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kingyo sukui
Author(s): Hsiao-Ho Hsu
Noah Shibley
Instructor: Schober, Gary
Moeslinger, Sigi
Class: Advanced Technology
Designing for the Five Senses
   
URL: http://notsimplyyes.com/5senses/fish.htm
Documents: (JPEG)
Documents: (JPEG)
Keywords: interactive, games, physical computing, tangable media
 
catch the digital goldfish, the dual-player contest of dexterity and speed!!
Kingyo Sukui or 'scooping the goldfish' out of the water and has been a traditional childhood game in Japan since the 17th century. Using the magic and illusion of 21st century digital multimedia, we are recreating Kingyo Sukui as a two-player digital game of accuracy and agility and perhaps fierce competition. The game is played when two players pickup their nets and face off, to catch all their fish first.
 
Background:The game was only avalible at the festival time. And the destiny of goldfish being catehed was always expected. Although it was originally played with nets, these have been replaced with paper scoops, which, when wet, makes it all the more challenging! Now we are making it more environment considerate and more exciting.
Audience:Anyone who enjoys to play games! Children will probably especially enjoy this game, but it should be fun for adults too!
User Scenario:1.) Two projected fish bowls are filled with different kinds of goldfish some fat and slow, other small and fast.

2.)Two players pickup there nets and start the game. They compete to catch all the goldfish in their bowls. When successfully catching one, user will feel the vibration of the net.

Two additional hidden factors to make the game more challenging.
First, the net is made of "virtual paper" so if one of the players moves their net too fast or lets it get too wet, the "virtual paper" will brake and user has to wait to be valid again, allowing their opponent to get ahead of them.

The other factor to make the game more challenging is that if one of the players is really successful and catches multiple fish in the same moment, then suddenly the other player will get that many new fish in there fish bowl.

4.)The game is over when one of the players has completely emptied their fish bowl.
Technical System Description:The Project will consist of two fish tanks with real water, but instead of the fish tanks containing goldfish they will be empty. The goldfish will be "virtual" goldfish projected down into the tanks from a video projector. Using a plastic net, catching a fish will involve just the right location,speed,and angle. In order to calculate all these variables there will be a web-camera tracking the movements of the net to an approximate location, then for the finer measurements of angle and speed the net contains an accelerometer, which will communicate with the computer via wireless communications. When a player catches a fish there will be a force-feedback vibration pack, to give them an accurate feeling of the struggling fish.

Project References, Research and Literature:http://www.virtualpet.com/vp/media/fishing/fishing.htm