Cabinets of Wonder

November 4, 2009

Museum Manifesto

Filed under: Daniel Arce — da946 @ 10:52 am

http://www.conductivelint.com/blog/drawing_machines/museum-manifesto/

Museums must make connections in people’s minds:
Whenever a guitar string is pluck, it vibrates at a certain frequency.
Other strings around it may also vibrate at multiples of that frequency, or at other unexpected frequencies depending on the material and the air around it. When they resonate, there is a connection between these two strings. These strings in turn resonate the walls, windows, and air in other rooms, changing their state. Sometimes the change is momentary, and at other times the change is more permanent.

The aura of the concept, object, or place must be transmitted.
This must be successful even if a representation is used instead of the original.

Architecture must mirror function and mandate:
Some exhibits need to be viewed linearly, while others can be accessed through many different points. The shape of the room and its entrances must reflect this.

Security and staff should facilitate. It would be even better if all staff facilitated:
It is unlikely that the general public will commit a crime. Asking a guard at the MET which way to “Cupid and Psyche,” for example, and being given correct directions improves way-finding in a way that maps cannot do.

Layers of knowledge must peel seamlessly:
People learn in different ways, and exhibits need to accommodate casual visitors who are only looking to absorb a minimal amount of information, and people interested in actually understanding new concepts.

Museums must be engaging:
This is left purposely open-ended. A museum should be able to instill awe in its visitors, regardless of the topic. An exhibit must demand attention from the first few seconds one enters the room.

November 1, 2009

Sara B.: New York Historical Society

Filed under: Sara Bremen — sgb264 @ 10:54 am

personal blog

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The large sign outside the building read “New York Historical Societ: Making History Matter.” Part of me thought, Ouch. That’s trying a bit too hard. And then again, part of me thought, Go for it. Make history matter.

Overall, the society did. The exhibit was thorough and thoughtful and engaging, without being overloaded (maybe a little overloaded).

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Upon entering, the first thing I saw was this classroom through glass walls. A group of high school students sat quietly and a young teacher enthusiastically taught them about something historical. I liked being exposed to this part of the society right away. This place isn’t just about New York objects, it’s about learning and research, young and old people.

I had wanted to visit here to compare it to the Brooklyn Historical Society.  I had really enjoyed the way in which the BHS combined research and display and meeting space and performance, etc.  I was excited to see the NYHS follow in the same vein.

Then, I’m not sure if it was because of Halloween, but a group of people were dressed in civil war costume. Whether it was a happy coincidence or not, I liked having them around. They weren’t giving lessons or talking to visitors at all, but their presence added a layer of engagement to the building.

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There was a lot of text throughout the exhibit on Lincoln. In fact, halfway through, a museum staff member asked us if we had been to the theater because he was supposed to keep track of the numbers, but wasn’t sure about us. We told him we had (more on that later) and he asked us how we were enjoying the exhibit. When we answered we were, very much, he replied, There is a lot of text to read.

The text, however, was visual and graphical enough so that I could read when I wanted to and when I didn’t, I could actually look at the words as a picture and come away understanding the idea. Often, there was a quote, an object, and an explanation. These multi-layered entrance points were very well used.

There was one wall of newspapers from the Civil War era. Even though each front page had full articles you could read, one section of one article had been highlighted, blown up, and stuck to the center. Your eye caught most of the words of most of these headlines and after just gazing, I understood not only the significance of the paper from that time but also the northern frustration with Lincoln.

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In addition to the graphical text unifying the exhibit, it used political cartoon imagery throughout. The cartoons were dissected and explained and one could pull down a plastic curtain to reveal the important parts of the otherwise verbose cartoons. The device acted as a nice metaphor for the whole exhibit. There was a lot to read, but it was dissected for you.

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There were stereoscopic photographs from rallies in Union Square. They were awesome.

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At times, the exhibit did seem like too much. The blown up image of Lincoln underneath the newspaper headlines was informative and easy to understand, but it took up an entire wall. The dinner party scene on the right was even more over-the-top. I don’t know why these characters were at a table. Underneath, there was a familiar museum-like plaque the had descriptions of each of the men. I had to read a lot to takeaway much at all. I did learn that Olmstead was an abolitionist journalist. Fact.

