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	<title>ITP Spring Show 2011</title>
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	<link>http://itp.nyu.edu/shows/spring2011</link>
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		<title>the Walk In Shelter</title>
		<link>http://itp.nyu.edu/shows/spring2011/the-walk-in-shelter/</link>
		<comments>http://itp.nyu.edu/shows/spring2011/the-walk-in-shelter/#comments</comments>
		<pubDate>Wed, 25 May 2011 13:47:48 +0000</pubDate>
		<dc:creator>cab513</dc:creator>
				<category><![CDATA[Instructors]]></category>
		<category><![CDATA[Pei-fong Kuo]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Related Classes]]></category>
		<category><![CDATA[Spring Show 2011]]></category>
		<category><![CDATA[Staging Spring 2011]]></category>
		<category><![CDATA[Students]]></category>
		<category><![CDATA[Summer Gallery 2011]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Thesis Spring 2011]]></category>
		<category><![CDATA[Wilson, Kathleen]]></category>

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		<description><![CDATA[“Regarding the pain of others” features stories of 3 sex trafficking survivors in New York State. Symbolically, it represents a miniature shelter.<br />
Physically, this shelter is a robotic video sculpture driven by motors and spur gears, and incorporating motion sensors, a video projection and four speakers. While the video plays...]]></description>
				<content:encoded><![CDATA[<p>“Regarding the pain of others” features stories of 3 sex trafficking survivors in New York State. Symbolically, it represents a miniature shelter.<br />
Physically, this shelter is a robotic video sculpture driven by motors and spur gears, and incorporating motion sensors, a video projection and four speakers. While the video plays in a constant loop, the shelter walks to find its viewer, stopping when its motion sensors detect the presence of the viewers in front of the video screen. We continue to see the devastating effect of sex trafficking that links with domestic violence, the robotic video sculpture has possibly a more conceptual idea about a survivors\&#8217; shelter as a transformer coming to meet people and making a step forward, with one intention to educate before victimization of women and girls.</p>
]]></content:encoded>
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		<item>
		<title>Q</title>
		<link>http://itp.nyu.edu/shows/spring2011/q/</link>
		<comments>http://itp.nyu.edu/shows/spring2011/q/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Hechinger, Nancy]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Saul Kessler]]></category>
		<category><![CDATA[Spring Show 2011]]></category>
		<category><![CDATA[Thesis Spring 2011]]></category>
		<category><![CDATA[Thesis: Final Project]]></category>

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		<description><![CDATA[“Q” is a dynamic companion toy that has the ability to share in a child’s interests and adventures. Through spoken language, Q can assist with homework, tell stories, relay messages, and play games. Underneath Q’s huggable exterior is an Android-enabled device that performs voice recognition, text to speech, and retrieves...]]></description>
				<content:encoded><![CDATA[<p>“Q” is a dynamic companion toy that has the ability to share in a child’s interests and adventures. Through spoken language, Q can assist with homework, tell stories, relay messages, and play games. Underneath Q’s huggable exterior is an Android-enabled device that performs voice recognition, text to speech, and retrieves filtered content from the Internet. Q can both learn from and educate its owner, creating a unique relationship full of discovery and wonder.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Visual Logic: Aesthetics of Computation</title>
		<link>http://itp.nyu.edu/shows/spring2011/visual-logic-aesthetics-of-computation/</link>
		<comments>http://itp.nyu.edu/shows/spring2011/visual-logic-aesthetics-of-computation/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Morgen Fleisig]]></category>
		<category><![CDATA[Papadopoulos, Despina]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Spring Show 2011]]></category>
		<category><![CDATA[Staging Spring 2011]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Thesis Spring 2011]]></category>

