Tisch-ITP

May 10 & 11 5pm-9pm

Spring Show 2005

721 Broadway
at Waverly Place
4th Floor
South Elevators
New York, NY 10003

For additional
information email
itp.inquiries@nyu.edu
or call 212.998.1880

ITP Photos
Plane Spaces
Author(s): Henry Harvey
Paul Feder
Ernesto Rios
Raymond Dickerson
Instructor: Gauthier, Jean-Marc
Class: Spatial Design
   
Keywords: interior spaces, tunnels, subway, 3D, 2D, immersive, projection
 
Plane Spaces is a virtual space
created by an interactive installation of still
photographs of tunnels and other spaces. These
images will be projected onto a curved surface to
make the environment more submersive.
By taking 2D photographs and projecting


them onto (virtual) 3D spaces we give new life to


static images. Then by taking the virtual 3D images


and projecting them onto an actual 3D screen we


bring these images to a state somewhere in between 2


and 3D.Ê In this state the mind is free to wander,


set free in a landscape outside of ordinary spatial


dimensions.


 
Personal Statement:We believe that the use of 2D space can sometimes be more evocative of 3D reality than 3D virtual reality. This is because 3D virtual reality systems are more abstract than 2D systems. 3D virtual reality imposes its own language which clashes with our natural experience of 3D space.
Background:Everyone has the experience of moving through 3D space. They also are used to contextualizing 3D space into a two dimensional window. We seek to take that 2D window and put it in the framework of a 3D immersive experience.
Audience:Any visually abled person.
User Scenario:The user will navigate through the
space via a joystick connected to the computer. By
manipulating the joystick, different images will be
projected onto a screen.
Technical System Description:The images were produced using Virtools software to simulate a
series of planes with images on them.Ê By
manipulating a joystick, the user can move between
these planes, going forward and backward, faster and
slower.

The system requires a computer using Virtools software, a video projector, a screen to project on and a set of computer speakers.
Project References, Research and Literature:http://en.wikipedia.org/wiki/Cinemascope
http://www.laser-magic.com/holographicprojection.html
http://astronomy.swin.edu.au/~pbourke/projection/classification/
http://www.eg.org/EG/CGF/Volume12/issue2/v12i2pp137-158_abstract.html
http://www.geom.uiuc.edu/docs/forum/polytope/
Conclusions:Somewhere in between 2D and 3D lies another realm we could call 2 1/D. This realm challenges the viewer with a dissonance: is it 2D or 3D. This cognitive dissonance forces the user to give in to the seductiveness of the images and join us on a journey through a labyrinth of spaces.