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'''Ed Tech Studio: Designing Playful Learning'''\\
'''EDCT-GE 2551 3-4 credits Monday 6:45-8:25 PM David Kantor/Frank Migliorelli'''\\
"Designing for Playful Learning," will introduce students to modern theories about how people learn, & work to embody those theories in the design of technology-enhanced science learning exhibits. They will have the chance to test those ideas out with real learners at the New York Hall of Science, & subsequently improve on these designs. While the course will begin with a focus on constructivism & inquiry, students will experience the limitations of these learning theories as related to people's emotional & affective responses to instruction so designed. They will subsequently explore two much more "playful" learning modalities to help someone learn science: guided play & design-based science. Students will work in small teams to design & test instruction consistent with both approaches, aiming to teach the same middle school science content in both, so that they can compare & contrast their experiences. Three of the fourteen classes will be held on Saturdays to give students the opportunity to test their instructional designs-in-progress at the New York Hall of Science. The course will be co-taught by Frank Migliorelli, ITP alum and DMDL adjunct faculty, and Dr. David Kanter, Director of the Sara Lee Schupf Family Center for Play, Science, and Technology Learning at the New York Hall of Science. '''This class meets on the ITP floor in the Conference Room.'''\\
'''ITP students who wish to take Designing Playful Learning for 4 units should contact Gordie to enroll.'''
Changed line 48 from:
You are curious to see how sessions might look like? Here are examples from some of the class workshops / sessions:
to:
You are curious to see how sessions might look like? Here are examples from some of the class workshops / sessions:\\
Changed line 29 from:
'''(POLY)MG9753 3 credits Monday 6:00-8:50PM Instructor, TBA'''\\
to:
'''(POLY)MG9753 3 credits Tuesday 6:00-10:30PM Anne-Laure Fayard'''\\
Changed lines 49-51 from:
http://thecafenyupoly.blogspot.com/2012/11/designing-inclusively.html
http://thecafenyupoly.blogspot.com/2012/10/prototyping-and-ideo-way.html
http://thecafenyupoly.blogspot.com/2010/10/drawing-workshop-with-aileen-wilson.html
http://thecafenyupoly.blogspot.com/2012/10/prototyping-and-ideo-way.html
http://thecafenyupoly.blogspot.com/2010/10/drawing-workshop-with-aileen-wilson.
to:
http://thecafenyupoly.blogspot.com/2012/11/designing-inclusively.html\\
http://thecafenyupoly.blogspot.com/2012/10/prototyping-and-ideo-way.html\\
http://thecafenyupoly.blogspot.com/2010/10/drawing-workshop-with-aileen-wilson.html\\
http://thecafenyupoly.blogspot.com/2012/10/prototyping-and-ideo-way.html\\
http://thecafenyupoly.blogspot.com/2010/10/drawing-workshop-with-aileen-wilson.html\\
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'''Exploring Creativity'''\\
'''(POLY)MG9753 3 credits Monday 6:00-8:50PM Instructor, TBA'''\\
Exploring creativity, aka MG9753, section 2304, is a course that explores creativity and design-led innovation, important notions in today's world where companies are looking for creative, innovative and collaborative employees. It will be organized in workshops where we will explore different techniques. The final output will be a project to be presented to a jury of 3-4 professionals in the field of marketing, innovation and technology. One of the class will take place at Pratt and we will do some studio work with a Pratt faculty member. Classes are on Tuesday, mostly double sessions (from 6 to 10:30 PM), more or less every other week.There will be an online component, with participation to an open innovation challenge.
What will you understand:
- The nature of the creative process and its different components
- How to support the creative process individually and in teams
-The contribution of design in the innovation process
- The importance of human-centered design in creating end user and business value
What will you develop
- Creative problem solving techniques and their application within a team
- Communication skills
-Design thinking skills that will allow you to come up with new ideas and turn problems into opportunity.
In sum, you will learn:
Different ways to approach problems and methods to generate and explore ideas while having the opportunity to develop key skills for today's organizations when they are looking at hiring people: collaboration skills, project experience and a portfolio of innovative techniques and ideas.
You are curious to see how sessions might look like? Here are examples from some of the class workshops / sessions:
http://thecafenyupoly.blogspot.com/2012/11/designing-inclusively.html
http://thecafenyupoly.blogspot.com/2012/10/prototyping-and-ideo-way.html
http://thecafenyupoly.blogspot.com/2010/10/drawing-workshop-with-aileen-wilson.html
To take this course, you dont need to be an artist or a designer, but of course, you can be one. You dont even need to think of yourself as a creative person. You just need to be curious and willing to explore and learn from techniques developed and used by artists and designers\\
'''Contact Gordie for instructions on enrolling in a Poly course.'''
'''(POLY)MG9753 3 credits Monday 6:00-8:50PM Instructor, TBA'''\\
Exploring creativity, aka MG9753, section 2304, is a course that explores creativity and design-led innovation, important notions in today's world where companies are looking for creative, innovative and collaborative employees. It will be organized in workshops where we will explore different techniques. The final output will be a project to be presented to a jury of 3-4 professionals in the field of marketing, innovation and technology. One of the class will take place at Pratt and we will do some studio work with a Pratt faculty member. Classes are on Tuesday, mostly double sessions (from 6 to 10:30 PM), more or less every other week.There will be an online component, with participation to an open innovation challenge.
What will you understand:
- The nature of the creative process and its different components
- How to support the creative process individually and in teams
-The contribution of design in the innovation process
- The importance of human-centered design in creating end user and business value
What will you develop
- Creative problem solving techniques and their application within a team
- Communication skills
-Design thinking skills that will allow you to come up with new ideas and turn problems into opportunity.
In sum, you will learn:
Different ways to approach problems and methods to generate and explore ideas while having the opportunity to develop key skills for today's organizations when they are looking at hiring people: collaboration skills, project experience and a portfolio of innovative techniques and ideas.
You are curious to see how sessions might look like? Here are examples from some of the class workshops / sessions:
http://thecafenyupoly.blogspot.com/2012/11/designing-inclusively.html
http://thecafenyupoly.blogspot.com/2012/10/prototyping-and-ideo-way.html
http://thecafenyupoly.blogspot.com/2010/10/drawing-workshop-with-aileen-wilson.html
To take this course, you dont need to be an artist or a designer, but of course, you can be one. You dont even need to think of yourself as a creative person. You just need to be curious and willing to explore and learn from techniques developed and used by artists and designers\\
'''Contact Gordie for instructions on enrolling in a Poly course.'''