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		<description><![CDATA[The rapid miniaturization of control and communication systems has been critical to the scientific and economic development of the past half-century, but in its reduction of the physical to practical invisibility, it is also an apparent act of magic. Because of this illusion, it is difficult to sensibly comprehend not...]]></description>
				<content:encoded><![CDATA[<p>The rapid miniaturization of control and communication systems has been critical to the scientific and economic development of the past half-century, but in its reduction of the physical to practical invisibility, it is also an apparent act of magic. Because of this illusion, it is difficult to sensibly comprehend not just the mechanisms behind most of the systems we now enjoy, but the vast human undertaking, cooperation and investment that has gone into making them all possible. Through Visual Logic, I seek to highlight the unconsidered potential and unappreciated hidden aesthetic qualities of lost or forgotten technologies by magnifying their expressive components.</p>
<p>We make sense of the complexity of the world by categorizing it, by organizing its parts into containers, objects, and metaphors.  We create tools and machines for the same reason:  to bridge the gap between imagination and reality, to act upon the world, explore it, control it, and communicate within it.  Ironically, as we create new and more powerful tools, we create more complexity.  These elaborate machines are made of simple parts based on simple principles; it is through their combinations that many things are possible, and by examining those fundamental logical mechanisms we make more sense of the complexity about us.</p>
]]></content:encoded>
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		<title>Illumination</title>
		<link>http://itp.nyu.edu/shows/spring2011/illumination/</link>
		<comments>http://itp.nyu.edu/shows/spring2011/illumination/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Dewey-Hagborg, Heather]]></category>
		<category><![CDATA[Jack Kalish]]></category>
		<category><![CDATA[Learning Bit by Bit]]></category>
		<category><![CDATA[Parrish, Adam]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Reading and Writing Electronic Text]]></category>
		<category><![CDATA[Spring Show 2011]]></category>
		<category><![CDATA[Staging Spring 2011]]></category>
		<category><![CDATA[Yonatan Ben-Simhon]]></category>

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		<description><![CDATA[Next to a table sits a stack of newspaper and magazine articles. The visitor places one of the articles on the table. A camera above the table reads the text and processes it. Then, everything goes dark, and magically the is lit up by an overhead projector. Individual words and...]]></description>
				<content:encoded><![CDATA[<p>Next to a table sits a stack of newspaper and magazine articles. The visitor places one of the articles on the table. A camera above the table reads the text and processes it. Then, everything goes dark, and magically the is lit up by an overhead projector. Individual words and phrases are lit up, creating poetry out of the original text.</p>
]]></content:encoded>
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		<item>
		<title>Mellifluous</title>
		<link>http://itp.nyu.edu/shows/spring2011/mellifluous/</link>
		<comments>http://itp.nyu.edu/shows/spring2011/mellifluous/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Liza Singer]]></category>
		<category><![CDATA[Paragini Amin]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Schiffman, Jared]]></category>
		<category><![CDATA[Spatial Media]]></category>
		<category><![CDATA[Spring Show 2011]]></category>

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		<description><![CDATA[Mellifluous is a screen-based installation that you can interact with through gesture. Eight characters are each hidden in their own secret world. Users can reveal the characters with hand gestures and peer into a moment in their lives. The characters have unique behaviors contingent on which other characters are visible....]]></description>
				<content:encoded><![CDATA[<p>Mellifluous is a screen-based installation that you can interact with through gesture. Eight characters are each hidden in their own secret world. Users can reveal the characters with hand gestures and peer into a moment in their lives. The characters have unique behaviors contingent on which other characters are visible. Each character is also represented by an instrument. So, while the user is revealing characters and their corresponding story lines, she is also conducting an instrumental song.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lev&#8217;s Adventures in Etherland</title>
		<link>http://itp.nyu.edu/shows/spring2011/levs-adventures-in-etherland/</link>
		<comments>http://itp.nyu.edu/shows/spring2011/levs-adventures-in-etherland/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Basic Analog Circuits]]></category>
		<category><![CDATA[Nick Yulman]]></category>
		<category><![CDATA[Perlin, Daniel]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Rosenthal, Eric]]></category>
		<category><![CDATA[Sound and The City: Sound and Urban Intervention]]></category>
		<category><![CDATA[Spring Show 2011]]></category>

