Chapter One of “Understanding Comics” is entitled “Setting the Record Straight,” but I would like to put another chapter entitled “Looking back over the past” ahead of Chapter One. “We have comics breathing alive in our daily living and we can look back on our past through comics, or can long very much for our past at least.”
I like comics. For people of my generation, comics make a part of life. For me, comics are laugh for the most part and tears once in a while. I learned the world where I belong from comics, and the world where I desired to live was in comics.
The generation that accomplished the miracle of economic rehabilitation of Japan has treated Dezuka Osamu who drew ‘Atom’ as a hero. For the generation, Atom was really a hero. The children, who dreamed to be a scientist in an aspiration to make Atom, grew to be the electronic generation of Japan later. Comics are a dream. And to be proud of the dream of comics, comics should be precisely defined.
What are comics and why are we indulged in comics? Most of us, once at least, have felt the urge to be indulged in comics. Stereotypically we think that comics are funny, comics are childish and comics don’t make any sense. People feel like reading comics stereotyped in such a way and at the same time, feel contempt for them. It is an irony. What makes such an irony?
Scott McCloud says “traditional thinking has long held that truly great works of art and literature are only possible when the two are kept at arm’s length.” Comics, which have words and pictures mixed, have been therefore regarded as an entertainment outgrown from commercialism for the masses rather than an art. What made then comics of such an inferior quality to be the axis of cultural industry in the twenty-first century? The author says that combination of words with pictures demonstrates huge power in narrating stories. It is comics that make it possible.
The author attributes our obsession with comics at early days to symbolism. Characters in a comic are drawn in simple lines. Readers show much more reaction to symbolized cartoons rather than to realistic representation, as they identify themselves with them. The author refers the identification as conceptualization. With the simplification of matters, we are absorbed deep into abstraction. In this abstraction, or universal identification, readers have empathy with ease. In other words, all things surrounding characters through visual symbolic words are subjectified from an objective view. In the comment about Marshall Mcluhan’s “Cool Media: Two Media –TV and Comics- where audiences may participate, McCloud suggested another possibility of comics. Distance between words and pictures, symbols and use of sounds in comics may be used as necessary factors in the study of interactive media.
“What happens between these panels is a kind of magic only comics can create.” says the author at Chapter Three. The space between columns is referred to as “blood in the gutter.” There are active participation and association included in the gutter. He compares American comics with Japanese comics, and states about the role and difference of association of the gutter. Comparing American comics where the connection of a scene to the next scene is mainly focused on ‘actions’ with Japanese comics that connect apparently unrelated scenes together to convey atmosphere, he gives an explanation about characteristics of Western culture that has strong directivity and Eastern culture that has strong circularity.
Everyone perceives the world as a whole through his/her own experience, but our senses are rather narrow. To try to perceive the reality through narrow senses is to try to perceive the whole based on broken fragments. We call the perception based on fragments an association. Associations happen at the space between columns, which is frequently referred to as “the gutter” by comics aficionados. The gutter changes two different scenes into a notion using imagination. Columns of comics, which split time and space, get in the rhythm that disconnects actions. Association, however, connects actions to make a continued and unified reality. If visual symbolic words are vocabulary for comics, association is the grammar for comics. As great importance is attached to the arraying of factors, a comic in the true meaning is association. In comics, association produces strong intimacy that any media but words can’t exceed, thus making a secret, silent agreement between the cartoonist and readers.
Comics are another form of arts that emerged at the postmodern age. Comics are therefore should be considered in the domain of arts. The concept of cosmic form that was pursued at the modernism changed to the concept of chaotic form at the postmodernism. The change has enormous possibility for creation. In the world of comics is always something unseen under the cover resisting our efforts to understand and great possibilities are in the things unseen. New generations will continue to reject past definitions of arts and make new definitions through movements of new form. Will Eisner called comics sequential art when describing comics. This expression is, however, unreasonable, as there are many types of arts in the art of continuum. How about defining comics as a visual art of continuum? We associate visual art with movies and animations. Comics are, however, different from movies and animations that are continued only in time, but are not arranged in a line in space, unlike comics. In other words, as movies and animations exist in a given frame, the situation for them moves according to the given frame. For the reason, audience should view the movie or animation as intended by the director and are not allowed to adjust the situation at their pleasure. The same is not true of comics. Readers can read comics as they please at their desired speed.
How then can we define comics? The author defines comics as “juxtaposed pictorial and other images in deliberate sequence.” While ambiguous definition makes it difficult to present to the public, too definite definition blocks the indefinite possibility for future growth of comics. Until the appearance of multimedia, the definition of comics as an art of continuum was sufficient to present to the public. Picture stories that we used to enjoy at our early days are also comics, according to the author. Comics were too narrowly defined to accept all works made of images of the past as well as the present into their domain. Present controversies over comics don’t exceed the level, for example, whether muscular characters should wear blue tights or not. We can actually find comics anywhere our daily living, from Monet’s stained glass to automotive operation manual. There are no restrictions in genre, materials and character for comics. Any ideas and viewpoints are accepted. The definition that comics are pictures or images arranged in the intended order gives comics indefinite freedom.
We have long drawn and read comics. What is important is that we should not forget the possibilities of comics. No one can define comics definitely, as comics are not a finished outcome, but a living art. To distinguish what is different from what is common is the assignment of those who dream of comics.