Remember that you may apply up to eight credits from outside the program towards your degree provided the credits are graduate-level credits and the course has been approved by your academic advisor as applicable towards your program of study.
Here is a list of courses from other graduate programs that have been approved as applicable towards the degree:
Biz Lab (Games Center)
GAMES-GT 301 4 credits Thursday 6:20-9 PM Joost Van Dreunen
This course provides students who are looking to work in the games industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual debreglerveloper, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career.
Contact Kevin Spain at email@example.com for enrollment in Biz Lab.
Code Lab: Open Frameworks (Games Center)
GAMES-GT 302 4 credits Monday 6:20-9 PM Matt Parker
Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. We will discuss how platforms, libraries, frameworks, and engines affect game design, in both empowering and limiting ways. Finally, we will discuss the history of digital games, how new tools have democratized the process of game development, and the costs and benefits of those trends.
Contact Kevin Spain at firstname.lastname@example.org for enrollment in Code Lab.
Motion Capture with Chris Bregler (Computer Science)
CSCI-UA /ITP-GT2110 4 credits Monday/Wednesday 2-3:15 PM
Motion Capture is the process of recording human movement (or other movement) in physical space, and transforming that information in a computer-usable form. The use of Motion Capture has been become of increased popularity, due to recent technological advances, and increased demand in the entertainment industry. One year ago NYU CIMS put a new state-of-the-art Motion Capture lab in place, which includes 16 high speed VICON cameras, a professional dance floor, lots of silly body-suits, large retro-silver beach balls, and a real-time 3D capture server that links to various graphics environments. The lab supports many art & science projects around this technology. This class meets on the ITP floor in room 50 (447).
See Gordie to enroll in the 4-credit ITP graduate independent study that allows you to attend this course.
(POLY)MG9753 3 credits Tuesday 6:00-10:30PM Anne-Laure Fayard
Exploring creativity, aka MG9753, section 2304, is a course that explores creativity and design-led innovation, important notions in today's world where companies are looking for creative, innovative and collaborative employees. It will be organized in workshops where we will explore different techniques. The final output will be a project to be presented to a jury of 3-4 professionals in the field of marketing, innovation and technology. One of the class will take place at Pratt and we will do some studio work with a Pratt faculty member. Classes are on Tuesday, mostly double sessions (from 6 to 10:30 PM), more or less every other week.There will be an online component, with participation to an open innovation challenge.
What will you understand: - The nature of the creative process and its different components - How to support the creative process individually and in teams -The contribution of design in the innovation process - The importance of human-centered design in creating end user and business value
What will you develop - Creative problem solving techniques and their application within a team - Communication skills -Design thinking skills that will allow you to come up with new ideas and turn problems into opportunity.
In sum, you will learn: Different ways to approach problems and methods to generate and explore ideas while having the opportunity to develop key skills for today's organizations when they are looking at hiring people: collaboration skills, project experience and a portfolio of innovative techniques and ideas.
You are curious to see how sessions might look like? Here are examples from some of the class workshops / sessions:
To take this course, you dont need to be an artist or a designer, but of course, you can be one. You dont even need to think of yourself as a creative person. You just need to be curious and willing to explore and learn from techniques developed and used by artists and designers
Contact Gordie for instructions on enrolling in a Poly course.
Sound Studio Seminar
(POLY)DM6113 3 credits Monday 6:00-8:50PM Instructor, TBA
This course introduces DM students to contemporary techniques and issues in audio, sound and musical research. The class covers digital signal processing, synthesis, musical informatics and interaction design as it applies to contemporary music production, postproduction and live performance. Students are expected to achieve competence in a number of technologies and to create brief studies based on them.
Contact Gordie for instructions on enrolling in a Poly course.
Birthing a Business: The Entrepreneurship Game
INTA-GB.2130-20 1.5 credits Wednesday 9 AM-11:50 AM (4/3-5/8) Martin Varsavsky
Birthing a Business is a new course taught by long time entrepreneur, philanthropist, and investor, Martin Varsavsky. Martin Varsavsky will moderate as students engage in playing two simultaneous roles of entrepreneur and venture capitalist. This course focuses on the 'magical moment' in which an idea becomes a funded enterprise.
Note: this seven week course begins on April 3, 2013.
Students wishing to register in this 1.5 Stern course should contact Jessy Hsieh at email@example.com to enroll.
Here is a list of other graduate programs that offer courses that may qualify towards the total of sixty required for the degree.
The NYU Game Center, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curriculum to explore new directions for the creative development and critical understanding of games. In so doing the Game Center will help establish New York City as a place of innovation and creativity in this important field.
The Department of Art & Public Policy, established by the faculty and the Dean of the Tisch School of the Arts, is an interdisciplinary initiative that includes faculty and students from the 13 departments of Tisch. The Department embodies the School's recognition that young artists and scholars need an opportunity to incubate their ideas outside of the safe haven of the academy, in a dialectic with real-world problems. The courses offered by the Department investigate the social, ethical and political issues facing contemporary artists and scholars, and examine public policy issues that affect their ability to make and distribute their work. The courses are interdisciplinary and may be team taught, may include a practicum as well as theoretical and historical investigations, and may be available to graduate as well as undergraduate students.
The NYU Steinhardt Master of Arts degree in Media, Culture, and Communication prepares students to understand and analyze culture and communication environments and to become acquainted with key debates and scholarship in communications, media studies, and related fields. The program is designed for those who desire to investigate how humans experience media and how changes in the media landscape prompt transformations in communication processes within and among individuals, organizations, and societies.
The Music Technology Program prepares students for careers in Audio Mastering, Audio-Visual Post Production, Computer Programming, Recording Engineering, Research and Development, Scoring for Film and Multimedia, Signal Processing, and Video Game Audio Production. Students are allowed to develop expertise within an academic setting where learning by creative experimentation is encouraged.
The Department of Computer Science offers courses leading to the MS and PhD degrees. The program offers instruction in the fundamental principles, design and applications of computer systems and computer technologies. The core of the curriculum consists of courses in algorithms, programming languages, compilers, artificial intelligence, database systems, and operating systems. Advanced courses are offered in many areas such as natural language processing, the theory of computation, computer vision, software engineering, compiler optimization techniques, computer graphics, distributed computing, multimedia, networks, cryptography and security, groupware and computational finance
The John W. Draper Program offers a broad interdisciplinary curriculum founded on the belief that many issues in the humanities and social sciences are most fruitfully explored through cross-disciplinary approaches. Accommodating methods and subject matter from varied modes of inquiry, the Program combines curricular flexibility with scholarly rigor. Founded in 1976 as a member of the Association of Graduate Liberal Studies Programs and restructured in 1995, the Draper Program is one of the largest and best-known interdisciplinary graduate programs in the country
New York University's Arthur L. Carter Journalism Institute has become a leader in developing advanced forms of journalism education. The vast majority of journalism programs cling to a traditional curriculum that teaches skills specifically for one medium of communication - newspaper, magazine, digital or new media, and broadcasting. NYU, however, responding to the need for journalists who are sophisticated in the subject matter that they are covering, has pioneered a curriculum that combines education in subject matter as well as skills.
The Graduate Division of the Stern School of Business permits students from other programs to enroll in courses in various departments provided that the student has satisfied all prerequisites for the course for which s/he is applying. If you are interested in enrolling for a Stern course--other than Birthing a Business--- complete the Stern Cross Registration Form and submit it to Gordie.