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| Tag! |
| Author(s): |
Robert Seward Surabhan Temiyabutr |
| Instructor: |
Igoe, Tom |
| Class: |
Networked Objects |
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| URL: |
http://stage.itp.nyu.edu/~rus200/ |
| Keywords: |
tag, wireless, games, game console, networked objects, interactive, dot matrix led display, led display, kill the carrier, multiuser interactivity, children's hospital, waiting room |
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| Tag via custom wireless consoles. Units are constructed with very cheap components. | Tag is a game played via custom wireless consoles. Each person is represented by a dot on screen. You are green and your enemies are red. Whoever is “it” is blinking. The game is very scalable; many people can play. The electronic components are also very inexpensive.
This game has many applications. In this version, I imagine the consoles being integrated into chairs in the waiting rooms of a children’s hospital. They would invite casual human-human interaction in a space where it might not otherwise exist.
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| Background: | There are a variety of very cheap 35 pixel LED units that are normally used for alphanumeric display. This project started as an exploration of the interactive possibilities of these small screens. |
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