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The interactives sprinkled throughout were impressive. They blended seamlessly with the rest of the exhibit and they were…fun. On the left, an older woman is looking at a screen. If she had touched the screen to “start,” she would have been taken through a game where she could earn money by making investments during the Civil War. Depending on the historical market, she would lose or gain money. A group of high school girls on the other side, where there was an identical screen, had been brave enough to touch start. Whether the elderly woman didn’t know to touch the screen or simply didn’t want to, she could still stand where she was an watch videos of actors in costume speak historical “words of wisdom.” They were on a loop, like the beginning of a DVD, but she seemed very engaged.

Later on the in the exhibit, there was another game where you could make your own cartoon, choosing images you had seen throughout the exhibit. It was very simple, but really fun. And it made you look at the cartoon images again and it reinforced the message that Lincoln was interpretted in many different ways.

On the right, there was a bar scene set up, much like the dinner table scene before. Here, however, you could lift up these cones and listen the conversation at hand. Each cone had the same audio, but that meant that multiple people could listen at the same time. I wasn’t sure what the cones actually were, if they were supposed to be something, but they reminded me of something historically accurate. That is, they themselves fit into the scene instead of just being tacked on technology.

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The exhibit was huge. At one point, they had built an outline of a chapel–it was made from foamcore–but entering this section felt like walking into a chapel. The room was white and there was soft audio playing from speakers in the ceiling. This was Benjamin’s aura. The room stored tapestries, cartoon, and other items depicting the Emancipation Proclamation. I was impressed with the description of one of the cartoons. The picture showed Lincoln bestowing freedom upon a kneeling slave and the description was thoughtful and critical. The curator wasn’t just showing reverence for Lincoln, there was a critical eye throughout.

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There were two disappointing uses of technology in the exhibit. The first, not pictured, was the audio guide. I never use audio guides, but decided to give it a try this time. The recordings were from the curator, which was interesting, but they were just too long. His descriptions were intersperced with readings from actors and it went on and on. Also, the audio wasn’t linked to any one thing in particular. Half way through, I found myself still listening, but wandering around and paying more attention to the objects I could see. Finally, the written description of the guide promised a link from history to our present day. This link, however, consisted of the curator ending the audio with three questions about how the Civil War reminds us of the Iraqi War. I understand the museum didn’t want to politicize the exhibit or themselves too much, but it felt trite.

The other dissapointment came from the “theater.” You walked into a round room and sat on benches on the perimeter. It was a really great space. You could all sit and it was quiet and the audio was really clear. This part was describing three days of rioting that took place in New York City. The video itself, however, was text! As you listened, certain days (WEDNESDAY it would smokily reveal) or written out quotes appeared around the walls. The same content was projected in three different places around the wall. It just seemed like such a missed opportunity to show a great video to an engaged audience.

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The entire space was used throughout the exhibit. Although much of it was just too dark, these large ribbons hung from the ceiling in one section. As I walked through, I came across a photo of a fair that had taken place and they had hung ribbons in the same way. It was a great reveal to have the space I was in match the space of this historical photograph.

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There were two places where diaries were on display. The diaries themselves were in a glass case, open to a particular page. Right next to them, however, was a screen on the wall where you could look through the entire (digitalized) diary and actually read the entries. I thought it was a great way to have an actual thing and also access to it.

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After leaving the exhibit space, you were presented with a long hallway that led to the gift shop. Maybe it was because the exhibit itself was too dark, but it was a rude awakening to walk into this bright white hall. On the left, there were cases that held Lincoln-related objects, but I’m not sure what their purpose was. It really looked like stuff they couldn’t fit it and didn’t have time to make a nice display for. It ended with a few t-shirts from the Obama campaign. It was underwhelming end to such an involved experience. There was also a booth in the hallway where you could record your thoughts about the exhibit. Although it was a nice idea and an interesting use of technology–you didn’t have to write, you could speak your thoughts like a photobooth–I didn’t want to talk about the exhibit. Maybe I would have wanted to talk about something else–my experience with politics or racism or the south. Something less referencial.

The most impressive part of the exhibit was the way in which high school students and senior citizens came together in this space. I didn’t see them talk to each other necessarily, but appealing to those two populations is impressive and getting them into the same space is exciting. The potential for conversation between the generations is almost enough. I didn’t see anyone else our age, but I bet that was becaue it was Halloween.