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"Designing for Playful Learning," will introduce students to modern theories about how people learn, & work to embody those theories in the design of technology-enhanced science learning exhibits. They will have the chance to test those ideas out with real learners at the New York Hall of Science, & subsequently improve on these designs. While the course will begin with a focus on constructivism & inquiry, students will experience the limitations of these learning theories as related to people's emotional & affective responses to instruction so designed. They will subsequently explore two much more "playful" learning modalities to help someone learn science: guided play & design-based science. Students will work in small teams to design & test instruction consistent with both approaches, aiming to teach the same middle school science content in both, so that they can compare & contrast their experiences. Three of the fourteen classes will be held on Saturdays to give students the opportunity to test their instructional designs-in-progress at the New York Hall of Science. The course will be co-taught by Frank Migliorelli, ITP alum and DMDL adjunct faculty, and Dr. David Kanter, Director of the Sara Lee Schupf Family Center for Play, Science, and Technology Learning at the New York Hall of Science. This class meets on the ITP floor.\\
to:
"Designing for Playful Learning," will introduce students to modern theories about how people learn, & work to embody those theories in the design of technology-enhanced science learning exhibits. They will have the chance to test those ideas out with real learners at the New York Hall of Science, & subsequently improve on these designs. While the course will begin with a focus on constructivism & inquiry, students will experience the limitations of these learning theories as related to people's emotional & affective responses to instruction so designed. They will subsequently explore two much more "playful" learning modalities to help someone learn science: guided play & design-based science. Students will work in small teams to design & test instruction consistent with both approaches, aiming to teach the same middle school science content in both, so that they can compare & contrast their experiences. Three of the fourteen classes will be held on Saturdays to give students the opportunity to test their instructional designs-in-progress at the New York Hall of Science. The course will be co-taught by Frank Migliorelli, ITP alum and DMDL adjunct faculty, and Dr. David Kanter, Director of the Sara Lee Schupf Family Center for Play, Science, and Technology Learning at the New York Hall of Science. '''This class meets on the ITP floor in the Conference Room.'''\\
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Motion Capture is the process of recording human movement (or other movement) in physical space, and transforming that information in a computer-usable form. The use of Motion Capture has been become of increased popularity, due to recent technological advances, and increased demand in the entertainment industry. One year ago NYU CIMS put a new state-of-the-art Motion Capture lab in place, which includes 16 high speed VICON cameras, a professional dance floor, lots of silly body-suits, large retro-silver beach balls, and a real-time 3D capture server that links to various graphics environments. The lab supports many art & science projects around this technology. This class meets on the ITP floor.\\
to:
Motion Capture is the process of recording human movement (or other movement) in physical space, and transforming that information in a computer-usable form. The use of Motion Capture has been become of increased popularity, due to recent technological advances, and increased demand in the entertainment industry. One year ago NYU CIMS put a new state-of-the-art Motion Capture lab in place, which includes 16 high speed VICON cameras, a professional dance floor, lots of silly body-suits, large retro-silver beach balls, and a real-time 3D capture server that links to various graphics environments. The lab supports many art & science projects around this technology. '''This class meets on the ITP floor in room 50 (447).'''\\
Changed line 59 from:
[[http://www.stern.nyu.edu/Registrar/CourseInfo/CON_024153?studtype=ZZZ&tm=2013S&imageField.x=25&imageField.y=6|The Graduate Division of the Stern School of Business]] permits students from other programs to enroll in courses in various departments provided that the student has satisfied all prerequisites for the course for which s/he is applying. If you are interested in enrolling for a Stern course--other than '''Birthing a Business'''---see Gordie for a Stern Cross-Registration Form.
to:
[[http://www.stern.nyu.edu/Registrar/CourseInfo/CON_024153?studtype=ZZZ&tm=2013S&imageField.x=25&imageField.y=6|The Graduate Division of the Stern School of Business]] permits students from other programs to enroll in courses in various departments provided that the student has satisfied all prerequisites for the course for which s/he is applying. If you are interested in enrolling for a Stern course--other than '''Birthing a Business'''--- complete the [[http://web-docs.stern.nyu.edu/registrar/reg_crossregform.pdf|Stern Cross Registration Form]] and submit it to Gordie.
Added lines 57-59:
[[http://www.stern.nyu.edu/Registrar/CourseInfo/CON_024153?studtype=ZZZ&tm=2013S&imageField.x=25&imageField.y=6|The Graduate Division of the Stern School of Business]] permits students from other programs to enroll in courses in various departments provided that the student has satisfied all prerequisites for the course for which s/he is applying. If you are interested in enrolling for a Stern course--other than '''Birthing a Business'''---see Gordie for a Stern Cross-Registration Form.
Changed line 37 from:
''Note: this seven week course begins on April 3, 2013.''
to:
''Note: this seven week course begins on April 3, 2013.''\\
Added line 37:
''Note: this seven week course begins on April 3, 2013.''
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This course provides students who are looking to work in the games industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual debreglerveloper, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. \\
to:
This course provides students who are looking to work in the games industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual debreglerveloper, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. \\
Changed line 18 from:
Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. We will discuss how platforms, libraries, frameworks, and engines affect game design, in both empowering and limiting ways. Finally, we will discuss the history of digital games, how new tools have democratized the process of game development, and the costs and benefits of those trends.\\
to:
Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. We will discuss how platforms, libraries, frameworks, and engines affect game design, in both empowering and limiting ways. Finally, we will discuss the history of digital games, how new tools have democratized the process of game development, and the costs and benefits of those trends. \\
Changed line 12 from:
GAMES-GT 301 4 credits Thursday 6:20-9 PM Joost Van Dreunen\\
to:
'''GAMES-GT 301 4 credits Thursday 6:20-9 PM Joost Van Dreunen'''\\
Changed line 17 from:
GAMES-GT 302 4 credits Monday 6:20-9 PM Matt Parker\\
to:
'''GAMES-GT 302 4 credits Monday 6:20-9 PM Matt Parker'''\\
Changed line 23 from:
CSCI-UA /ITP-GT2110 4 credits Monday/Wednesday 2-3:15 PM \\
to:
'''CSCI-UA /ITP-GT2110 4 credits Monday/Wednesday 2-3:15 PM'''\\
Changed line 30 from:
(POLY)DM6113 3 credits Monday 6:00-8:50PM Instructor, TBA\\
to:
'''(POLY)DM6113 3 credits Monday 6:00-8:50PM Instructor, TBA'''\\
Changed line 35 from:
INTA-GB.2130-20 1.5 credits Wednesday 9 AM-11:50 AM (4/3-5/8) Martin Varsavsky\\
to:
'''INTA-GB.2130-20 1.5 credits Wednesday 9 AM-11:50 AM (4/3-5/8) Martin Varsavsky'''\\
Changed line 7 from:
EDCT-GE 2551 3-4 credits Monday 6:45-8:25 PM David Kantor/Frank Migliorelli\\
to:
'''EDCT-GE 2551 3-4 credits Monday 6:45-8:25 PM David Kantor/Frank Migliorelli'''\\
Changed line 29 from:
'''Sound Studio Seminar'''\\
to:
'''Sound Studio Seminar'''\\
Changed lines 8-9 from:
"Designing for Playful Learning," will introduce students to modern theories about how people learn, & work to embody those theories in the design of technology-enhanced science learning exhibits. They will have the chance to test those ideas out with real learners at the New York Hall of Science, & subsequently improve on these designs. While the course will begin with a focus on constructivism & inquiry, students will experience the limitations of these learning theories as related to people's emotional & affective responses to instruction so designed. They will subsequently explore two much more "playful" learning modalities to help someone learn science: guided play & design-based science. Students will work in small teams to design & test instruction consistent with both approaches, aiming to teach the same middle school science content in both, so that they can compare & contrast their experiences. Three of the fourteen classes will be held on Saturdays to give students the opportunity to test their instructional designs-in-progress at the New York Hall of Science. The course will be co-taught by Frank Migliorelli, ITP alum and DMDL adjunct faculty, and Dr. David Kanter, Director of the Sara Lee Schupf Family Center for Play, Science, and Technology Learning at the New York Hall of Science. This class meets on the ITP floor.
to:
"Designing for Playful Learning," will introduce students to modern theories about how people learn, & work to embody those theories in the design of technology-enhanced science learning exhibits. They will have the chance to test those ideas out with real learners at the New York Hall of Science, & subsequently improve on these designs. While the course will begin with a focus on constructivism & inquiry, students will experience the limitations of these learning theories as related to people's emotional & affective responses to instruction so designed. They will subsequently explore two much more "playful" learning modalities to help someone learn science: guided play & design-based science. Students will work in small teams to design & test instruction consistent with both approaches, aiming to teach the same middle school science content in both, so that they can compare & contrast their experiences. Three of the fourteen classes will be held on Saturdays to give students the opportunity to test their instructional designs-in-progress at the New York Hall of Science. The course will be co-taught by Frank Migliorelli, ITP alum and DMDL adjunct faculty, and Dr. David Kanter, Director of the Sara Lee Schupf Family Center for Play, Science, and Technology Learning at the New York Hall of Science. This class meets on the ITP floor.\\
Changed lines 13-14 from:
This course provides students who are looking to work in the games industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual debreglerveloper, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career.
