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May 10 & 11 5pm-9pm

Spring Show 2005

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Physical SimVillage
Author(s): Saranont Limpananont
Instructor: Igoe, Tom
Class: Networked Objects
   
URL: http://www.unmodern.com/SimVilliage
Keywords: Network, Virtual Reality, Urban Planing, Game Design, SimCity
 
Sim-City-like application with physically movable parts
The goal of “Physical SimVillage” is to study the possibility of applying networked technology to support the communication on urban environmental design among people [expert and non-expert] who work together in different locations. Plus, for this project, a research will be conducted about the combination between virtual reality and physical objects as well


 
Personal Statement:For this assignment, I would like to research the system which might be able to support the communication between people who have different background in 3 dimensional design processes.
Background:From my personal experience, many people who have different professional background always have different perception even they are talking about the same thing. This issue might be a good advantage for brainstorming in group, but disadvantage if they need to express their rough idea as much as possible in the time limitation.
So for this project, I tried to experiment the idea of the combination of the physical and virtual space to support the communication between people who have difference background about the 3 dimensionals design process.
By the way, my intention is to develop the system which everyone can powerfully communicate the perception to each other without the boundary of the human language.

Audience:Children, Real-state Company, People who are interested to build the new house, Game Player, Designer.


User Scenario:The audiences who play this project from the table side will see the simple architectural models which are combined with the 3D environment from the top view. These models will allow the audiences to see the interior space of each building through the wood materials. And they also will be able to see the position of the avatars of other players, who play from the perspective view, from the table as well.
When the audiences move the model on the map table, the layout of the 3D image from the top view on the table would move following. And the model in the cyberspace would be moved follow the real model on the table, the play who are walking in the cyberspace will be able to see the different perception of the space from their monitor.


Technical System Description:Using web camera to track the position and orientation of each model block, and then send those values via networks to control the property of each model in 3 dimension cyberspace.

Project References, Research and Literature:-C. Alexander. A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series), Oxford University Press (1977)
-G. W. Fitzmaurice, Graspable user interfaces (1996)
-H. Ishii, B. Ullmer, J. Underkoffler.UEmancipated Pixels: Real-World Graphics In The Luminous Room.

Conclusions:From this experiment, there are many possibilities to apply this system to the next step, for example the game which can combine Lego and SimCity together, the urban planning design tools, the new type of the model house for the real estate company, or the new interface for 3D game.