1. e-learning (Internet-based Education)
- ITM (Infinite Thinking Machine Blog)
http://www.infinitethinking.org
New Classroom 2.0 Teachers
It is a Google-sponsored blog for educators, by educators.
Users can share their ideas with K-12 community and post comments and also send their own videos.
Each epispde covers a wide range topics and features that can be used in the classroom.
It is also a easy way to share all content text, image, audio and video for educational purposes without seeking further approval.
- Open courseware video
http://en.wikipedia.org/wiki/MIT_OpenCourseWare
http://ocw.mit.edu/OcwWeb/web/courses/av/index.htm
As internet video becomes increasingly popular, MIT has lunched a new concept of sharing higher education learnining materials.
Users who need higher education sources can easily access to the website and download Real Player video content.
- Collaborative Learning
http://www.instructables.com
Instructables is new paradigm in online learning.
It provides video learning tips, created by knowledge of online users.
- Visuarios (Broadcast Your Skills)
http://www.visuarios.com/controller.php
It is a good online site for user generated tutorial videos of all varieties.
EX)
How to compress a video file
How to play FLV files in Windows Media Player
How to correct colour in Photoshop
- Huge Market Overview in Korea
Internet users in Korea\\
Year 2000: 44.7%
Year 2006: 74.8%
The quality of media steaming and security issues are raised in order to support diverse digital content with high speed internet
http://blog.naver.com/moon9yep?Redirect=Log&logNo=41304659
E-learning is the fastest-growing sub-sector of a $2.3 trillion global education market, and the market for online education is estimated to exceed $69 billion by 2015.
2. m-learning (Mobile-based Eucation)
- MLE (Mobile Learning Engine Tech)
http://drei.fh-joanneum.at/mle/start.php?sprache=de&id=0
Private education: "lifelong mobile learning"
In the business field: Training of employees or product / service introductions
In the public sector of education: e.g. Streaming of lectures
In the field of tourism: presentation of sights at a location
product presentations
- mLEARNING PRO
http://www.onpointdigital.com/new_site/products_mlearning.htm
MLE has designed and developed an innovative way to publish, notify, deliver and track learning content and assessment
results for mobile users. With the mLearning Pro module, enterprise training/development teams can easily deliver content
to learners, regardless of their platform, location, or device.
3. Console and UMPC-based Education
- PS2 & PSP
http://www.studio9nine.com/
- It is a new way to get educated by Entertainment+Education, called Edutainment.
- Users enjoy playing a game and at the same time, acquring knowledge from it.
- Fun to play & Easy to learn