October 29, 2009

Whitney museum of american art visit

Filed under: Eyal Ohana — eo527 @ 11:48 am

http://eyalohana.com/itpblog/?p=510

Tenement Museum visit – review

Filed under: Eyal Ohana — eo527 @ 11:47 am

http://eyalohana.com/itpblog/?p=500

October 28, 2009

A Museum Manifesto

Filed under: Sara Huong — sh1621 @ 3:23 pm

One. An informed visitor is a happy visitor.
It is the museum’s responsibility to make visitors aware of what it has to offer on any given day. Ideally this should go beyond the simple listing of the titles of exhibitions. The point is to make visitors feel that they can make an informed decision about where in the museum they would like to spend their one or two or five hours that day. Most museums do this well enough with brochures, but museums with especially large collections (such as the Metropolitan Museum or the ANMH) would benefit from some type of interactive information guide that would help visitors plan an itinerary for the day. This would be especially helpful for the tourist/one-time visitor.

Two. The building matters.
No matter how white the walls are painted, the building is not a blank slate, and the exhibition rooms are not “white cubes.” A museum — especially a museum in an historically significant building that isn’t particularly compatible with that museum’s content — should not assume that visitors will only see an exhibition and not notice the room or building that it is in. At the very least, the museum should acknowledge the historical legacy of the building and comment on the significance of its current location in that building. The point is not to forget that the visitor’s experience begins with her experience of the physical structure in which the museum is located — from her first glimpse of the building from down the street, to what she feels when she first steps through the entrance.

Three. Vary the experience. Variety is the spice of life!
Don’t give visitors too much of the same thing. This goes for the physical space, as well as for the style and presentation of the exhibitions. Have a small, intimate space, followed by a large, open space, followed by a directed space, followed by a wandering space. Do this in a way that makes sense for your content, of course, but remember that room after room of the exact same thing can make even not-boring things seem very boring.

Four. Let the visitor close her eyes for a bit.
Museums tend to engage the eyes very well, but do less well with the rest of the senses — especially touch. Art museums are especially guilty of this. It’s usually not practical to engage all the senses in a museum (taste?), but the ideal museum will strive to take visitors beyond the typical “Look! Read!” model and create experiences for the visitor that engage them in new and different ways. The point is to stop relying on long paragraphs of text and audio guides (reciting long paragraphs of text) as the primary methods of engaging the visitor.

Five. Be kind to all the visitors.
Different people think differently, learn differently, and like different things. It’s impossible to please everyone all the time, but it’s worthwhile to keep this in mind and to strive to create exhibitions with multiple points of entry and multiple levels of engagement.

Six. Don’t overwhelm the visitor. But don’t underwhelm him either.
Too many museums either drown the visitor in way too much information or give him next to nothing in order to “let the objects speak for themselves” (art museums, again, are guilty of the latter). Strive for balance, and find a way to give the visitor options.

Seven. Give the visitor something to take away from the exhibition (other than something from the gift shop).
An image, a memory, and idea… something that the visitor can think about after leaving the museum. Maybe it’s a website where the visitor can learn more. Maybe it’s a related event, program, or class at the museum that engages the visitor in a different way. Maybe it’s a record of that particular visit — a list of favorite works, notes on ideas — that the visitor can easily save for reference later. This is an ideal situation for creative uses of new technologies!

museum manifesto

Filed under: Mustafa Bagdatli — mb3273 @ 2:48 pm

What did I focused on, during my visits:

  • flow
  • signs
  • colors of walls
  • lights
  • positioning of things
  • differences between hands on learning and just seeing

Possible Interesting Ideas

  • Technology museum
  • sports museum
  • modular museum
  • maze
  • ecology

What am I looking for

  • hands on learning
  • modularity
  • visitors should contribute in museum(like generative art)

I am building a museum for kids(age 6-11). I want them to explore nature and ecology as realistic as possible. For this purpose, the museum will be based on a big game/story.

It is like a maze. Each room is a different part of a story. Kids should deal with assignments in each room and should keep changing the space (walls and equipments). They can move walls, change shape of the environment, if game needs. I want them to explore, and at the same time effect physical shape of the museum.According to how successful you are in your assignment you can go to a new room. So, each time they visit the museum they can see a new story.

This experience should be connected to the web. Maybe a sensor on you and equipments, can keep track of your data and upload it to server, and later kids can see high scores. This can turn in to a social network (or a facebook app). Children can see their scores, and their friends results and can discuss or share experiences by using this platform. Maybe a visualization of their activities might be shown on the web, so for each visit they can see if they used the same room and how different it is now. Also by using scores and the social network, kids can arrange meetings in the museum. They can either try to build something together or compete to get better scores.