to:
This course provides students who are looking to work in the games industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual debreglerveloper, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. \\
Changed lines 18-19 from:
Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. We will discuss how platforms, libraries, frameworks, and engines affect game design, in both empowering and limiting ways. Finally, we will discuss the history of digital games, how new tools have democratized the process of game development, and the costs and benefits of those trends.
to:
Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. We will discuss how platforms, libraries, frameworks, and engines affect game design, in both empowering and limiting ways. Finally, we will discuss the history of digital games, how new tools have democratized the process of game development, and the costs and benefits of those trends.\\
Changed lines 25-26 from:
Motion Capture is the process of recording human movement (or other movement) in physical space, and transforming that information in a computer-usable form. The use of Motion Capture has been become of increased popularity, due to recent technological advances, and increased demand in the entertainment industry. One year ago NYU CIMS put a new state-of-the-art Motion Capture lab in place, which includes 16 high speed VICON cameras, a professional dance floor, lots of silly body-suits, large retro-silver beach balls, and a real-time 3D capture server that links to various graphics environments. The lab supports many art & science projects around this technology. This class meets on the ITP floor.
to:
Motion Capture is the process of recording human movement (or other movement) in physical space, and transforming that information in a computer-usable form. The use of Motion Capture has been become of increased popularity, due to recent technological advances, and increased demand in the entertainment industry. One year ago NYU CIMS put a new state-of-the-art Motion Capture lab in place, which includes 16 high speed VICON cameras, a professional dance floor, lots of silly body-suits, large retro-silver beach balls, and a real-time 3D capture server that links to various graphics environments. The lab supports many art & science projects around this technology. This class meets on the ITP floor.\\
Changed lines 31-32 from:
This course introduces DM students to contemporary techniques and issues in audio, sound and musical research. The class covers digital signal processing, synthesis, musical informatics and interaction design as it applies to contemporary music production, postproduction and live performance. Students are expected to achieve competence in a number of technologies and to create brief studies based on them.
to:
This course introduces DM students to contemporary techniques and issues in audio, sound and musical research. The class covers digital signal processing, synthesis, musical informatics and interaction design as it applies to contemporary music production, postproduction and live performance. Students are expected to achieve competence in a number of technologies and to create brief studies based on them.\\
Changed lines 36-38 from:
Birthing a Business is a new course taught by long time entrepreneur, philanthropist, and investor, Martin Varsavsky. Martin Varsavsky will moderate as students engage in playing two simultaneous roles of entrepreneur and venture capitalist. This course focuses on the 'magical moment' in which an idea becomes a funded enterprise.
to:
Birthing a Business is a new course taught by long time entrepreneur, philanthropist, and investor, Martin Varsavsky. Martin Varsavsky will moderate as students engage in playing two simultaneous roles of entrepreneur and venture capitalist. This course focuses on the 'magical moment' in which an idea becomes a funded enterprise.\\
Changed line 18 from:
Code Lab: Open Frameworks (Games Center)'''\\
to:
'''Code Lab: Open Frameworks (Games Center)'''\\
Changed lines 8-66 from:
"Designing for Playful Learning," will introduce students to modern theories about how people learn, & work to embody those theories in the design of technology-enhanced science learning exhibits. They will have the chance to test those ideas out with real learners at the New York Hall of Science, & subsequently improve on these designs. While the course will begin with a focus on constructivism & inquiry, students will experience the limitations of these learning theories as related to people's emotional & affective responses to instruction so designed. They will subsequently explore two much more "playful" learning modalities to help someone learn science: guided play & design-based science. Students will work in small teams to design & test instruction consistent with both approaches, aiming to teach the same middle school science content in both, so that they can compare & contrast their experiences. Three of the fourteen classes will be held on Saturdays to give students the opportunity to test their instructional designs-in-progress at the New York Hall of Science. The course will be co-taught by Frank Migliorelli, ITP alum and DMDL adjunct faculty, and Dr. David Kanter, Director of the Sara Lee Schupf Family Center for Play, Science, and Technology Learning at the New York Hall of Science.
ITP students who wish to take the course for 4 units should contact [[#edward.gordon@nyu.edu|Gordie]] to enroll.
Biz Lab (Games Center)
GAMES-GT 301 4 credits Thursday 6:20-9 PM Joost Van Dreunen
This course provides students who are looking to work in the games
industry with a basic understanding of its economic components and
drivers, so that they may better understand their role within it,
whether as an employee of a larger company, a partner in an
independent studio, an individual debreglerveloper, or a freelance
contractor. The goal of the class is to provide the practical
knowledge and conceptual understanding students need to achieve the
greatest degree of success and creative freedom throughout their
career. Contact Kevin Spain at kevin.spain@nyu.edu for enrollment
Code Lab: Open Frameworks (Games Center)
GAMES-GT 302 4 credits Monday 6:20-9 PM Matt Parker
Beyond simply learning to program, students in this class will explore
models and algorithms useful for developing games. We will discuss how
platforms, libraries, frameworks, and engines affect game design, in
both empowering and limiting ways. Finally, we will discuss the
history of digital games, how new tools have democratized the process
of game development, and the costs and benefits of those trends.
Contact Kevin Spain at kevin.spain@nyu.edu for enrollment
Motion Capture with Chris Bregler (Computer Science)
CSCI-UA /ITP-GT2110 4 credits Monday/Wednesday 2-3:15 PM
Takes place at ITP
http://movement.nyu.edu/mocap13s/
Motion Capture is the process of recording human movement (or other
movement) in physical space, and transforming that information in a
computer-usable form. The use of Motion Capture has been become of
increased popularity, due to recent technological advances, and
increased demand in the entertainment industry. One year ago NYU CIMS
put a new state-of-the-art Motion Capture lab in place, which includes
16 high speed VICON cameras, a professional dance floor, lots of silly
body-suits, large retro-silver beach balls, and a real-time 3D capture
server that links to various graphics environments. The lab supports
many art & science projects around this technology.
See Gordie to enroll in the 4-credit ITP graduate independent study that allows you to attend this course.
Sound Studio Seminar
(POLY)DM6113 3 credits
Description:
This course introduces DM students to contemporary techniques and
issues in audio, sound and musical research. The class covers digital
signal processing, synthesis, musical informatics and interaction
design as it applies to contemporary music production, postproduction
and live performance. Students are expected to achieve competence in a
number of technologies and to create brief studies based on them.
Contact Gordie for instructions on enrolling in a Poly course.
Birthing a Business
1.5 credits Wednesday 9 AM-11:50 AM (4/3-5/8) Martin Varsavsky
ITP
Biz
GAMES-GT
This
industry
drivers,
whether
independent
contractor.
knowledge
greatest
career.
Code
GAMES-GT
Beyond
models
platforms,
history
of
Motion
CSCI-UA
Takes
http://movement
Motion
movement)
computer-usable
increased
put
16
body-suits,
server
many
See
Sound
(POLY)DM6113
Description:
This
issues
signal
design
and
number
Contact
Birthing
1.5
to:
"Designing for Playful Learning," will introduce students to modern theories about how people learn, & work to embody those theories in the design of technology-enhanced science learning exhibits. They will have the chance to test those ideas out with real learners at the New York Hall of Science, & subsequently improve on these designs. While the course will begin with a focus on constructivism & inquiry, students will experience the limitations of these learning theories as related to people's emotional & affective responses to instruction so designed. They will subsequently explore two much more "playful" learning modalities to help someone learn science: guided play & design-based science. Students will work in small teams to design & test instruction consistent with both approaches, aiming to teach the same middle school science content in both, so that they can compare & contrast their experiences. Three of the fourteen classes will be held on Saturdays to give students the opportunity to test their instructional designs-in-progress at the New York Hall of Science. The course will be co-taught by Frank Migliorelli, ITP alum and DMDL adjunct faculty, and Dr. David Kanter, Director of the Sara Lee Schupf Family Center for Play, Science, and Technology Learning at the New York Hall of Science. This class meets on the ITP floor.
'''ITP students who wish to take Designing Playful Learning for 4 units should contact Gordie to enroll.'''
