Liza Singer
Miguel Bermudez

Paracosm

An interactive narrative that juxtaposes light and shadow, encouraging play and exploration.

http://lizasinger.net/paracosm

Classes
Spatial Media


In the dark lurks another world removed from our own. There children go to play their games, unaware that within the same shadows, Shades cultivate, hungering for those foolish enough to enter into their darkened realms. Foolishly the children do not heed the warnings of their parents who desperately want them to return to our world. The fireflies bridge the two worlds, casting light within the shadows.

Remember, the children do not come willingly, you must play their game of chase. But be careful, the light that can bridge the worlds can also aid the monsters.


Background
An immersive narrative, Paracosm explores an alternative shadow world through an interactive story played on a handmade touchable. Touchtable logic is controlled through C++ and characters are brought to life through animated charcoal sketches.

Audience
Anyone who loves a good ghost story

Implementation
A multitouch and fiducial tracking touch table. Game and camera sensing developed in C++ OpenFramworks with the aid of Community Computer Vision.