
MoBeeline
Chang Soo Lee, Hyejoo Lee
Emotional mobile service based on wearable technology
Classes
Ubiquitous Computing for Mobile Devices, Final Project Seminar
Keywords
Mobile technology, J2ME, Wearable technology, controlling garments, Bluetooth, Thermatic ink, Mobile toy, SMS, Emotional mobile service
Description
This thesis project is an interactive mobile project based on a wearable technology. The basic focus of this project is to stimulate people's emotion with an interaction between a mobile phone and a wearable technology, and to develop a social network service between friends.
The main goal is to create a wearable Bluetooth accessory and to create a new mobile service. For example, let us assume that there are two mobile phone users. One user can send SMS to operative directions to the other's clothes as the user wants. Without the two users having to meet, they can share their feelings and emotions by sending signals by SMS to each other's clothes. Using our service they will be to change the colors of each others garments, certain patterns or they can send Emoticons to the fabrics on the garment.
In conclution, Two mobile users are able to change each other's clothes by sending and receiving their SMS in Mobile phone.
The main goal is to create a wearable Bluetooth accessory and to create a new mobile service. For example, let us assume that there are two mobile phone users. One user can send SMS to operative directions to the other's clothes as the user wants. Without the two users having to meet, they can share their feelings and emotions by sending signals by SMS to each other's clothes. Using our service they will be to change the colors of each others garments, certain patterns or they can send Emoticons to the fabrics on the garment.
In conclution, Two mobile users are able to change each other's clothes by sending and receiving their SMS in Mobile phone.
Personal Statement
Chang Soo LEE
Having spent time at ITP, I have been introduced an unfamiliar media which is called physical computing. As I was learning controlling and sensing with serial communication and microcontrollers, I came to be interested in interaction of the physical devices, computing and sensor. Using sensors, I came to realize importance of human’s senses in interactive projects. Later I entered the Motorola Seamless Mobility Competition. During the project, I researched the mobile industry and market, and became interested in mobile projects and technologies. Finally, I wanted to develop interactive emotional mobile service and research mobile technology.
HyeJoo Lee
Last summer, I participated in an internship at Samsung Electronics as a UI designer. While working on my project to create a mobile service, I could see a lot of potential in mobile services. Because the project was rather focused on exchanging information for business and social networks like an online messenger, I started to think about other potential applications. At that time, I came up with an idea of approaching mobile service emotionally. I further developed that idea into a virtual pet service inside a mobile device that can comprehend the user’s emotion and interact with him/her. However, I wanted to develop my idea more to find a good way to express emotions through mobile devices: something that can connect mobile devices to people’s real emotions. After taking a wearable class this year, I got some new ideas for transferring data to a wearable by mobile.
Having spent time at ITP, I have been introduced an unfamiliar media which is called physical computing. As I was learning controlling and sensing with serial communication and microcontrollers, I came to be interested in interaction of the physical devices, computing and sensor. Using sensors, I came to realize importance of human’s senses in interactive projects. Later I entered the Motorola Seamless Mobility Competition. During the project, I researched the mobile industry and market, and became interested in mobile projects and technologies. Finally, I wanted to develop interactive emotional mobile service and research mobile technology.
HyeJoo Lee
Last summer, I participated in an internship at Samsung Electronics as a UI designer. While working on my project to create a mobile service, I could see a lot of potential in mobile services. Because the project was rather focused on exchanging information for business and social networks like an online messenger, I started to think about other potential applications. At that time, I came up with an idea of approaching mobile service emotionally. I further developed that idea into a virtual pet service inside a mobile device that can comprehend the user’s emotion and interact with him/her. However, I wanted to develop my idea more to find a good way to express emotions through mobile devices: something that can connect mobile devices to people’s real emotions. After taking a wearable class this year, I got some new ideas for transferring data to a wearable by mobile.
Background
Today, 90% of people use mobile devices in their daily lives. Mobile phones have become an integral part of out lives these days. We can not imagine living without mobile phones. Mobile technologies have changed our lives to allow diverse mechanisms of communication, collaboration and entertainment.
Now we can watch television programs from mobile phones anywhere. We can send email, SMS, arrange meeting, and take photographs all with our mobile phones. Along with the development of mobile technologies have come the developments of mobile contents. Mobility requires a set of solutions that will provide easy, uninterrupted access to information, entertainment, communication, monitoring and control regardless of when, where and how we want it, no matter what the device, service, network of location is.
Mobile itself already has strong potential to enrich people’s lives. Today, mobile phone is not a telephone, but also a telecommunication and multimedia device. It is now time to extend mobile services to more sophisticated areas of use which were formerly attributed only to making phone calls, taking and sharing photos and video, playing music, and sending text messages.
Now we can watch television programs from mobile phones anywhere. We can send email, SMS, arrange meeting, and take photographs all with our mobile phones. Along with the development of mobile technologies have come the developments of mobile contents. Mobility requires a set of solutions that will provide easy, uninterrupted access to information, entertainment, communication, monitoring and control regardless of when, where and how we want it, no matter what the device, service, network of location is.
