For our physcomp final, Amanda and I will be collaborating on an interactive choose-your-own-adventure type of storytelling system.
For me, this project was inspired by a number of things. The first was this article on parallel universes. Another is my own curiosity about decision making and how small decisions can eventually have large, serious outcomes. And, lastly, choose-your-own adventure books.
The system would work as follows:
1) A program will ask you a question about the next available decision in the story. For example, “Do you want to climb the hill, swim in the ocean or lay on the beach?”
2) If you click on “swim in the ocean,” the screen will prompt you to perform an action in order to make that decision become part of the story. We haven’t decided whether our sensors will take input directly from the user or from objects that he she manipulates, so here there are two possibilities: a) The user has to perform some kind of action, i.e. “Move your arms in a swimming motion to go swimming,” or, b) The user has to move his or her character in an interactive tabletop environment that we’ve created, i.e., “Move [your playing piece] into the ocean to go swimming.”
3) The story will unfold on a screen in front of the user, in a frame-by-frame, comic-like format.
4) Along with your main story in the main view, you will also see other possible stories appear in smaller views, making you aware of how each of your decisions have affected the story that you’ve created as well as alternate-universe stories.
5) When the story is over, you will be able to print out your story and walk away with a comic-like strip that summarizes the actions that you performed and the story that you created.
Amanda would like to come up with other ways that we can make the environment and game more interactive, i.e. servos and sound. I will probably end up focusing on how to make the visual result interesting enough that you’d want to print it out and keep it.
We both would like to do some research on children’s stories so we can create a story that would be engaging for both adults and children. I just discovered today that the self-proclaimed inventor of choose-your-own-adventure has a blog, so maybe that would be a good source of inspiration. We might even contact him directly to talk about our project and see if he has any suggestions. Why not??
At this point, though, I’d like to focus more on how we’re going to make everything work rather than what the story will be. If we can perfect the system, we can make the story interesting later.