'''Biz Lab (Games Center)'''\\
GAMES-GT 301 4 credits Thursday 6:20-9 PM Joost Van Dreunen\\
This course provides students who are looking to work in the games industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual debreglerveloper, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career.
'''Contact Kevin Spain at kevin.spain@nyu.edu for enrollment in Biz Lab.'''
Code Lab: Open Frameworks (Games Center)'''\\
GAMES-GT 302 4 credits Monday 6:20-9 PM Matt Parker\\
Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. We will discuss how platforms, libraries, frameworks, and engines affect game design, in both empowering and limiting ways. Finally, we will discuss the history of digital games, how new tools have democratized the process of game development, and the costs and benefits of those trends.
'''Contact Kevin Spain at kevin.spain@nyu.edu for enrollment in Code Lab.'''
'''Motion Capture with Chris Bregler (Computer Science)'''\\
CSCI-UA /ITP-GT2110 4 credits Monday/Wednesday 2-3:15 PM \\
http://movement.nyu.edu/mocap13s/\\
Motion Capture is the process of recording human movement (or other movement) in physical space, and transforming that information in a computer-usable form. The use of Motion Capture has been become of increased popularity, due to recent technological advances, and increased demand in the entertainment industry. One year ago NYU CIMS put a new state-of-the-art Motion Capture lab in place, which includes 16 high speed VICON cameras, a professional dance floor, lots of silly body-suits, large retro-silver beach balls, and a real-time 3D capture server that links to various graphics environments. The lab supports many art & science projects around this technology. This class meets on the ITP floor.
'''See Gordie to enroll in the 4-credit ITP graduate independent study that allows you to attend this course.'''
'''Sound Studio Seminar'''\\
(POLY)DM6113 3 credits Monday 6:00-8:50PM Instructor, TBA\\
This course introduces DM students to contemporary techniques and issues in audio, sound and musical research. The class covers digital signal processing, synthesis, musical informatics and interaction design as it applies to contemporary music production, postproduction and live performance. Students are expected to achieve competence in a number of technologies and to create brief studies based on them.
'''Contact Gordie for instructions on enrolling in a Poly course.'''
'''Birthing a Business: The Entrepreneurship Game'''\\
INTA-GB.2130-20 1.5 credits Wednesday 9 AM-11:50 AM (4/3-5/8) Martin Varsavsky\\
'''ITP students who wish to take Designing Playful Learning for 4 units should contact Gordie to enroll.'''
'''Biz Lab (Games Center)'''\\
GAMES-GT 301 4 credits Thursday 6:20-9 PM Joost Van Dreunen\\
This course provides students who are looking to work in the games industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual debreglerveloper, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career.
'''Contact Kevin Spain at kevin.spain@nyu.edu for enrollment in Biz Lab.'''
Code Lab: Open Frameworks (Games Center)'''\\
GAMES-GT 302 4 credits Monday 6:20-9 PM Matt Parker\\
Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. We will discuss how platforms, libraries, frameworks, and engines affect game design, in both empowering and limiting ways. Finally, we will discuss the history of digital games, how new tools have democratized the process of game development, and the costs and benefits of those trends.
'''Contact Kevin Spain at kevin.spain@nyu.edu for enrollment in Code Lab.'''
'''Motion Capture with Chris Bregler (Computer Science)'''\\
CSCI-UA /ITP-GT2110 4 credits Monday/Wednesday 2-3:15 PM \\
http://movement.nyu.edu/mocap13s/\\
Motion Capture is the process of recording human movement (or other movement) in physical space, and transforming that information in a computer-usable form. The use of Motion Capture has been become of increased popularity, due to recent technological advances, and increased demand in the entertainment industry. One year ago NYU CIMS put a new state-of-the-art Motion Capture lab in place, which includes 16 high speed VICON cameras, a professional dance floor, lots of silly body-suits, large retro-silver beach balls, and a real-time 3D capture server that links to various graphics environments. The lab supports many art & science projects around this technology. This class meets on the ITP floor.
'''See Gordie to enroll in the 4-credit ITP graduate independent study that allows you to attend this course.'''
'''Sound Studio Seminar'''\\
(POLY)DM6113 3 credits Monday 6:00-8:50PM Instructor, TBA\\
This course introduces DM students to contemporary techniques and issues in audio, sound and musical research. The class covers digital signal processing, synthesis, musical informatics and interaction design as it applies to contemporary music production, postproduction and live performance. Students are expected to achieve competence in a number of technologies and to create brief studies based on them.
'''Contact Gordie for instructions on enrolling in a Poly course.'''
'''Birthing a Business: The Entrepreneurship Game'''\\
INTA-GB.2130-20 1.5 credits Wednesday 9 AM-11:50 AM (4/3-5/8) Martin Varsavsky\\
Changed lines 42-43 from:
Students wishing to register in this 1.5 Stern course should contact Jessy Hsieh at jhsieh@stern.nyu.edu to enroll.
to:
'''Students wishing to register in this 1.5 Stern course should contact Jessy Hsieh at jhsieh@stern.nyu.edu to enroll.'''
Changed line 10 from:
ITP students who wish to take the course for 4 units should contact [[edward.gordon@nyu.edu|Gordie]] to enroll.
to:
ITP students who wish to take the course for 4 units should contact [[#edward.gordon@nyu.edu|Gordie]] to enroll.
Changed line 10 from:
ITP students who wish to take the course for 4 units should contact [[Gordie| edward.gordon@nyu.edu]] to enroll.
to:
ITP students who wish to take the course for 4 units should contact [[edward.gordon@nyu.edu|Gordie]] to enroll.
Changed lines 6-13 from:
'''Ed Tech Studio: Designing Playful Learning'''//
EDCT-GE 2551 3-4 credits Monday 6:45-8:25 PM David Kantor/Frank Migliorelli
"Designing for Playful Learning," will introduce students to modern theories about how people learn, & work to embody those theories in the design of technology-enhanced science learning exhibits. They will have the chance to test those ideas out with real learners at the New York Hall of Science, & subsequently improve on these designs. While the course will begin with a focus on constructivism & inquiry, students will experience the limitations of these learning theories as related to people's emotional & affective responses to instruction so designed. They will subsequently explore two much more "playful" learning modalities to help someone learn science: guided play & design-based science. Students will work in small teams to design & test instruction consistent with both approaches, aiming to teach the same middle school science content in both, so that they can compare & contrast their experiences. Three of the fourteen classes will be held on Saturdays to give students the opportunity to test their instructional designs-in-progress at the New York Hall of Science. The course will be co-taught by Frank Migliorelli, ITP alum and DMDL adjunct faculty, and Dr. David Kanter, Director of the
Sara Lee Schupf Family Center for Play, Science, and Technology
Learning at the New York Hall of Science.
ITP students who wish to take the course for 4 units should contact
Gordie to enroll.
EDCT-GE 2551 3-4 credits Monday 6:45-8:25 PM David Kantor/Frank Migliorelli
ITP students who wish to take the course for 4 units should contact
Gordie to enroll.
to:
'''Ed Tech Studio: Designing Playful Learning'''\\
EDCT-GE 2551 3-4 credits Monday 6:45-8:25 PM David Kantor/Frank Migliorelli\\
"Designing for Playful Learning," will introduce students to modern theories about how people learn, & work to embody those theories in the design of technology-enhanced science learning exhibits. They will have the chance to test those ideas out with real learners at the New York Hall of Science, & subsequently improve on these designs. While the course will begin with a focus on constructivism & inquiry, students will experience the limitations of these learning theories as related to people's emotional & affective responses to instruction so designed. They will subsequently explore two much more "playful" learning modalities to help someone learn science: guided play & design-based science. Students will work in small teams to design & test instruction consistent with both approaches, aiming to teach the same middle school science content in both, so that they can compare & contrast their experiences. Three of the fourteen classes will be held on Saturdays to give students the opportunity to test their instructional designs-in-progress at the New York Hall of Science. The course will be co-taught by Frank Migliorelli, ITP alum and DMDL adjunct faculty, and Dr. David Kanter, Director of the Sara Lee Schupf Family Center for Play, Science, and Technology Learning at the New York Hall of Science.
