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	<title>Heather Rasley @ ITP</title>
	<link>http://itp.nyu.edu/blogs/her222</link>
	<description>a graduate project blog - Interactive Telecommunications Program, NYU</description>
	<lastBuildDate>Thu, 17 Apr 2008 20:44:48 +0000</lastBuildDate>
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		<title>Cabinet 486 Update</title>
		<description>A more official and comprehensive description of our project, as described in the ITP Spring Show database (crossing fingers we'll make it -- steep competition this semester)...


Description
Cabinet 486 is an exploration of a make-believe alternate reality in which man has pushed the boundaries of nature to the extreme, overpowering the ...</description>
		<link>http://itp.nyu.edu/blogs/her222/2008/04/17/cabinet-486-update/</link>
			</item>
	<item>
		<title>Cabinet 486 progress report</title>
		<description>The Cabinet 486 video is now in post-prod and should be done later today. In the meantime, here's the first iteration of our logo, which was inspired by the emblem of the Bohemian Club. Click for a special treat.

 </description>
		<link>http://itp.nyu.edu/blogs/her222/2008/04/13/cabinet-486-progress-report/</link>
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		<title>Final project update: Cabinet 486</title>
		<description>I am collaborating with Mike Rosenthal on a project dubbed Cabinet 486. It is for both Designing for Constraints and Interactivity for All, as well as Mike's fabrication class.

This project has a number of elements. One is a recorded performance, filmed by Mike and scripted and performed by me. This ...</description>
		<link>http://itp.nyu.edu/blogs/her222/2008/04/09/final-project-update-cabinet-486/</link>
			</item>
	<item>
		<title>DFC: One or the Other</title>
		<description>PIXEL MARATHON GAME CONTROLLER

1)  What are the three big problems that you expect to have during the production? How will they affect your timeline schedule? How do you intend  on solving them up-front?   Communication difficulties / time zone issues. Already held back a week or so. ...</description>
		<link>http://itp.nyu.edu/blogs/her222/2008/04/01/dfc-one-or-the-other/</link>
			</item>
	<item>
		<title>DFC: Week 8</title>
		<description>What is your biggest weakness in the design process?

Because I'm not completely comfortable with any software / programming environments or with any hardware, I tend to stay in the realm of the conceptual for as long as I can. I am much more comfortable thinking and writing than I am ...</description>
		<link>http://itp.nyu.edu/blogs/her222/2008/03/25/dfc-week-8/</link>
			</item>
	<item>
		<title>DFC: Post-Midterm Progress Report</title>
		<description>I'm collaborating with developer/game designer/ nice guy Florian Hufsky via telecomm from Vienna for my Designing for Constraints final.

Initially, the goal of the project was to design a controller to work with his pre-existing Puit Wars game. It has since become a mutually collaborative project to develop a new version ...</description>
		<link>http://itp.nyu.edu/blogs/her222/2008/03/24/dfc-post-midterm-progress-report/</link>
			</item>
	<item>
		<title>DWD + Sousveillance Culture: Midterm + Final Proj Progress</title>
		<description>I've combined my Dynamic Web Development midterm with my final for Marisa Olson's Sousveillance Culture class.

This project, titled Tell Me All About Me, is an exploration of online identity.



How does the information I self-publish combine to create a kind of biography? How does that information relate to the person I ...</description>
		<link>http://itp.nyu.edu/blogs/her222/2008/03/09/dwd-sousveillance-culture-midterm-final-proj-progress/</link>
			</item>
	<item>
		<title>Designing for Constraints: Week 6</title>
		<description>
 Puit Wars controller 
(work in progress)

Controlling friend Florian Hufsky's Puit Wars game through a modular switch system (also used for M/W ON/OFF).
Tentative model: Walk your fingers left for left, walk right for right, jump back to shoot. </description>
		<link>http://itp.nyu.edu/blogs/her222/2008/03/04/designing-for-constraints-week-6/</link>
			</item>
	<item>
		<title>Designing for Constraints: Week 5</title>
		<description>
M/W ON/OFF
(work in progress)
 

Hidden switches trigger Flash animations of adjectives beginning with the letter M or W, depending on which way the letter is flipped. </description>
		<link>http://itp.nyu.edu/blogs/her222/2008/03/04/designing-for-constraints-week-5/</link>
			</item>
	<item>
		<title>DFC: Week 3: Software Interaction Design</title>
		<description>I've published the first step of the interaction process for my Cardboard Canon: menu on.

A simulation of this interaction can be viewed here.

To come: sliders scrolling through menu, select button action, top view of switch and knob actions. </description>
		<link>http://itp.nyu.edu/blogs/her222/2008/02/12/dfc-week-3-software-interaction-design/</link>
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