buttons by touching them and the screen can be reprogramed to extend well beyond the physical size however touch-screen would weak in providing a good feed back — no matter how sleek there is a difference between a real slider that user can hit with a finger instantly and a virtual scroll in which the user presses with a thumb and waits. So I thought a fluid interface in-between which accommodates further development and change:
This is better for me since I would like further experimentation with the placement of buttons, knobs and sliders. By the way, the name of the instrument is “reprise”.
I am working with small sound clips and trying to create these simple sounds into a music. I thought I could give the audience, the provision of two of the five samples I work with.
At any given time the audience who would like to participate with a press of the button initiate the recording of the sample. I start the process of integration of the recorded sound into the performance. The recording of the sample does not go beyond 5 seconds (which is indicated by a led status). After the recording of sample BELONGS TO ME! Well actually I was thinking the audience can rerecord over that and the effect and manipulation would apply to the newly recorded sound. So it is true that I will manipulate and distort the sound provided by the audience — but the active have the choice of changing the raw material to which the distortion is applied. The audience can trace their voice in the music and have a role.
[insert the image of the performer and the audience the bottom part]Active audience have three seconds to record, a microphone, and a light. I have various controls over the sample, distorting it and making it fit to the rhythm and music. so this way I have a machine that is alive and changing.The way performance starts is by playing and manipulating the first sample audio and then I would set it in motion and go to the next sample. Setting a sample in motion helps keep the flow of sound, rhythm and the flow which is needed to keep house rocking. Every-time a sample has been modified it merges into the overall sound. This process goes on covering all the sample and extracting everything the samples have to offer and getting a feeling that they all have been fully explored and implemented.
I had previously discussed the interface and a lot of things I would like the instrument to have. I thought I should mention a few existing products. We can have the reason model in which it recreates the physical interface or the or we can have lemur touch interface model which brings the virtual one step closer to our fingertips:
In Reason the physical interface of synthesizers and mixers have been recreated into the computer screen. They look realistic but nevertheless the control is difficult having to play around with a mouse.
In the Lemur touch-screen surface the user has the ability to adjust the buttons by touching them and the screen can be reprogramed to extend well beyond the physical size however touch-screen would weak in providing a good feed back — no matter how sleek there is a difference between a real slider that user can hit with a finger instantly and a virtual scroll in which the user presses with a thumb and waits. So I thought a fluid interface in-between which accommodates further development and change:
This is better for me since I would like further experimentation with the placement of buttons, knobs and sliders. By the way, the name of the instrument is “reprise”.