| GoGo Gloves |
| Author(s): |
Kate Hartman |
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| Instructor: |
O'Sullivan, Dan Schneider, Michael |
| Class: |
Intro to Comp Media Introduction to Physical Computing |
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| Documents: |
GOGOgloves(JPEG)
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| Documents: |
setup4(JPEG)
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| Documents: |
setup1(JPEG)
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| Documents: |
setup2(JPEG)
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| Documents: |
setup3(JPEG)
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| Keywords: |
physical computing, computational media, gloves, puppets, dance party |
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| GoGo girls are operated by electronic gloves for the all-time greatest dance party! |
| This is a puppet show of sorts. The switches of the glove allow the user to control the movement of a character on screen. There also will be the option to choose characters and backgrounds, and possibly soundtracks and events. The default movements of these GoGo ladies will be infectiously dance-like. |
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| Audience: | Anyone who likes to play. |
| User Scenario: | This experience is designed for two users, but as there is no beginning or end, the users will approach the setup at their leisure. The characters will be onscreen, motionless, and the gloves will be prominently displayed. The user will approach, put on the glove, and begin to discover the function of the different switches. The options of what can be done are fairly simple, so the user should be able to start creating their own situation fairly quickly. Ideally I would like to see this installed in a public space where two strangers would have the opportunity to play with it together. This situation presents the opportunity for two people to have a humorous, intimate experience that might not otherwise be stumbled upon. |
| Technical System Description: | The gloves are made wireless through the use of RF. Conductive material allow the fingers to act as switches - when the finger makes contact with the thumb, the switch is closed. All electronic elements are hand-sewn to the glove. All switch information is sent from the PIC chip into Processing through the serial port, causing changes in the character and its environment. The on-screen characters and environments are a collage of scanned images from a 1966 issue of "McCall's Needlework & Crafts", various issues of "National Geographic, found photographs, and other sources. |
| Project References, Research and Literature: | Dan O'Sullivan - ICM
Michael Schneider - PComp
Tom Igoe's Resources page |
| Conclusions: | Yet to be learned:
How will the users interact with each other on screen?
How long will users spend playing with this? |