Bubble game - usertesting
April 15th, 2008
As an one button game, I did user test with 5 people. From the user test, I got a lot of ideas for developing the game.
The Observation ( Analysis )
1. Users were not quite absorbed into the game, actually. (Because of clear next steps and repeatedly input, users can not be interested in the game much)
2. Because of diverse users’ behavior, something unexpected problems were appeared, such as pushing a button before finishing floating. (There are some code problems that I can not expected)
The Solutions
1. I changed rules.
a) Instead of making the score by just pressing the button, the game is needed a dynamic reactions. So, I made another rule that when people make a bubble, they have to make a bubble bigger than previous one. If people make smaller bubble, their score is going down, -5.
b) If people’s bubble is blown out by pressing the button too long, they will get 0 as a score.
c) The game is needed a easy introduction (how to play)
d) for the reward and punishment, for now, the score they made at one time will be shown on the screen.