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		<description><![CDATA[Lev\'s Adventures in Etherland is video game that uses the theremin, an early electronic musical instrument played without touching, as a controller, prompting players to generate music as they play the game.  The movement of the player\'s right hand in relation to the theremin\'s vertical antenna controls both the...]]></description>
				<content:encoded><![CDATA[<p>Lev\&#8217;s Adventures in Etherland is video game that uses the theremin, an early electronic musical instrument played without touching, as a controller, prompting players to generate music as they play the game.  The movement of the player\&#8217;s right hand in relation to the theremin\&#8217;s vertical antenna controls both the pitch of the instrument and position of the player on screen.  The prizes and obstacles that prompt movement are generated to create a stochastic score for the player to perform as they attempt to score points.  As a player\&#8217;s score increases, sonic elements (analog electronics and electro-mechanical percussion) situated around them become activated, creating a bed of sound over which the game is played.  </p>
<p>This project is a playful exploration of the theremin as one of the earliest natural motion user interfaces and of the video game as a tool for structuring and controlling music.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WiggleBot</title>
		<link>http://itp.nyu.edu/shows/spring2011/wigglebot/</link>
		<comments>http://itp.nyu.edu/shows/spring2011/wigglebot/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Eshet, Assaf]]></category>
		<category><![CDATA[Mechanisms and Things That Move]]></category>
		<category><![CDATA[Natalie Be'er]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Roberts, Dustyn]]></category>
		<category><![CDATA[Spring Show 2011]]></category>
		<category><![CDATA[Toy Design and Sustainability]]></category>

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		<description><![CDATA[For kids &#038; kids at heart who want a mechanical friend, WiggleBot uses an Arduino, two servo motors, and various sensors to interact with you. WiggleBot gives the user imaginative control over its personality and role in play, with specific and random character traits determined by sensor input.<br /><br />...]]></description>
				<content:encoded><![CDATA[<p>For kids &#038; kids at heart who want a mechanical friend, WiggleBot uses an Arduino, two servo motors, and various sensors to interact with you. WiggleBot gives the user imaginative control over its personality and role in play, with specific and random character traits determined by sensor input.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FATHER FOCUS SLIDESHOW, My Dad in Japan</title>
		<link>http://itp.nyu.edu/shows/spring2011/father-focus-slideshow-my-dad-in-japan/</link>
		<comments>http://itp.nyu.edu/shows/spring2011/father-focus-slideshow-my-dad-in-japan/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Allison Eve Zell]]></category>
		<category><![CDATA[Barcia-Colombo, Gabe]]></category>
		<category><![CDATA[Methods of Motion]]></category>
		<category><![CDATA[Petit, Marianne]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Spring Show 2011]]></category>
		<category><![CDATA[Video Sculpture]]></category>

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		<description><![CDATA[Viewers are invited to operate a carousel slide projector.  As each \"slide\" advances, animated photographs of my father, and mother, in 1950s Japan are projected onto a vintage projection screen.  A blow-up of a letter from Sam Kusumoto, Chairman Emeritus of the Minolta Corporation, stands nearby serving as...]]></description>
				<content:encoded><![CDATA[<p>Viewers are invited to operate a carousel slide projector.  As each \&#8221;slide\&#8221; advances, animated photographs of my father, and mother, in 1950s Japan are projected onto a vintage projection screen.  A blow-up of a letter from Sam Kusumoto, Chairman Emeritus of the Minolta Corporation, stands nearby serving as the \&#8221;narrator\&#8221; of the story.</p>
]]></content:encoded>
			<wfw:commentRss>http://itp.nyu.edu/shows/spring2011/father-focus-slideshow-my-dad-in-japan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ipse</title>
		<link>http://itp.nyu.edu/shows/spring2011/ipse/</link>
		<comments>http://itp.nyu.edu/shows/spring2011/ipse/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Creating Digital Games]]></category>
		<category><![CDATA[Goodness, Christina]]></category>
		<category><![CDATA[Identity and Evasion]]></category>
		<category><![CDATA[Kuo Jeng Yang]]></category>
		<category><![CDATA[Nara Kasbergen]]></category>
		<category><![CDATA[Parker, Matt]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Spring Show 2011]]></category>

