« James Tunick, Studio IMC, games for public spaces - 04/04 | Main
April 11, 2008
Jason Rohrer: games as art - 05/02
WHEN: 05/02/2008 session of the NYU Gaming Seminar. Starts at 3:30 pm.
WHERE: Skirball Center for New Media, 9th floor, Tisch School of the Arts, New York University, 721 Broadway.
CONTACT: Jean-Marc Gauthier, jean-marc.gauthier@nyu.edu

Jason Rohrer
BIO: Jason Rohrer is an independent game artist, programmer, and critic.
With game designs that explore complex and subtle aspects of the human condition, his work has bolstered the acceptance of games as a serious art form. Rohrer's games have been shown at festivals and art exhibitions in Park City, Toronto, Montreal, and Lleida, Spain. His 2007 release, Passage, received widespread critical and industry acclaim, with God of War creator David Jaffe calling Passage "one of the most emotional video games I've ever played." Parallel with his design efforts, Rohrer's review and interview site Arthouse Games has served as the lone hub of artgame criticism since 2006. Rohrer lives with his spouse and two children in the rural town of Potsdam, New York, where they pursue a simple, frugal lifestyle.
Some URLs for linking:
http://hcsoftware.sf.net/passage
http://hcsoftware.sf.net/gravitation
http://arthousegames.n3.net
http://online.wsj.com/article/SB120034796455789469.html
ABSTRACT:In his lecture "The Game Design of Art," Jason Rohrer will present his observations from the front lines of the "games as art" debate. The fundamental question for Rohrer is not "Can games be art?", but instead, "How can we make art with our games?" Through comparison with film and critical analysis of several example artgames, the talk will explore one possible creative route: using game mechanics as metaphor.
Posted by jean-marc at April 11, 2008 02:11 PM