Proposed model for designing interactive systems.
User driven design: A starting point when thinking about the process of creating new interactive projects.
This is by no means the only process but you should know about it.
1. Design Research
- Field observation, Qualitative vs. quantitative research, choose your media for observation, be a fly on the wall.
- Aggregating data
- Competitive analysis: what is out there already
2. Determine program
- Determine objectives and design criterias
- Formulate concepts to work around
3. Define user personas & profiles
4. Scenarios
Write fictional scenarios of usages
5. Features definition & Requirements
6. System details & sketches
- Conceptual diagrams (the big idea)
- Block diagrams (represent each different section and component of the project, includes content maps)
- Wireframes for interfaces
- Workflow diagrams for the user experience
7. Mood boards, look & feel and art direction
8. Technical plan
Select technologies, detail each step of your system so you can start building, acquire necessary equipment and components.
9. Prototype building, implementation
- Electronics
- Programming
- Materials
10. User testing
11. Go back as far as needed, review prototype, apply changes
12. Repeat 10 and 11 as needed.