| music monkey |
| Author(s): |
Kuan Huang Carlos Borges Jeung-Ah Kim Daniel Bartolini |
| Instructor: |
Schneider, Michael |
| Class: |
Rethinking the Switch: Applying Physical Computing for Adaptive Design |
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| Keywords: |
assistive technology, interactive learning environment, vocalization, motion capture, |
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| music monkey is a video game designed to instruct disabled children with dynamic and interactive lessons on learning music notation. |
| music monkey is an interactive video game created for disabled students. the objective is for the students to use our learning environment to actively identify music notation, practice vocalization, and aid in improving wheelchair navigation. |
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| Personal Statement: | music monkey was produced by itp students
jeung ah kim,daniel bartolini, carlos borges, and kuan huang,
rethinking the switch spring 05
instructors
christine brumback and michael luck schneider
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| Background: | our research was based on interviews and observation of students, teachers, therapist and administrators at henry viscardi school. our research was also based on participation in games with students at hvs and practical use of wheelchairs. |
| Audience: | our target users are disabled children who are in grade school. |
| User Scenario: | our approach is to describe movement from the wheelchair to a video screen using MAX.MSP. the children in their motorized chairs will be represented as an animation on the video screen. their movement will guide the animation to various notes on scale also projected on the video screen. the child with the help of his or her classmates must identify the note on the screen and then vocalize the pitch with the participation of the class before moving to the next note. |
| Technical System Description: | one video camera with a wide angle lens to track the students movement in max/msp. four glow sticks mounted on the wheelchair for tracking. a video projector and screen. |
| Project References, Research and Literature: | squid ball, max/msp jitter, enabling devices, assistive technology |
| Conclusions: | the project is finalized and can be used by any show attendee who is willing to move in the game space using a wheelchair. |