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| Daydream Project |
| Author(s): |
Cassandra Marshall |
| Instructor: |
Hechinger, Nancy |
| Class: |
Final Project Seminar (Thur.) |
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| URL: |
http://daydreamproject.com |
| Keywords: |
cellphone, GPRS, j2me, daydream, community, images, sounds, video |
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Creating present and current art that does not reflect upon the past, the daydream project is a Java application for cellphones allowing groups of users to share video or audio clips in real time, splicing between the them to cause a collisions of imagery often found in dreams.
| Community dreaming through free association of images and sounds highlights the creative potential of the cell phone and it\'s ability to act as wireless portal to the web. The daydream project moves toward an understanding of wireless devices by exploring real time creative collaboration through the juxtaposition of images found in dreams.
Five users will play a game of exquisite corpse each day for approximately 2 minutes. A daily theme is chosen from audience submissions providing inspiration for the dreamers (members of the day dream team). Each dreamer is encouraged to adhere to the theme, interpreted with audio, or video. Once the user\'s dream is streamed to the server, the next dreamer is notified to begin their dream. Each dreamer is encouraged to build off the previous while the audience can watches in real time on the daydream project website.
The combined project will be shown on the daydream project website in real time minus the network latency. The IP address and telephone numbers are included to create a reference to physical space. Documentation of the temporary IP addresses assigned by the cell phone companies will be recorded to highlight the merging of the personal telephone number and the public IP address. IP addresses will be compared to the telephone number of the participant and an algorithm of the two will become the users unique ID, blending the two social numbers. |
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| Personal Statement: | I like to think of technology as a portal to nature and the real world. As connections become faster, the portal begins to feel like a tunnel, allowing the individual to peer into the tube and “see” the world on other side. This breach in physical space is highlighted in real time telephone video conferencing. Whenever there are leaps of technology that transcend the physical space, technologies that are so awe-inspiring, there are artists that render them sublime. This is my personal goal in the piece.
Fifty years ago telephone conversations were the sublime. Hearing someone so far away, clearly, as if you were sitting in the same room. Now talking on the telephone is closer to the magic ball of the gypsy fortune teller. For my thesis I am interested in recreating this mystique in the sights and sounds transmitted by the cell phone into art that feels as sublime as the technology that created it.
I’ve chosen cell phones as my point of interest since they have become such personal and intimate parts of our lives. We carry them with us everywhere and are never far from the devices. Communication is now a community vice. We seldom share our cellphone experience completely with others. Nor do we think about our cellphones as having a voice or perspective on the world, yet they are consistently communicating with other cellphones (through bluetooth) and the cell phone towers. Cell phones have become more than just personal communications devises, they are portals connecting space. It is the portal that I find most fascinating, and finding ways of illuminating the spaces at the other end. |
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