Mobile itself already has strong potential to enrich people’s lives. Today, mobile phone is not a telephone, but also a telecommunication and multimedia device. It is now time to extend mobile services to more sophisticated areas of use which were formerly attributed only to making phone calls, taking and sharing photos and video, playing music, and sending text messages.
Audience
The target audience ranges in age between seventeen to thirty years old and include people who have a strong and active social life. This audience has lots of social meeting and they have two or three internet communication blogs. They have been exposed to digital media and are very familiar with technology and internet communication services.
They can be described as that is always seeking new areas of digital technology. They are sick of cold and dry digital media and sick and tired of plain old mobile services. They want fresh and special mobile services that can stimulate their sensations.
Another audience is who are long distance dating and want to feel each other’s emotions across a distance. They range in age from seventeen to thirty. They are couples who want to create their own secret band.
They can be described as that is always seeking new areas of digital technology. They are sick of cold and dry digital media and sick and tired of plain old mobile services. They want fresh and special mobile services that can stimulate their sensations.
Another audience is who are long distance dating and want to feel each other’s emotions across a distance. They range in age from seventeen to thirty. They are couples who want to create their own secret band.
User Scenario
1. Minsoo and Sujin are Long distance loves. They love so much but they have to be separated. Because Minsoo studies at NYU (ITP) in NYC and
Sujin studies at MIT (Media lab) in Boston.
2.Background :
• They are lovers but they live in different cities.
• They only can meet two or three times per month.
• Min (Boyfriend) often travels to Boston to meet SuJin.
• It takes four hours by bus.
• After spending a weekend (2~3 days), he comes back to NY
3. Dating method: Phone call > SMS > MSN > Blog > E-mail > Web cam > Letter
4. Special Feature:
a. Have to spend lots of Telephone Charges, Travel expenses
b. Sometimes a phone conservation is very tedious and boring
c. Absence makes the heart grow fonder.
d. They need and expect caring concerns.
e. When they meet, expectancy toward each other is high.
f. When they are separated, their sorrow and longing increase doubles.
5. Solution and Proposal:
a.They need something to backup their caring concerns other than a normal phone call
-> Need a new communication line for sharing lover’s emotions.
b.They need various ways of telephone communicating method.
-> Need new communication services
c.They would like to give pay more attention to each other.
-> Enhance a communication method like phone call, SMS, MSN, Web cam.
d. They have to fulfill their expectation during their meetings.
-> Need events, entertainments. Something to give new impression and pleasure.
6. Conclusions:
By inventing a mechanism which allows lovers to share emotions,
It can solve the weak point of a long distance relationship.
Moreover it helps to keep and reassure their love.
Sujin studies at MIT (Media lab) in Boston.
2.Background :
• They are lovers but they live in different cities.
• They only can meet two or three times per month.
• Min (Boyfriend) often travels to Boston to meet SuJin.
• It takes four hours by bus.
• After spending a weekend (2~3 days), he comes back to NY
3. Dating method: Phone call > SMS > MSN > Blog > E-mail > Web cam > Letter
4. Special Feature:
a. Have to spend lots of Telephone Charges, Travel expenses
b. Sometimes a phone conservation is very tedious and boring
c. Absence makes the heart grow fonder.
d. They need and expect caring concerns.
e. When they meet, expectancy toward each other is high.
f. When they are separated, their sorrow and longing increase doubles.
5. Solution and Proposal:
a.They need something to backup their caring concerns other than a normal phone call
-> Need a new communication line for sharing lover’s emotions.
b.They need various ways of telephone communicating method.
-> Need new communication services
c.They would like to give pay more attention to each other.
-> Enhance a communication method like phone call, SMS, MSN, Web cam.
d. They have to fulfill their expectation during their meetings.
-> Need events, entertainments. Something to give new impression and pleasure.
6. Conclusions:
By inventing a mechanism which allows lovers to share emotions,
It can solve the weak point of a long distance relationship.
Moreover it helps to keep and reassure their love.
Implementation
This project is a network system between a mobile phone to a mobile phone, and also a mobile phone to a microcontroller by using SMS and Bluetooth. A user sends an emotional message to the other user by SMS, and an emotional icon will be printed on receiver's garment.
We use J2ME, PHP and Bluetooth communication for mobile technology, and Thermochromic ink, conductive thread, heating wire and surface mount LED for wearable technology.
We use J2ME, PHP and Bluetooth communication for mobile technology, and Thermochromic ink, conductive thread, heating wire and surface mount LED for wearable technology.
Conclusion
Creating a new trend of mobile fashion
Mobile service + Non-electronic physical device + Emotion = MoBeeline
Mobile service + Non-electronic physical device + Emotion = MoBeeline
Additional Documents
- MoBeeline - Main Image