This is Why Writing my Thesis Paper is Torture
These are some of the questions I’ve been thinking about this semester.
I can’t write about them all! Plus, my thesis doesn’t directly address most of them.
1. How do people communicate with each other through in-game actions? How does that change with digital games?
2. What are good game mechanics for ARGs? What game mechanics create interesting social possibilities and also scale?
3. How are social context, game rules, and player experience connected?
4. In a video game, how is a computer like a person? (in a non-Turing test kind of way…)
5. What affordances are there in video games for people to drastically alter player experience?
6. What makes a game mechanic particularly open to being reshaped by players’ desires and needs?
7. What taxonomies are helpful for analyzing game rules, social dynamics, and player experience?
8. What are good models for developing a more fine-grained understanding of social interactions within games–i.e., better than ‘cooperative versus competitive’?