
evolving creatures
ilteris kaplan, Eliot Rosenberg
a system where creatures evolve over time.
http://klaweht.com/blog/noc/final/
Classes
The Nature of Code
Keywords
nature of code, genetic algorithms, mass and spring systems, physics, maths
Description
We are proposing to build a system where creatures have backbone system and evolve in time according to their fitness values which is decided by their closeness to their goals in each generation.
Personal Statement
the idea of evolution and how we can push this idea in a computational sense.
User Scenario
We want this piece to be on a tabletop preferably with a rear projection. The ideal scenario would be, curious users approaches to the tabletop screen to see what is going on. There they see different kinds of creatures where they can play with it. They are given simple cues of target points where they can help the creature to move on the screen. They probably don't know they are affecting the evolution of the creatures if they are not careful users. We are expecting to have multiple users at the same time which will add so much to this game-like experience.
Implementation
Right now we are implementing the spring mass system in our project. The creatures are also interactive which means you can control their movements and place through a mouse. The next step is going to be implement a evolution algorithm into this system. The last step would be changing the mouse interaction with the camera sensing. Daniel Shiffman has seen some parts of this project.
Additional Documents
- evolving - Main Image