| the Mark |
| Author(s): |
Jeff Gray |
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| Instructor: |
Rozin, Daniel |
| Class: |
The World-Pixel by Pixel |
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| URL: |
http://www.grayfuse.com/ITP/mark/ |
| Documents: |
themark(JPEG)
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| Documents: |
the Mark(JPEG)
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| Keywords: |
digital pixel openGL video particle |
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| A particle driven screen-based piece that explores your movements and their translation onto other objects in a three dimensional space. |
The intent of this project is to produce a real-time installation where the user can see themselves creating particles in a virtual space which connect themselves to previously made particles and connections that others made in the space.
As users spend additional time in front of the piece, different relationships, iconography, and visual symbols combine to create new meanings in a past and present context.
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| Background: | Live interpretation of movement in a space is an area of interest to me. Over the course of last year, I spent most of my time building visualizations that connected change between multiple cameras in multiple rooms over a network. This year, I've become more interested in how those connections of change can be made in a time-based fashion. As the computer sees changes in the current time, it will reference those changes to changes made in the past, and tertiary content will be made in the middle as the particles mix and switch positions to create the connections.
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| Audience: | Anyone who enjoys interacting with a real-time interactive environment |
| User Scenario: | In a typical scenario, a user will enter the field of computer vision, create particles which will receed into the background of the virtual space. As these particles move, they will reconfigure and change color into a previously made pattern of someone else who had been in the space sometime in the past. |
| Technical System Description: | Camera Tracking, OpenGL, and intelligent Data Structures will be used in conjunction to create this piece. |
| Project References, Research and Literature: | Many thanks to Dan Shiffman, for inspiration in his previous efforts in real-time particle generation.
Also, resources from Mark Napier were very helpful in learning openGL in the java environment. |