Most of the activities depends on physical activities, like creating electricity by cranking something etc. I can create different environments in different rooms. Like in one room you can be in Africa and try to do something with what you have. While you are trying to build something, weather and things around you can effect your work positively or negatively. In another room, you can be in New York and deal with things in here. Also according to story, you can have crazy technological devices or very ancient devices.

Tenement Museum

Filed under: Daniel Arce — da946 @ 10:05 am

http://www.conductivelint.com/blog/cabinets-of-wonder/tenement-museum

I had no clue that there was a museum here. Even walking next to it, one can easily dismiss it as a retail store, as it happened to a couple of visitors who were looking for it as I arrived. Even the sign with their logo looks like a for-rent sign.

The main lobby of the museum *is* a store, so one can see why it would be easy to get confused. Everything seems transient from the onset. The tour schedule is chalked up on a column, and crossed out once it’s finished. I purchase a ticket for the next tour, and expect to be lead into the back, to see more rooms or some kind of audio-visual presentation. Instead we’re taken outside onto the sidewalk, and the tour guide starts speaking to the group about the Lower East Side.

She quickly points out that she is from Brooklyn, and asks everyone where they are from. The group is very timid, but she will persist and try to engage us with questions throughout the tour. I can see the pedagogical advantages of this, but it does feel awkward and a bit forced.

We stand outside for about ten minutes. The tour starts to feel like a guided walking tour for tourists instead of a museum visit.

We finally make it inside the tenement proper, and the contrast between the present-day LES and the one captured by the museum becomes magnified by the introduction we were given out on the street. My initial mild annoyance and embarrassment are turned into a genuine curiosity for the daily lives of people during.

A great feature of the museum is being able to look at the world from an anachronistic perspective, and hear recordings of people who actually lived in the apartment being visited.

The museum is not wheelchair accessible, so this experience is not available to everyone. The website does list a number of alternative tours, mainly audio, as well as in other languages. One option that caught my attention was the “touching tour” for the visually impaired, where visitors get to touch the objects in the exhibit, and interact with one of the tour guides. This is an interesting approach to accessibility. It contrasts from the instructions we were given to “not even lean on the walls” — understandable, since they have kept up to twelve layers of original wallpaper.

Cabinets of Wonder: NY Hall of Science, Children’s Museum of the Arts

Filed under: Karla Calderon — kjc318 @ 4:28 am

New York Hall of Science

As the 7 train pulled into the 111th street station in Queens, I could see space rockets in the distance. Even though the NY Hall of Science is relatively deep into Queens, it’s distinctly easy to spot from the train station. If you lose sight of the tops of the rocket ships, you just walk towards the large NY Hall of Science sign (also visible from the street level of the train station) that points you in the right direction.

The first exhibit I encountered was this interactive kiosk set up in a hallway. It had miniature metal versions of the rockets outside. Moving along, I found the bathrooms – which were clearly marked and in between the entrance and main exhibitions.

Before I could go any further – I heard the sound of children. It was loud and sounded like they were playing. Even though the word “children” is not in the museum title, it definitely felt like a place for kids. It is also the first museum I go to this year that has a “Pre-school Place”, an enclosed area for the little little ones.

As I made my way through the Connections exhibit, I saw three children (who all looked around 9 or 10 years of age), laughing hysterically and jumping around one particular exhibit. I also heard what sounded like a phone call being made over some speakers. They were at a networked arm wrestling exhibit. It had 2 stations and they were at one. I went to the other station and they asked if they could arm wrestle me. One girl immediately went to the screen to start the game. She informed me that you could arm wrestle people in other places and that they had been doing just that this whole time, but you could also wrestle someone in the other station (in this case me). So that was what the phone ringing was doing – calling other players in other cities. I had a lot of fun and won the 2 times they challenged me. I used both arms only after I realized all three of them were using both arms too (that’s 6 arms!).

I really appreciated that many of the exhibits posted the names of the artists who designed them. It made me realize that even though it is a science museum, they still had art (though a different kind of art from most museums) on display. I also appreciated that there were people who worked at the museum that would come up to me and show or tell me about an exhibit when I seemed to be curious or unsure of how something worked. This was true in the Connections exhibit as well as in the rotunda area where I encountered a refrigerator with a video display and some molding food inside.