ITP students who wish to take the course for 4 units should contact [[Gordie| edward.gordon@nyu.edu]] to enroll.
EDCT-GE 2551 3-4 credits Monday 6:45-8:25 PM David Kantor/Frank Migliorelli\\
"Designing for Playful Learning," will introduce students to modern theories about how people learn, & work to embody those theories in the design of technology-enhanced science learning exhibits. They will have the chance to test those ideas out with real learners at the New York Hall of Science, & subsequently improve on these designs. While the course will begin with a focus on constructivism & inquiry, students will experience the limitations of these learning theories as related to people's emotional & affective responses to instruction so designed. They will subsequently explore two much more "playful" learning modalities to help someone learn science: guided play & design-based science. Students will work in small teams to design & test instruction consistent with both approaches, aiming to teach the same middle school science content in both, so that they can compare & contrast their experiences. Three of the fourteen classes will be held on Saturdays to give students the opportunity to test their instructional designs-in-progress at the New York Hall of Science. The course will be co-taught by Frank Migliorelli, ITP alum and DMDL adjunct faculty, and Dr. David Kanter, Director of the Sara Lee Schupf Family Center for Play, Science, and Technology Learning at the New York Hall of Science.
ITP students who wish to take the course for 4 units should contact [[Gordie| edward.gordon@nyu.edu]] to enroll.
Changed line 6 from:
Ed Tech Studio: Designing Playful Learning
to:
'''Ed Tech Studio: Designing Playful Learning'''//
Changed lines 1-75 from:
to:
Remember that you may apply up to eight credits from outside the program towards your degree provided the credits are graduate-level credits and the course has been approved by your academic advisor as applicable towards your program of study.
Here is a list of courses from other graduate programs that have been approved as applicable towards the degree:
Ed Tech Studio: Designing Playful Learning
EDCT-GE 2551 3-4 credits Monday 6:45-8:25 PM David Kantor/Frank Migliorelli
"Designing for Playful Learning," will introduce students to modern theories about how people learn, & work to embody those theories in the design of technology-enhanced science learning exhibits. They will have the chance to test those ideas out with real learners at the New York Hall of Science, & subsequently improve on these designs. While the course will begin with a focus on constructivism & inquiry, students will experience the limitations of these learning theories as related to people's emotional & affective responses to instruction so designed. They will subsequently explore two much more "playful" learning modalities to help someone learn science: guided play & design-based science. Students will work in small teams to design & test instruction consistent with both approaches, aiming to teach the same middle school science content in both, so that they can compare & contrast their experiences. Three of the fourteen classes will be held on Saturdays to give students the opportunity to test their instructional designs-in-progress at the New York Hall of Science. The course will be co-taught by Frank Migliorelli, ITP alum and DMDL adjunct faculty, and Dr. David Kanter, Director of the
Sara Lee Schupf Family Center for Play, Science, and Technology
Learning at the New York Hall of Science.
ITP students who wish to take the course for 4 units should contact
Gordie to enroll.
Biz Lab (Games Center)
GAMES-GT 301 4 credits Thursday 6:20-9 PM Joost Van Dreunen
This course provides students who are looking to work in the games
industry with a basic understanding of its economic components and
drivers, so that they may better understand their role within it,
whether as an employee of a larger company, a partner in an
independent studio, an individual debreglerveloper, or a freelance
contractor. The goal of the class is to provide the practical
knowledge and conceptual understanding students need to achieve the
greatest degree of success and creative freedom throughout their
career. Contact Kevin Spain at kevin.spain@nyu.edu for enrollment
Code Lab: Open Frameworks (Games Center)
GAMES-GT 302 4 credits Monday 6:20-9 PM Matt Parker
Beyond simply learning to program, students in this class will explore
models and algorithms useful for developing games. We will discuss how
platforms, libraries, frameworks, and engines affect game design, in
both empowering and limiting ways. Finally, we will discuss the
history of digital games, how new tools have democratized the process
of game development, and the costs and benefits of those trends.
Contact Kevin Spain at kevin.spain@nyu.edu for enrollment
Motion Capture with Chris Bregler (Computer Science)
CSCI-UA /ITP-GT2110 4 credits Monday/Wednesday 2-3:15 PM
Takes place at ITP
http://movement.nyu.edu/mocap13s/
Motion Capture is the process of recording human movement (or other
movement) in physical space, and transforming that information in a
computer-usable form. The use of Motion Capture has been become of
increased popularity, due to recent technological advances, and
increased demand in the entertainment industry. One year ago NYU CIMS
put a new state-of-the-art Motion Capture lab in place, which includes
16 high speed VICON cameras, a professional dance floor, lots of silly
body-suits, large retro-silver beach balls, and a real-time 3D capture
server that links to various graphics environments. The lab supports
many art & science projects around this technology.
See Gordie to enroll in the 4-credit ITP graduate independent study that allows you to attend this course.
Sound Studio Seminar
(POLY)DM6113 3 credits
Description:
This course introduces DM students to contemporary techniques and
issues in audio, sound and musical research. The class covers digital
signal processing, synthesis, musical informatics and interaction
design as it applies to contemporary music production, postproduction
and live performance. Students are expected to achieve competence in a
number of technologies and to create brief studies based on them.
Contact Gordie for instructions on enrolling in a Poly course.
Birthing a Business
1.5 credits Wednesday 9 AM-11:50 AM (4/3-5/8) Martin Varsavsky
Birthing a Business is a new course taught by long time entrepreneur, philanthropist, and investor, Martin Varsavsky. Martin Varsavsky will moderate as students engage in playing two simultaneous roles of entrepreneur and venture capitalist. This course focuses on the 'magical moment' in which an idea becomes a funded enterprise.
Students wishing to register in this 1.5 Stern course should contact Jessy Hsieh at jhsieh@stern.nyu.edu to enroll.
Here is a list of other graduate programs that offer courses that may qualify towards the total of sixty required for the degree.
Here is a list of courses from other graduate programs that have been approved as applicable towards the degree:
Ed Tech Studio: Designing Playful Learning
EDCT-GE 2551 3-4 credits Monday 6:45-8:25 PM David Kantor/Frank Migliorelli
"Designing for Playful Learning," will introduce students to modern theories about how people learn, & work to embody those theories in the design of technology-enhanced science learning exhibits. They will have the chance to test those ideas out with real learners at the New York Hall of Science, & subsequently improve on these designs. While the course will begin with a focus on constructivism & inquiry, students will experience the limitations of these learning theories as related to people's emotional & affective responses to instruction so designed. They will subsequently explore two much more "playful" learning modalities to help someone learn science: guided play & design-based science. Students will work in small teams to design & test instruction consistent with both approaches, aiming to teach the same middle school science content in both, so that they can compare & contrast their experiences. Three of the fourteen classes will be held on Saturdays to give students the opportunity to test their instructional designs-in-progress at the New York Hall of Science. The course will be co-taught by Frank Migliorelli, ITP alum and DMDL adjunct faculty, and Dr. David Kanter, Director of the
Sara Lee Schupf Family Center for Play, Science, and Technology
Learning at the New York Hall of Science.
ITP students who wish to take the course for 4 units should contact
Gordie to enroll.
Biz Lab (Games Center)
GAMES-GT 301 4 credits Thursday 6:20-9 PM Joost Van Dreunen
This course provides students who are looking to work in the games
industry with a basic understanding of its economic components and
drivers, so that they may better understand their role within it,
whether as an employee of a larger company, a partner in an
independent studio, an individual debreglerveloper, or a freelance
contractor. The goal of the class is to provide the practical
knowledge and conceptual understanding students need to achieve the
greatest degree of success and creative freedom throughout their
career. Contact Kevin Spain at kevin.spain@nyu.edu for enrollment
Code Lab: Open Frameworks (Games Center)
GAMES-GT 302 4 credits Monday 6:20-9 PM Matt Parker
Beyond simply learning to program, students in this class will explore
models and algorithms useful for developing games. We will discuss how
platforms, libraries, frameworks, and engines affect game design, in
both empowering and limiting ways. Finally, we will discuss the
history of digital games, how new tools have democratized the process
of game development, and the costs and benefits of those trends.
