| 4 Part Clock |
| Author(s): |
Leah Wechsler Mouna Andraos |
| Instructor: |
Igoe, Tom |
| Class: |
Networked Objects |
| |
|
| URL: |
http://stage.itp.nyu.edu/~ma1392/projects/clock |
| Keywords: |
clock, time, sensor, environment, alarm, |
| |
An alarm clock that runs to the time of its environment. It speeds up when you do, wakes you up only if the sun is shinning and mirrors how much is going on around you.
|
The piece is composed of three sensors and one old alarm clocks all networked together to create a cohesive 4 parts piece. It is meant as an exploration of the nature of time and the dialectic that exists between physical time and psychological time. What does it mean when we say that \"time stops\" or feel like an hour flied by like a minute. Throughout our day, events unfold in the world on a precise systematic timeline (24 hours a day, 60 minutes in an hour etc...) but our real experience of these moments can be very different.
This project attempts to represent these alternate perceptions of time through the traditional interface of the clock face. The alarm\'s hour and minute\'s hand will move according to the human activity in the room while the seconds hand reflects the electronic activity within the clock\'s environment (the room it is place in). As for the actual alarm, it will be linked to the external environment, ringing periodically in response to the amount of sunshine outside: a friendly reminder to forget the tyranny of time and smell the roses for a while.
|
| |
| Personal Statement: | 4 Part Clock is the pace of life in New York and the disconnect that comes with it. The subject of time and it\'s place in our existence was a big inspiration for the project and this piece is a first expression of experimenting with the subject matter. It is also an attempt to create new forms of representation for the things we do and the things that surround us: using the clock\'s face to visualize environmental data in a different way.
This piece is intended for installation and is not for practical use. |
| Background: | Please refer to the project url. |
| Audience: | Art amateurs, art enthusiasts, those who can laugh at the pace of a New Yorkers life.
|
| User Scenario: | The clock is a networked reflection of the space surrounding it. In the context of the show the user scenario will be a collective one, the clock will mirror the current state of the room it is placed in (the lounge). It will accelerate as more and more visitors enter the space and conversely slow down when the space empties out. Meanwhile, it will also detect the hectic electronic presence during the show and measure the levels of sunlight outside. It is up to the user to interpret the data over a course of the event (or read the description) or-- to pleasantly disregard the object.
|
| Technical System Description: | The clock is a network of sensors and motors. The sensors utilize Lantronix Xport or Wiport device servers to connect via HTTP to a PHP server. The PHP server processes incoming data and outputs it via HTTP to additional Xports. Each receiving Xport is connected to a motor. The data parsed is translated to control the movement of a small motor. The motors combined action controls the movement of the hands on the clock.
|
| Project References, Research and Literature: | Please refer to the project url. |