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| Cell.Belt |
| Author(s): |
Giana Gonzalez |
| Instructor: |
Igoe, Tom |
| Class: |
Networked Objects |
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| URL: |
http://stage.itp.nyu.edu/~gpg217/pcomp/proj3/ |
| Keywords: |
cell.belt
utility belt
Daniel Bartolini
Giana González |
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The new generation of a Utility Belt: it is easy to carry for an urban audience with a twist of technology
*note: this project was for intro to pcomp, F04 with Tom Igoe | | This device is a combination of a social-visual alert in order to create awareness of an incoming call or text message when in a non-audible context or when, for example, a conversation is not easily brakeable this device will give a visual cue. |
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| Personal Statement: | Cellphones are incredible and ubiquitous inventions that continue to proliferate in both number and accessibility. Currently, a cell phone can capture a small movie, play back an MP3, tell you which direction to turn, give you the stock report, the weather report, and tell which tie you should wear tomorrow and whether you are fat.
Despite all of this, mobile phones and mobile devices still have one very annoying feature- their alerts. Whether it be some awful ring tone that is a 2bit version of the latest radio single, or your standard tone, phones can be jarring and obtrusive. Even when a phone is in silent mode, an incoming call can be disruptive to a conversation if one member of the party has to go digging for their phone.
The idea of the cellphonic belt arose from this concern. The belt is a device that can be used as a storage and utility unit, purely for fashion purposes. Its main function, however, is to alert the user and anyone engaged with the user, to an incoming call in such a way that is pleasant and as unobtrusive as possible. The alert can allow for a simple dialogue between user and guest that asks whether it is okay t answer the incoming call.
| | Background: | Cellphones are incredible and ubiquitous inventions that continue to proliferate in both number and accessibility. Currently, a cell phone can capture a small movie, play back an MP3, tell you which direction to turn, give you the stock report, the weather report, and tell which tie you should wear tomorrow and whether you are fat.
| | Audience: | Cell.Belt responds to acontemporary urban young audicences. It is practical, easy to carry around while browsing through the city at any level at any time allowings easy accesibility from the user to the three basic items of every youngster in a metropolis: wallet, cellphone and mp3 player. | | User Scenario: | Cell.Belt is portable and suitable for all areas from the subway, to the street, to work, to the club. | | Technical System Description: | Cell.Belt has embeded a device that tracks the radio signals that are created when a call is received. When the system is activated, an LED lights up, then a light sensor sends a analog message to the pic chip which activates the LEDs on the outside of the belt and makes then fade. |
| Project References, Research and Literature: | Research for this falls into two main categories: the fashionable/wearable end, and the technical end involving the circuit and sensors. The ultimate challenge for any wearable technology is to find the synergy between those two fields.
First question: how do cell phones operate, and when are you receiving a call?
Cell phones operate like radios, and operate in the radio spectrum. The antenna on your phone operates just like the antenna on a radio does. For full description, there is a wonderful analysis at www.howstuffworks.com
Our mission is to figure out how to actually detect the presence of the change in radio waves, and harness that for our purposes. To detect the incoming call, we have to detect the change in electro-magnetic field around the antenna of the phone. How do we do that?
After some research into the subject, we were not able to find a suitable EMP reading circuit, but we did find devices that have already figured it out, and they are nothing more than simple toys that one can attach to their phone. For full information, check out www.flashstick.nl
Before moving on to our construction, some quick guides to great reseources for wearable technology:
50/50 technology
wearbot
Elise Coe from the MIT Media Lab | | Conclusions: | Through the development of this project we were able to explore the integration of fashion, technology and social interaction in a utilitarian manner |
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