Contact Kevin Spain at kevin.spain@nyu.edu for enrollment
Motion Capture with Chris Bregler (Computer Science)
CSCI-UA /ITP-GT2110 4 credits Monday/Wednesday 2-3:15 PM
Takes place at ITP
http://movement.nyu.edu/mocap13s/
Motion Capture is the process of recording human movement (or other
movement) in physical space, and transforming that information in a
computer-usable form. The use of Motion Capture has been become of
increased popularity, due to recent technological advances, and
increased demand in the entertainment industry. One year ago NYU CIMS
put a new state-of-the-art Motion Capture lab in place, which includes
16 high speed VICON cameras, a professional dance floor, lots of silly
body-suits, large retro-silver beach balls, and a real-time 3D capture
server that links to various graphics environments. The lab supports
many art & science projects around this technology.
See Gordie to enroll in the 4-credit ITP graduate independent study that allows you to attend this course.
Sound Studio Seminar
(POLY)DM6113 3 credits
Description:
This course introduces DM students to contemporary techniques and
issues in audio, sound and musical research. The class covers digital
signal processing, synthesis, musical informatics and interaction
design as it applies to contemporary music production, postproduction
and live performance. Students are expected to achieve competence in a
number of technologies and to create brief studies based on them.
Contact Gordie for instructions on enrolling in a Poly course.
Birthing a Business
1.5 credits Wednesday 9 AM-11:50 AM (4/3-5/8) Martin Varsavsky
Birthing a Business is a new course taught by long time entrepreneur, philanthropist, and investor, Martin Varsavsky. Martin Varsavsky will moderate as students engage in playing two simultaneous roles of entrepreneur and venture capitalist. This course focuses on the 'magical moment' in which an idea becomes a funded enterprise.
Students wishing to register in this 1.5 Stern course should contact Jessy Hsieh at jhsieh@stern.nyu.edu to enroll.
Here is a list of other graduate programs that offer courses that may qualify towards the total of sixty required for the degree.
Changed line 12 from:
[[http://cs.nyu.edu/webapps/fall2010/Graduate/courses|The Department of Computer Science]] offers courses leading to the MS and PhD degrees. The program offers instruction in the fundamental principles, design and applications of computer systems and computer technologies. The core of the curriculum consists of courses in algorithms, programming languages, compilers, artificial intelligence, database systems, and operating systems. Advanced courses are offered in many areas such as natural language processing, the theory of computation, computer vision, software engineering, compiler optimization techniques, computer graphics, distributed computing, multimedia, networks, cryptography and security, groupware and computational finance
to:
[[http://cs.nyu.edu/webapps/spring2013/Graduate/courses|The Department of Computer Science]] offers courses leading to the MS and PhD degrees. The program offers instruction in the fundamental principles, design and applications of computer systems and computer technologies. The core of the curriculum consists of courses in algorithms, programming languages, compilers, artificial intelligence, database systems, and operating systems. Advanced courses are offered in many areas such as natural language processing, the theory of computation, computer vision, software engineering, compiler optimization techniques, computer graphics, distributed computing, multimedia, networks, cryptography and security, groupware and computational finance
Changed line 16 from:
[[http://journalism.nyu.edu/courses/grad_fall10.html|New York University's Arthur L. Carter Journalism Institute]] has become a leader in developing advanced forms of journalism education. The vast majority of journalism programs cling to a traditional curriculum that teaches skills specifically for one medium of communication - newspaper, magazine, digital or new media, and broadcasting. NYU, however, responding to the need for journalists who are sophisticated in the subject matter that they are covering, has pioneered a curriculum that combines education in subject matter as well as skills.
to:
[[http://journalism.nyu.edu/courses/|New York University's Arthur L. Carter Journalism Institute]] has become a leader in developing advanced forms of journalism education. The vast majority of journalism programs cling to a traditional curriculum that teaches skills specifically for one medium of communication - newspaper, magazine, digital or new media, and broadcasting. NYU, however, responding to the need for journalists who are sophisticated in the subject matter that they are covering, has pioneered a curriculum that combines education in subject matter as well as skills.
Changed lines 10-20 from:
http://steinhardt.nyu.edu/music/technology/programs/graduate/courses
The Music Technology Program prepares students for careers in Audio Mastering, Audio-Visual Post Production, Computer Programming, Recording Engineering, Research and Development, Scoring for Film and Multimedia, Signal Processing, and Video Game Audio Production. Students are allowed to develop expertise within an academic setting where learning by creative experimentation is encouraged.
http://cs.nyu.edu/webapps/fall2010/Graduate/courses
The Department of Computer Science offers courses leading to the MS and PhD degrees. The program offers instruction in the fundamental principles, design and applications of computer systems and computer technologies. The core of the curriculum consists of courses in algorithms, programming languages, compilers, artificial intelligence, database systems, and operating systems. Advanced courses are offered in many areas such as natural language processing, the theory of computation, computer vision, software engineering, compiler optimization techniques, computer graphics, distributed computing, multimedia, networks, cryptography and security, groupware and computational finance
http://draper.fas.nyu.edu/page/home
he John W. Draper Program offers a broad interdisciplinary curriculum founded on the belief that many issues in the humanities and social sciences are most fruitfully explored through cross-disciplinary approaches. Accommodating methods and subject matter from varied modes of inquiry, the Program combines curricular flexibility with scholarly rigor. Founded in 1976 as a member of the Association of Graduate Liberal Studies Programs and restructured in 1995, the Draper Program is one of the largest and best-known interdisciplinary graduate programs in the country
http://journalism.nyu.edu/courses/grad_fall10.html
New York University's Arthur L. Carter Journalism Institute has become a leader in developing advanced forms of journalism education. The vast majority of journalism programs cling to a traditional curriculum that teaches skills specifically for one medium of communication - newspaper, magazine, digital or new media, and broadcasting. NYU, however, responding to the need for journalists who are sophisticated in the subject matter that they are covering, has pioneered a curriculum that combines education in subject matter as well as skills.
The Music Technology Program prepares students for careers in Audio Mastering, Audio-Visual Post Production, Computer Programming, Recording Engineering, Research and Development, Scoring for Film and Multimedia, Signal Processing, and Video Game Audio Production. Students are allowed to develop expertise within an academic setting where learning by creative experimentation is encouraged.
http://cs.nyu.edu/webapps/fall2010/Graduate/courses
The Department of Computer Science offers courses leading to the MS and PhD degrees. The program offers instruction in the fundamental principles, design and applications of computer systems and computer technologies. The core of the curriculum consists of courses in algorithms, programming languages, compilers, artificial intelligence, database systems, and operating systems. Advanced courses are offered in many areas such as natural language processing, the theory of computation, computer vision, software engineering, compiler optimization techniques, computer graphics, distributed computing, multimedia, networks, cryptography and security, groupware and computational finance
http://draper.fas.nyu.edu/page/home
http://journalism.nyu.edu/courses/grad_fall10.html
New York University's Arthur L. Carter Journalism Institute has become a leader in developing advanced forms of journalism education. The vast majority of journalism programs cling to a traditional curriculum that teaches skills specifically for one medium of communication - newspaper, magazine, digital or new media, and broadcasting. NYU, however, responding to the need for journalists who are sophisticated in the subject matter that they are covering, has pioneered a curriculum that combines education in subject matter as well as skills.
to:
[[http://steinhardt.nyu.edu/music/technology/programs/graduate/courses|The Music Technology Program]] prepares students for careers in Audio Mastering, Audio-Visual Post Production, Computer Programming, Recording Engineering, Research and Development, Scoring for Film and Multimedia, Signal Processing, and Video Game Audio Production. Students are allowed to develop expertise within an academic setting where learning by creative experimentation is encouraged.