For all the wonder, technology and interaction the museum managed, what impressed me the least was  their black and white photocopied map that was given to me at admissions. It’s almost as if they figured you didn’t really need one and could manage your way around or find someone to better help you. I also found the website considerably lacking. The section labeled “Explore” was really just nested paragraphs and bullet points and hardly even any photos. The photos that were on the site were of children engaged in different activities. This further emphasized that this museum is for kids. However, I feel like it doesn’t have to be, nor does the entire museum feel that way. The NY Hall of Science has plenty of exhibits that I feel are just as interesting and compelling to adults as they are to children and the website to me does not convey this at all. While I understand that their museum attendees are largely children, I don’t see why they cannot represent themselves as a museum for all ages.

Children’s Museum of the Arts

Cabinets of Wonder: AMNH

Filed under: Karla Calderon — kjc318 @ 4:25 am

American Museum of Natural History

I came into AMNH through the Central Park West entrance. Naturally, the first exhibit I entered was the one with the large elephants and old school dioramas of animals from various regions.

The room is dark and the dioramas are lit window displays of stuffed animals in artfully recreated original habitats. Looking around the room, I noticed a few groups of adults, some couples, and many children – ranging from grade school age to teenage years. I didn’t really see any security guards. I saw some young children hopping around on the benches under the elephants and one boy attempting to climb one of the giant tusks near the doorway until his father gently pulled him off.

That room manages a strange mix of playful, creepy and inexplicable. I think the playful element comes through the constant influx of children bouncing around the room. The creepiness comes from the idea that you are looking at real stuffed animals in the dark which is also akin to the creepiness experienced in a wax museum. And the inexplicable is the odd 3 dimensional capture of actions frozen in time, in some ways more real than a photograph, but also quite frankly – more dead.

Like the Metropolitan Museum, Natural History is relatively massive. One could spend several hours visiting just a few of the exhibits.  What’s interesting is the contrasting feel of exhibits as well as the random places some “exhibits” seem to be placed. For example – I walked through a hallway between two main exhibitions where there were displays of different kinds of rodents, from a field mouse to a beaver. It seemed like their display was created as an afterthought. The rodents were simply tacked up in size order, their bellies against the wall, limbs spread out flat. It was the opposite of the dioramas where the animals were displayed in more natural poses.

The Hall of Human Origins was more dynamic with a mix of displays – from diorama to video, but I couldn’t help but think of Planet of the Apes. By contrast, the Fossil Halls were bright and had exposed windows to the outside. There were a handful of interactive kiosks, all made the same.  One was turned off and another wasn’t working properly. The ones that did work had two screens, an interactive one inside the kiosk and a video display one outside. However, their placements (off to the sides and in corners) as well as the little interest they garnered from the museum goers in the room at that moment – made me think they weren’t that central to the exhibit. They did however seem to make good hiding places which is what some children were using them for.

I found the website well organized considering the large amount of info available on there. I was impressed that it took me only one click to find the address, hours and admission price all in one page. My previous experiences with other museum websites has been that this is not always the case.

It’s hard to give an overall critique of the museum simply because it’s so huge. What comes across to me is that it is a large old museum that is in the process of finding new and innovative ways to exhibit and the transitions are visible. For example, even though creating dioramas seem to be a lost art and to some, a rather archaic way of displaying “artifacts”, I feel they still garner a perspective not gained through other means. And essentially that is what I feel is possibly the most important aspect of a museum’s physical publicly accessible existence. It gives an experience that is not completely translatable through a book or just a video or only navigating through a website. I believe the information you’re fed, the background, all the words that may surround an exhibit, are all there to help generate a feeling in you. Whether or not it educates you by informing you in the traditional sense or attaching those words to your memory is secondary and if successful, simply a by-product.

October 27, 2009

Sara B.: A Museum Manifesto

Filed under: Sara Bremen — sgb264 @ 10:59 pm

A Museum Manifesto

1. Beautiful building, beautiful materials
The space itself will be constructed with care and precision. If the building is not built with the intention of being a museum, it’s previous life will have an effect on the way in which the exhibits are organized. Any added material will match, or relate in some way to, the existing architecture. The history of the building will be on permanent display (see#4).  Attention to entrance and exit.
Much in the way the Frick is as much about the house’s inhabitants as it is about the art, as the furniture and visitor ammeneties blend into the overarching style; much in the way the Central Park Zoo fits snuggly within Central Park; much in the way the American Museum of Natural History has the potential to be a museum of itself; not the way in which the Cooper Hewitt Design Museum ignores its architecture, neither agreeing nor disagreeing with the style

