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| In & Out |
| Author(s): |
Chia Cheng Erin Kim |
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| Instructor: |
Schober, Gary Rozin, Daniel |
| Class: |
Advanced Technology The World-Pixel by Pixel |
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| URL: |
http://www.magentamist.com/working.htm |
| Documents: |
(JPEG)
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| Documents: |
(JPEG)
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| Keywords: |
installation(projection),physical computing,RF |
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| Human body is composed of various spaces. Different shapes and movements of a physical body result from various interactions and combinations of these spaces. Body's individual space as different structural components will be interacted “in and out.” The internal invisible structure has now become visible. | The element of space is abstract. It is externally visible, but internally invisible. They also compose the humans’ body. What is externally visible are only the outcome of different interactions and combinations these spaces create. How would they, of different sizes and shapes, be moving and physically interacting to generate such complex physical system as human body?
This piece is indeed a symbolic representation of these spaces. With a metaphor of visibility and invisibility, its intention is to visibly demonstrate the invisible interactivity of the internal spaces to the audience, as the piece itself becomes this particular audience’s body. How the audience's movement and reaction is translated into various structures and compositions constitutes the realm of this installation. What is visible is the actual consequence of the invisible elements’ activities. Each individual space, symbolizing different inner parts of a human body, is internally interacted to become externally visible. This is "In and Out" behavior. "In" is the abstract inner region of human body while "Out" is in the sense of a concrete structure created by the interaction. The curiosity about the interior structure of one's body will be responded through this piece, which emphasizes the conceptual demonstration of different invisible interactions.
This piece, upon its first contact with the user, will become this user’s interior space. As they became one, the user’s behaviors will become this piece’s expressions. Each moment of user’s actions and reactions is demonstrated through various re-structuring of the images, conceptually representing the inner spaces. In terms of the user scenario, this piece will allow one user’s interaction. While the user is interacting with it, all the resulting images on this special material will represent the consequences of the user’s manipulation of this object.
The image, projected from the ceiling, is displayed on a horizontally flat material. This material, acting as the projection screen, is equipped with various sensory elements to detect the user’s actions upon his or her contact with it. On the one hand, the image is a result of a program that receives input from the above screen material, and is also a real-time outcome of the user’s experience. This program, although programmed mainly in 2D graphics with some 3D polygons, does not demonstrate a complete 3D graphics. However, the projection and the viewer’s top-to-bottom perspective make the images to appear more realistic as if the image is coming out of the surface towards the viewer. This behavior is also another premise of the terminology “In and Out.”
The pervasive technologies of today are largely interactive. We interact with dozens of sensors and embedded computers each day. On the other hand, masterful creation of interactive technology art depends not only on expertise with circuitry, programming or sensors, but also on a deep understanding of how people think and act, and how to respect and subvert our expectations to offer an experience with impact. This is the reason why I have decided to use a hardware sensor as an input to a software program. Indeed, the software and hardware rely on each to the other, and the most successful result could be from the most appropriate aggregation of these two domains.
Although this basically constitutes the actual presentation of my project, the resulting images and the interactivity it creates will be creatively perceived. Finally, "In&Out" is a continuous demonstration of the physical interaction that is constantly present in the user’s interior space.
With a sensor installed on the bottom of a box, the direction of user’s shaking action can be detected. Then, the detection of x, y, and z movement is translated wirelessly into a computer to generate different sound and the body cubes movement. What exactly is produced will reflect the intensity of shaking action and the direction of the movement.
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| Personal Statement: | Openness is truly an interesting theme for its ability to easily absorb and digest different ideas. Although it may sound to lack originality, I believe that it is rather the opposite. Being open to accept others like leaving our ear open to hear everything emphasizes a process towards a creative originality. Openness to different education and to build a strong theoretical basis with whatever interesting happening between all different kinds of people were indeed my attributes towards my own goal to become a “more original” interactive artist. Although I can be too experimental or even too simple-minded, I want to work and interact with my ideas, others’ ideas, my pieces, others’ pieces, my self, others’ selves, and my surrounding.
My perception of the medium of art initiated with my education in Fine Arts, but flourished as my experience further extended to more interaction within this medium of art. Indeed, in terms of interaction, diverse ideas and perceptions led to gain more insights in the field of "Multimedia" with a deeper focus on the technology. Technology, which was often translated as the innovation of human existence, but demonstrating a very passive mean, combined with Art, was able to define a new creative expression. As McLuhan once quoted that “Medium is the message” and “Multimedia is an extension of our existence,” this combination of technology and art emphasized an important aspect that the combination of two totally different mediums did not destroy nor degrade each other, but rather aggregated for a more meaningful medium.
With the above beliefs, I want to elucidate the interactivity in the medium of art and technology. How the interactivity can enlighten the audience to various realizations, and how a piece can become a true art piece through interaction, is definitely the essence of my mind.
| | Background: | Human body is composed of various spaces. Different Shapes and Movements of a physical body is from various interactions and combinations of these spaces. Creations or Dimunitions are all from these spaces. Then, these spaces are also structured with a specific structure of its own space.
What if these individual spaces within a body create another spatial element?
Space has a structure. Let's restructure with the body, the body's individual space as different structural components.
Would it result in a new space?
The main theme is the Interactivity, expressed through various physical movements to reform a space.
What is about the physical interaction?
The user's physical movement is constantly expressed through a continuous restructuring activity. As if each physical movement, agitation or not, can be related to each different generation of space, the interaction between physical movement and the space composing one's physical is endlessly expressed.
| | Audience: | anyone | | User Scenario: | As this installation’s main purpose is to freely interact with the user, and let the user realize the conceptual visualization of different spaces’ interaction, the piece will be run by itself without any guidance. However, I will be present most of the time to provide further insights and also to hear further opinions and feelings from users regarding the resulting experience and also about this metaphor of “in and out” and of spaces’ interaction. Meanwhile, I am also planning to demonstrate and explain various components of this piece, technologically and conceptually, to anyone interested in it. | | Technical System Description: | In this project, we used 3-axis accelerometer as the sensor component to detect various types of motion. It resulted in a good speed data. In beginning, the sensor was not generating a linear output, however, after refining the circuit according to the data sheet with the addition of several compositors and resistors, the problem was then solved.
Secondly, the Processing, a Java-based programming language, is used to developed an application that control the circuitry. Indeed, the hardware circuitry acts as the input to this program, and the program generates an output from processing these inputs. The code was designed with the following algorithm and data structure: 81 three-dimensional cubes were set in different classes and they were triggered from the rotation, that 3 analog input data from the 3-axis accelerometer created. Therefore, when the user moves the box in any direction, the right justified cubes were rotated.
After it was decided to realize the project with a wireless component, the radio frequency transceiver was further incorporated into the project.
In this usage, the shock burst mode was used. Every time the transceiver generates 4 bytes data (X, Y, Z, speed data) from the sensor, it transfers to another transceiver. Then, this data is translated to computer through the serial port, where it acts as the input to the program developed with Processing.
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| Project References, Research and Literature: | Created by Erin H. Kim
Technical collaboration Chiahao Chang |
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