The Happy Feedback Machine is a button and switch interface that allows users to attain tactile satisfaction from exploring its many components. It is a time-travel device for children and adults with hidden sequences of switch and button combinations that unlocks secret functionalities. The machine also serves therapeutic purposes.
Regardless of age, gender, ethnicity or background, humans naturally want to touch buttons when presented with one. What compels us to touch these buttons and why do we derive so much satisfaction from doing so? The Happy Feedback Machine explores these questions in a fun and engaging manner.
ITP Spring Show 2007
Tuesday, May 8, 5-9 pm
Wednesday, May 9, 5-9 pm
Wednesday, May 9, 5-9 pm
A festival of interactive sight, sound and technology from the student artists and innovators at ITP
Happy Feedback Machine
Anh Nguyen
The Happy Feedback Machine is a button and switch interface that creates and fulfills a user's desire to push and play with its many buttons, switches, knobs and parts.
http://itp.nyu.edu/~ttn206/haptic

Description
Personal Statement
Regardless of age, gender or cultural background, I have noticed that humans are naturally attracted to pushing and playing with buttons and switches. What is this universal attraction? Why do humans derive so much pleasure from pushing a button? The Haptic Feedback Machine is a platform to explore this innate desire present in everyone.
Background
- Human computer interaction
- Interface design
- Analog music recording interfaces
- Airplane cockpits
- Dr. Who gadgets
- Tactile responses
- Interface design
- Analog music recording interfaces
- Airplane cockpits
- Dr. Who gadgets
- Tactile responses
Audience
- Children 3 and up
- Adults and people attracted to strange looking gadgets
- Anyone who likes pushing buttons and the haptic feedback from doing so
- Adults and people attracted to strange looking gadgets
- Anyone who likes pushing buttons and the haptic feedback from doing so
User Scenario
A user sees the Haptic Feedback Machine and is intrigued by its physical presence. They approach the machine and wonder what all the inticing buttons and switches do. As they explore the buttons and switches, sounds and lights become activated. The longer they play with the machine, they begin to realize that their is logic behind all the madness and that their are hidden combinations of button switches and power combinations that produce special effects.
Implementation
Constructed from Birch wood and 100 + indusitrial switches, buttons, knobs, meters and various haptic devices.
There are different units to the machine which recieve power from 1/4" jacks that the user has to plug in.
The main purpose of the device is to allow users to play with the many buttons and switches and thus derive haptic pleasure from doing so.
There are different units to the machine which recieve power from 1/4" jacks that the user has to plug in.
The main purpose of the device is to allow users to play with the many buttons and switches and thus derive haptic pleasure from doing so.
Conclusion
From the small scale, cardboard prototype I created, I've learned that people are naturally attracted to the machine. Seeing the many buttons and switches is very appealing and people naturally want to touch and play with the buttons. When they do push the buttons, users find a lot of tactile satisfaction.
Classes
Designing for Constraints
Keywords
toy, haptic, button, switch, desire, fulfill, innate, satisfy, touch, physical computing
Additional Documents
Happy Feedback Machine
- Main Image