[[http://cs.nyu.edu/webapps/fall2010/Graduate/courses|The Department of Computer Science]] offers courses leading to the MS and PhD degrees. The program offers instruction in the fundamental principles, design and applications of computer systems and computer technologies. The core of the curriculum consists of courses in algorithms, programming languages, compilers, artificial intelligence, database systems, and operating systems. Advanced courses are offered in many areas such as natural language processing, the theory of computation, computer vision, software engineering, compiler optimization techniques, computer graphics, distributed computing, multimedia, networks, cryptography and security, groupware and computational finance
[[http://draper.fas.nyu.edu/page/home|The John W. Draper Program]] offers a broad interdisciplinary curriculum founded on the belief that many issues in the humanities and social sciences are most fruitfully explored through cross-disciplinary approaches. Accommodating methods and subject matter from varied modes of inquiry, the Program combines curricular flexibility with scholarly rigor. Founded in 1976 as a member of the Association of Graduate Liberal Studies Programs and restructured in 1995, the Draper Program is one of the largest and best-known interdisciplinary graduate programs in the country
[[http://journalism.nyu.edu/courses/grad_fall10.html|New York University's Arthur L. Carter Journalism Institute]] has become a leader in developing advanced forms of journalism education. The vast majority of journalism programs cling to a traditional curriculum that teaches skills specifically for one medium of communication - newspaper, magazine, digital or new media, and broadcasting. NYU, however, responding to the need for journalists who are sophisticated in the subject matter that they are covering, has pioneered a curriculum that combines education in subject matter as well as skills.
[[http://cs.nyu.edu/webapps/fall2010/Graduate/courses|The Department of Computer Science]] offers courses leading to the MS and PhD degrees. The program offers instruction in the fundamental principles, design and applications of computer systems and computer technologies. The core of the curriculum consists of courses in algorithms, programming languages, compilers, artificial intelligence, database systems, and operating systems. Advanced courses are offered in many areas such as natural language processing, the theory of computation, computer vision, software engineering, compiler optimization techniques, computer graphics, distributed computing, multimedia, networks, cryptography and security, groupware and computational finance
[[http://draper.fas.nyu.edu/page/home|The John W. Draper Program]] offers a broad interdisciplinary curriculum founded on the belief that many issues in the humanities and social sciences are most fruitfully explored through cross-disciplinary approaches. Accommodating methods and subject matter from varied modes of inquiry, the Program combines curricular flexibility with scholarly rigor. Founded in 1976 as a member of the Association of Graduate Liberal Studies Programs and restructured in 1995, the Draper Program is one of the largest and best-known interdisciplinary graduate programs in the country
[[http://journalism.nyu.edu/courses/grad_fall10.html|New York University's Arthur L. Carter Journalism Institute]] has become a leader in developing advanced forms of journalism education. The vast majority of journalism programs cling to a traditional curriculum that teaches skills specifically for one medium of communication - newspaper, magazine, digital or new media, and broadcasting. NYU, however, responding to the need for journalists who are sophisticated in the subject matter that they are covering, has pioneered a curriculum that combines education in subject matter as well as skills.
Changed line 6 from:
http://app.tisch.nyu.edu/page/home.html | The Department of Art & Public Policy]], established by the faculty and the Dean of the Tisch School of the Arts, is an interdisciplinary initiative that includes faculty and students from the 13 departments of Tisch. The Department embodies the School's recognition that young artists and scholars need an opportunity to incubate their ideas outside of the safe haven of the academy, in a dialectic with real-world problems. The courses offered by the Department investigate the social, ethical and political issues facing contemporary artists and scholars, and examine public policy issues that affect their ability to make and distribute their work. The courses are interdisciplinary and may be team taught, may include a practicum as well as theoretical and historical investigations, and may be available to graduate as well as undergraduate students.
to:
[[http://app.tisch.nyu.edu/page/home.html | The Department of Art & Public Policy]], established by the faculty and the Dean of the Tisch School of the Arts, is an interdisciplinary initiative that includes faculty and students from the 13 departments of Tisch. The Department embodies the School's recognition that young artists and scholars need an opportunity to incubate their ideas outside of the safe haven of the academy, in a dialectic with real-world problems. The courses offered by the Department investigate the social, ethical and political issues facing contemporary artists and scholars, and examine public policy issues that affect their ability to make and distribute their work. The courses are interdisciplinary and may be team taught, may include a practicum as well as theoretical and historical investigations, and may be available to graduate as well as undergraduate students.
Changed lines 6-9 from:
http://steinhardt.nyu.edu/mcc/masters/courses
The NYU Steinhardt Master of Arts degree in Media, Culture, and Communication prepares students to understand and analyze culture and communication environments and to become acquainted with key debates and scholarship in communications, media studies, and related fields. The program is designed for those who desire to investigate how humans experience media and how changes in the media landscape prompt transformations in communication processes within and among individuals, organizations, and societies.
to:
http://app.tisch.nyu.edu/page/home.html | The Department of Art & Public Policy]], established by the faculty and the Dean of the Tisch School of the Arts, is an interdisciplinary initiative that includes faculty and students from the 13 departments of Tisch. The Department embodies the School's recognition that young artists and scholars need an opportunity to incubate their ideas outside of the safe haven of the academy, in a dialectic with real-world problems. The courses offered by the Department investigate the social, ethical and political issues facing contemporary artists and scholars, and examine public policy issues that affect their ability to make and distribute their work. The courses are interdisciplinary and may be team taught, may include a practicum as well as theoretical and historical investigations, and may be available to graduate as well as undergraduate students.
[[http://steinhardt.nyu.edu/mcc/masters/courses|The NYU Steinhardt Master of Arts degree in Media, Culture, and Communication]] prepares students to understand and analyze culture and communication environments and to become acquainted with key debates and scholarship in communications, media studies, and related fields. The program is designed for those who desire to investigate how humans experience media and how changes in the media landscape prompt transformations in communication processes within and among individuals, organizations, and societies.
[[http://steinhardt.nyu.edu/mcc/masters/courses|The NYU Steinhardt Master of Arts degree in Media, Culture, and Communication]] prepares students to understand and analyze culture and communication environments and to become acquainted with key debates and scholarship in communications, media studies, and related fields. The program is designed for those who desire to investigate how humans experience media and how changes in the media landscape prompt transformations in communication processes within and among individuals, organizations, and societies.
Changed lines 5-6 from:
http://app.tisch.nyu.edu/page/home.html
The Department of Art & Public Policy, established by the faculty and the Dean of the Tisch School of the Arts, is an interdisciplinary initiative that includes faculty and students from the 13 departments of Tisch. The Department embodies the School's recognition that young artists and scholars need an opportunity to incubate their ideas outside of the safe haven of the academy, in a dialectic with real-world problems. The courses offered by the Department investigate the social, ethical and political issues facing contemporary artists and scholars, and examine public policy issues that affect their ability to make and distribute their work. The courses are interdisciplinary and may be team taught, may include a practicum as well as theoretical and historical investigations, and may be available to graduate as well as undergraduate students.
to:
[[http://app.tisch.nyu.edu/page/home.html | The Department of Art & Public Policy]], established by the faculty and the Dean of the Tisch School of the Arts, is an interdisciplinary initiative that includes faculty and students from the 13 departments of Tisch. The Department embodies the School's recognition that young artists and scholars need an opportunity to incubate their ideas outside of the safe haven of the academy, in a dialectic with real-world problems. The courses offered by the Department investigate the social, ethical and political issues facing contemporary artists and scholars, and examine public policy issues that affect their ability to make and distribute their work. The courses are interdisciplinary and may be team taught, may include a practicum as well as theoretical and historical investigations, and may be available to graduate as well as undergraduate students.
