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Virtual Flower
Author(s): Chang Soo Lee
Jiyoung Kang
Instructor: DuBois, Luke
Igoe, Tom
DuBois, Luke
Class: Algorithmic Composition
Sensor Workshop
Live Image Processing and Performance
   
URL: http://itp.nyu.edu/~csl283/itp/show/winter05/
Documents: Virtual_Flower(JPEG)
Keywords: Physical computing, Image processing, Video installation, Jitter, Virtual world, Audio installation
 
Let’s play music and dance with flowers!
Virtual flower incorporates physical experiences and virtual world. It is an interactive audio and video installation which is a combination of image processing and physical computing. There is a board that people can step on. People can give a physical input by doing the stepping and it controls virtual flower’s motion and sound. Through this piece, people can experience various senses such as seeing, feeling and hearing.







 
Background:Virtual flower is a video installation that is designed for children. It is a combination of visual display and sound effect. It can be displayed in public space like children's museums or galleries.

Most children are fascinated by doing things physically. They are not satisfied with just seeing things. Children always want to actually touch things and get the feel of those with the skin. Due to these, we came out with this Virtual flower which can accomplish the children’s expectation. They can physically interact with the Virtual flower and get the visual and aural feedbacks.
Technical System Description:A physical input controls virtual world.
Conclusions:There is no flower in real world, but people can see the virtual flowers in the screen which will respond to the person's stepping on a board. Not only they can see the virtual flowers, but also they can hear and feel through our installation. Virtual flower accomplishes the 3 senses which are seeing, feeling and hearing.