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October 01, 2006
Michael Naimark and Frank Lantz
10/06 NYU Gaming seminar - NYC
Chris and I launched the NYU Gaming Seminar with an interesting debate between Michael Naimark in Los Angeles USC and Frank Lantz in New York. Michael declared that “we were pedestrians on foot in New York and that they were driving in LA.” Although Michael meant that the gaming culture was different between both cities, I could not help thinking that
he meant that LA gaming people were moving much faster than the New York people.
Frank developed his talk around the theme of gaming as a discipline that should not try to justify its existence with finding applications in multiple domains. He compared a lot gaming with architecture. Micheal explained how “an activist/gamer/techno-artist in her Brooklyn loft, the corporate researcher at Microsoft, an online collective based in Prague and game developers at Electronic Arts suffer a language barrier – a cultural language barrier that can be overcome through collaboration.” “Gaming is perhaps where it’s most needed” because “games can be thought as they are but also imagined as they could be”. Michael sees gaming as a possibility to bridge people from multiple disciplines and to define a common language across academic disciplines.
Jean-Marc
09/30 - NYC
The first session of the NYU Fall 2006 Gaming Seminar is at the ITP Conference Room, Tisch School of the Arts, 721
Broadway, 4th floor. Speakers are Michael Naimark, via video conference from USC Gaming Center, and Frank Lantz, NYU expert on gaming.
Michael Naimark is a media artist and researcher involved in many Art & Tech Labs. He was on the founding team of the MIT Media Lab. He worked for Apple Multimedia Lab, Lucas Interactive, Atari Research Lab, Interval and many other places, and most importantly, is now a faculty at the new USC Gaming Center. He has many interesting and provocative thoughts on art & tech centers, and specifically the new gaming spin (pros & cons).
Frank Lantz, Creative Director and co-Founder of area/code is a game
designer based in New York City. He has worked in the field of game
development for the past 20 years. Before starting area/code, Frank was the Director of Game Design at gameLab, a developer of online and downloadable games.
Jean-Marc Gauthier
Posted by jean-marc at October 1, 2006 04:00 PM