Changed lines 3-4 from:
[[http://gamecenter.nyu.edu/?page_id=8 | The NYU Game Center]]
, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curriculum to explore new directions for the creative development and critical understanding of games. In so doing the Game Center will help establish New York City as a place of innovation and creativity in this important field.
, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curriculum to explore new directions for the creative development and critical understanding of games. In so doing the Game Center will help establish New York City as a place of innovation and creativity in this important field.
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[[http://gamecenter.nyu.edu/?page_id=8 | The NYU Game Center]], established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curriculum to explore new directions for the creative development and critical understanding of games. In so doing the Game Center will help establish New York City as a place of innovation and creativity in this important field.
Changed lines 3-4 from:
http://gamecenter.nyu.edu/?page_id=8
The NYU Game Center, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curriculum to explore new directions for the creative development and critical understanding of games. In so doing the Game Center will help establish New York City as a place of innovation and creativity in this important field.
to:
[[http://gamecenter.nyu.edu/?page_id=8 | The NYU Game Center]]
, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curriculum to explore new directions for the creative development and critical understanding of games. In so doing the Game Center will help establish New York City as a place of innovation and creativity in this important field.
, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curriculum to explore new directions for the creative development and critical understanding of games. In so doing the Game Center will help establish New York City as a place of innovation and creativity in this important field.
Added lines 1-22:
Here is a list of other graduate programs that offer courses that may qualify towards the total of sixty required for the degree. Remember that you may apply up to eight credits from outside the program towards your degree provided the credits are graduate-level credits and the course has been approved by your academic advisor as applicable towards your program of study.
http://gamecenter.nyu.edu/?page_id=8
The NYU Game Center, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curriculum to explore new directions for the creative development and critical understanding of games. In so doing the Game Center will help establish New York City as a place of innovation and creativity in this important field.
http://app.tisch.nyu.edu/page/home.html
The Department of Art & Public Policy, established by the faculty and the Dean of the Tisch School of the Arts, is an interdisciplinary initiative that includes faculty and students from the 13 departments of Tisch. The Department embodies the School's recognition that young artists and scholars need an opportunity to incubate their ideas outside of the safe haven of the academy, in a dialectic with real-world problems. The courses offered by the Department investigate the social, ethical and political issues facing contemporary artists and scholars, and examine public policy issues that affect their ability to make and distribute their work. The courses are interdisciplinary and may be team taught, may include a practicum as well as theoretical and historical investigations, and may be available to graduate as well as undergraduate students.
http://steinhardt.nyu.edu/mcc/masters/courses
The NYU Steinhardt Master of Arts degree in Media, Culture, and Communication prepares students to understand and analyze culture and communication environments and to become acquainted with key debates and scholarship in communications, media studies, and related fields. The program is designed for those who desire to investigate how humans experience media and how changes in the media landscape prompt transformations in communication processes within and among individuals, organizations, and societies.
http://steinhardt.nyu.edu/music/technology/programs/graduate/courses
The Music Technology Program prepares students for careers in Audio Mastering, Audio-Visual Post Production, Computer Programming, Recording Engineering, Research and Development, Scoring for Film and Multimedia, Signal Processing, and Video Game Audio Production. Students are allowed to develop expertise within an academic setting where learning by creative experimentation is encouraged.
http://cs.nyu.edu/webapps/fall2010/Graduate/courses
The Department of Computer Science offers courses leading to the MS and PhD degrees. The program offers instruction in the fundamental principles, design and applications of computer systems and computer technologies. The core of the curriculum consists of courses in algorithms, programming languages, compilers, artificial intelligence, database systems, and operating systems. Advanced courses are offered in many areas such as natural language processing, the theory of computation, computer vision, software engineering, compiler optimization techniques, computer graphics, distributed computing, multimedia, networks, cryptography and security, groupware and computational finance
http://draper.fas.nyu.edu/page/home
he John W. Draper Program offers a broad interdisciplinary curriculum founded on the belief that many issues in the humanities and social sciences are most fruitfully explored through cross-disciplinary approaches. Accommodating methods and subject matter from varied modes of inquiry, the Program combines curricular flexibility with scholarly rigor. Founded in 1976 as a member of the Association of Graduate Liberal Studies Programs and restructured in 1995, the Draper Program is one of the largest and best-known interdisciplinary graduate programs in the country
http://journalism.nyu.edu/courses/grad_fall10.html
New York University's Arthur L. Carter Journalism Institute has become a leader in developing advanced forms of journalism education. The vast majority of journalism programs cling to a traditional curriculum that teaches skills specifically for one medium of communication - newspaper, magazine, digital or new media, and broadcasting. NYU, however, responding to the need for journalists who are sophisticated in the subject matter that they are covering, has pioneered a curriculum that combines education in subject matter as well as skills.
http://gamecenter.nyu.edu/?page_id=8
The NYU Game Center, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curriculum to explore new directions for the creative development and critical understanding of games. In so doing the Game Center will help establish New York City as a place of innovation and creativity in this important field.
http://app.tisch.nyu.edu/page/home.html
The Department of Art & Public Policy, established by the faculty and the Dean of the Tisch School of the Arts, is an interdisciplinary initiative that includes faculty and students from the 13 departments of Tisch. The Department embodies the School's recognition that young artists and scholars need an opportunity to incubate their ideas outside of the safe haven of the academy, in a dialectic with real-world problems. The courses offered by the Department investigate the social, ethical and political issues facing contemporary artists and scholars, and examine public policy issues that affect their ability to make and distribute their work. The courses are interdisciplinary and may be team taught, may include a practicum as well as theoretical and historical investigations, and may be available to graduate as well as undergraduate students.
http://steinhardt.nyu.edu/mcc/masters/courses
The NYU Steinhardt Master of Arts degree in Media, Culture, and Communication prepares students to understand and analyze culture and communication environments and to become acquainted with key debates and scholarship in communications, media studies, and related fields. The program is designed for those who desire to investigate how humans experience media and how changes in the media landscape prompt transformations in communication processes within and among individuals, organizations, and societies.
http://steinhardt.nyu.edu/music/technology/programs/graduate/courses
The Music Technology Program prepares students for careers in Audio Mastering, Audio-Visual Post Production, Computer Programming, Recording Engineering, Research and Development, Scoring for Film and Multimedia, Signal Processing, and Video Game Audio Production. Students are allowed to develop expertise within an academic setting where learning by creative experimentation is encouraged.
http://cs.nyu.edu/webapps/fall2010/Graduate/courses
The Department of Computer Science offers courses leading to the MS and PhD degrees. The program offers instruction in the fundamental principles, design and applications of computer systems and computer technologies. The core of the curriculum consists of courses in algorithms, programming languages, compilers, artificial intelligence, database systems, and operating systems. Advanced courses are offered in many areas such as natural language processing, the theory of computation, computer vision, software engineering, compiler optimization techniques, computer graphics, distributed computing, multimedia, networks, cryptography and security, groupware and computational finance
http://draper.fas.nyu.edu/page/home
he John W. Draper Program offers a broad interdisciplinary curriculum founded on the belief that many issues in the humanities and social sciences are most fruitfully explored through cross-disciplinary approaches. Accommodating methods and subject matter from varied modes of inquiry, the Program combines curricular flexibility with scholarly rigor. Founded in 1976 as a member of the Association of Graduate Liberal Studies Programs and restructured in 1995, the Draper Program is one of the largest and best-known interdisciplinary graduate programs in the country
http://journalism.nyu.edu/courses/grad_fall10.html
New York University's Arthur L. Carter Journalism Institute has become a leader in developing advanced forms of journalism education. The vast majority of journalism programs cling to a traditional curriculum that teaches skills specifically for one medium of communication - newspaper, magazine, digital or new media, and broadcasting. NYU, however, responding to the need for journalists who are sophisticated in the subject matter that they are covering, has pioneered a curriculum that combines education in subject matter as well as skills.