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		<description><![CDATA[\"ipse\" (from the Latin word for \"self\") is a digital, online game for the Android mobile platform. Genre-wise, it would be considered an \"art game\", a game that uses its gameplay to tell a narrative that offers a commentary about life, rather than focusing on just creating a fun but...]]></description>
				<content:encoded><![CDATA[<p>\&#8221;ipse\&#8221; (from the Latin word for \&#8221;self\&#8221;) is a digital, online game for the Android mobile platform. Genre-wise, it would be considered an \&#8221;art game\&#8221;, a game that uses its gameplay to tell a narrative that offers a commentary about life, rather than focusing on just creating a fun but shallow experience.</p>
<p>The idea is that unlike most digital avatars, which often resemble ourselves or are always at least represented in some sort of physical \&#8221;creature\&#8221; form, ipse will have its players create avatars that are collections of sounds and energy. Visualized as a sort of amorphous amoeba, each avatar will have an elliptical outline, but this serves only as a container and not to give the avatar form. Within this boundary, waves and particles represent the sounds and energy that represent the player\&#8217;s virtual projection of themselves, and these are fully customizable.</p>
<p>While avatar creation is purposely intended to be a large portion of the game, encouraging players to rethink their own identities, for the actual gameplay, players will take their avatars out into a virtual space, while is primarily just an explorative process. They will encounter \&#8221;food\&#8221;, which can be eaten and a certain amount of food will allow players to \&#8221;level up\&#8221;, which in this case will consist of gaining a new particle of sound that players must integrate into their identity, simulating human growth over time. They will also encounter barriers and obstacles, which will either prevent their passage or even damage them by taking away a particle, until a player has reaches a certain level or set of properties, at which point they can pass safely on by.</p>
<p>But perhaps the most poignant aspect is interaction with other players. When two avatars meet, they can overlay each other in the virtual space, synchronizing their individual sounds, producing a new and more powerful song. In this synchronous state, each player is given a simple choice: give one of their sound particles to the other player, take a particle from the other player, or do nothing. This simulates human interaction as a process where \&#8221;particles\&#8221; of information are constantly given and taken. And just like we need to integrate this information into our own worldview, each sound particle that an avatar takes or is given must be integrated into their personal song.</p>
<p>Because it is an art game that is meant to tell a story rather than being achievement-based, the game has no end state. There is some sense of stats and \&#8221;levelling up\&#8221;, but this is primarily just a way to give the game some structure and the players intermediate goals to work towards. The ultimate goal, however, is to look at the world and life in a new and different way.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>In the future gardens will grow on motors</title>
		<link>http://itp.nyu.edu/shows/spring2011/in-the-future-gardens-will-grow-on-motors/</link>
		<comments>http://itp.nyu.edu/shows/spring2011/in-the-future-gardens-will-grow-on-motors/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Basic Analog Circuits]]></category>
		<category><![CDATA[Feddersen, Jeffrey]]></category>
		<category><![CDATA[Gabriella Levine]]></category>
		<category><![CDATA[Genevieve Hoffman]]></category>
		<category><![CDATA[Mechanisms and Things That Move]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Roberts, Dustyn]]></category>
		<category><![CDATA[Rosenthal, Eric]]></category>
		<category><![CDATA[Spring Show 2011]]></category>
		<category><![CDATA[Summer Gallery 2011]]></category>
		<category><![CDATA[Sustainable Energy]]></category>

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		<description><![CDATA[This project is the first in a series of works entitled Crude Landscapes.  It deals with the translation of naturally occurring energy into lifelike properties within an inorganic built system. The project suggests that elements derived from natural phenomena are not lost through digital conversions but recreated in another...]]></description>
				<content:encoded><![CDATA[<p>This project is the first in a series of works entitled Crude Landscapes.  It deals with the translation of naturally occurring energy into lifelike properties within an inorganic built system. The project suggests that elements derived from natural phenomena are not lost through digital conversions but recreated in another form, and even when filtered through the sieve of technology, retain their organic qualities.  </p>
<p>This particular piece transforms light energy into motion.  It is comprised of anthropomorphic structures filled with ferrofluid, a magnetic liquid that takes on the form of nearby magnetic fields.  The ferrofluid’s reaction is driven by electromagnetic pulsations informed by data from the solar panels that power this piece. This technologically-generated motion waxes and wanes along with the environmental light conditions.  The light both supports and determines the motion.  The animated nature of the synthetic, though morbid landscape and the data-driven fluidity, reveals that the digital world is not necessarily an alienating force but rather a bridge between the human internal world and the natural external world.</p>
]]></content:encoded>
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