ITP Spring Show 2010
Sunday, May 9, 2-6pm & Monday, May 10, 5-9pm
 

Diana Huang
Erica Newman

Diana Huang, Erica Newman

Without leaving the confines of the physical booth, users can see themselves transported to another time and imaginative world via their virtual physical image and surroundings; a 'photo booth' that allows you to virtually dress up in different vintage outfits and accessories.

http://ondressup.tumblr.com

Classes
Introduction to Computational Media


Dress-up is an age-old play activity that inspires fun, creativity and re-imagination of the self. Similarly, classic photobooths seem to incite a certain level of play and intimacy in the subjects that aren't usually captured in other types of photography. In Dress-Up Booth, we combine both ideas to create a physical booth with a mounted camera that allows users to virtually "dress up", seeing different garments on their bodies -- from vintage paper-doll looks to pirate eye patches to haute couture. By using the paper-doll style, we hope to evoke a certain sense of nostalgia and history to augment the fantasy of the experience. Various image options will be available for the user to select and "try on" and will be visualized in a Processing sketch. Using fiducial markers and the Augmented Reality libraries available to Java, we allow the users to "dress-up" by superimposing the images on the monitor. Resizing will be taken into account to accommodate different shoulder widths and proximity to the camera.

During the experience, users will be able to take a .jpg of themselves in the outfit of their choice. This picture will then either be sent to them via email or posted to a site for all to see.

Audience
Young and old alike interested in virtual dress-up.

User Scenario
User(s) enters the booth and places two fiducial markers around the shoulder area. They select from a variety of virtual garments and the program will then position the garments on the body based on the position of the AR markers at neck/shoulders area. Users will then see themselves on the computer screen, be able to move around on screen with their virtual garments and choose a position to capture a jpeg that will be posted to a website they can access at a later date.



Implementation
*Project is implemented with the processing video library and code. For the show, we envision a physical booth that fits 1-3 people. Physical booth is to give the participants/users the environment of the classic photo booth and also to have a controlled environment for the processing sketch.

*Booth will be approximately 3.5 ft by 5ft constructed from plywood.