Soundball, Dos
Tuesday, November 13th, 2007I’m very happy with the way the device turned out. It’s big, sturdy, and industrial-looking. It’s all metal and hot pink. But the sound it produces and the way one interacts with it could use some hot pink as well.
After our demonstration, Jamie suggested finding a way to make the sound continuous. Gideon observed that we had an interface but not an instrument. I think they may both be right. What we have now is — although it’s precisely what we planned to build — a whole lot of visual and not much auditory.
We might end up going in the Rube Goldberg/Pythagorus Switch direction they first imagined for us. I can see three possible scenarios:
- Add four musical landing pads in a circle around the base of the instrument. Construct these out of anything percussive — wood, metal, toys… Adapt a Twister spinner to control gameplay. For instance, one person spins and calls out: “Wooden balls xylophone!” and the other person has to obey.
- Get a whole bunch of hard, translucent tubes (of the hamster variety) and construct a 3D ball labyrinth, winding its way around the pole and toward the floor. Maybe incorporate the sorting mechanism into the instrument itself.
- Some wacky hybrid of the previous two ideas.
Rosie and I are both excited to keep working on Soundball. It’s a nice looking machine, and it’s already fun to play with. It can only get weirder, more complicated, and better.