2. All ages–what can be touched, what can’t
If the artifacts are on display because of what they do (or did), the visitor will be able to use a replica in action. Perhaps replicas of all pieces will be available—you may not touch the Mona Lisa, but you may touch a painting that looks like the Mona Lisa and that was created using the same process. When appropriate, materials themselves will be on display and usable.
Much in the way both the Manhattan Children’s Museum and the Metropolitan Museum of Art present Grecian urns—some may be touched, some may not; much in the way the Rubin Museum present materials used as their own exhibit

3. On floor maps, instructions, going paperless
Each section will begin with an overall map of the space on a wall. Each room within a section (or on a floor) will have a visible, but not obvious number and/or arrow, suggesting a path of visitation. Maps of each section, as well as the overall space, will be available on the website and will be down-loadable to the iPhone. Paper maps will not be available.
Much in the way the Frick provides a suggested route; much in the way the Center for Jewish History does not; not the way in which the Jewish Museum sort-of has maps; not in the way the Metropolitan Museum provides bible-like maps; not the way in which the American Museum of Natural History is overwhelming

4. Community contribution
Pieces created or curated by community members will be seamlessly incorporated, side-by-side with pieces created and curated by professional museum staff. What is actually shown will be initiated through outreach on the part of the museum. Information, on the website and at the info booth, will be available as to how a visitor can contribute. The amount of visitor-generated material will vary according to the exhibits theme, timing.  “Behind-the-scenes” exposure, too.  The stories and processes and community of the museum itself will become part of the exhibits.
Much in the way the Jewish Museum exhibits “amateur” art and takes in contributions directly from its visitors; Much in the way the Brooklyn Historical Society reaches out to its community

5. Exhibit organization based on different themes
A collection will not be organized by a single theme, but rather by multiple and varied themes. Depending on the overall content (and amount of content), items will be grouped according to geographical, historical, and social reference. These groups will point to outside events, influences, connotations that will be incorporated into the exhibit. Text that doesn’t describe or explain the content, but rather quotes text that has a connection to the content will be incorporated.
Much in the way the Rubin Museum organizes its “What is It?” exhibit; Much in the way the Center for Jewish History refers to historical events; Much in the way the Central Park Zoo prints poetry and prose throughout its space

6. Combination space
Space will be used not only for exhibits, but also for lectures, meetings, workshops, research, and community space. Within the exhibits, display materials will be modular and movable.  The space will be activated by the community and vice-versa.  The events will not be separate from, but rather enhance and continue the conversation of the exhibit.
Much in the way the Brooklyn Historical Society hosts various events with its community; not the way in which the Natural History Museum hosts events, but in secret

7. Trained tour guides, security guards
All staff of the museum will be trained and act as liaisons to the public. Security guards will be experts in the layout of the museum and its exhibits. Tour guides will be knowledgeable of each exhibit’s content, but also skilled in the way in which a tour is given. A tour on one exhibit will not be the same as a tour of another. The tours will become a performative element of each exhibit.
Much in the way the security guards at the Metropolitan Museum are highly knowledgeable; much in the way the tour guides at the Rubin Museum are keenly aware of the content of their museum; not the way in which most museum staff are unfriendly and/or snobby

8. Gradation of access points: pieces, wall descriptions, takeaways
The descriptions and text of each piece in an exhibit will have multiple points of entry. For those visitors uninterested in reading, the textual descriptions will be subtle and small. For those visitors interested in more textual information, larger wall descriptions and small, take-away pamphlets (printed on laminated paper or plastic cards, i.e. paperless) will be available. The larger wall descriptions will be similar to traditional exhibit explanation, but perhaps they will not be at the beginning of the section. Descriptions, explanations, and the pieces themselves will be hung and displayed at varying heights, making them accessible to people of all heights.
Much in the way the Rubin Museum structures its descriptions and explanations

9. Safe
The overall space of the museum will be modular enough that each room can be contained and experienced thoroughly without getting lost. Families and other groups will feel comfortable separating from each other within a room. The space will feel safe and protected.
Much in the way the Manhattan Children’s Museum allows kids to run around; Much in the way the American Museum of Natural History allows kids to run around; not the way in which the Met is overwhelming and makes you feel lost

10. Magic, aura, sparks

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