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	<title>2009 ITP Thesis &#187; Canetti, Sergio</title>
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	<description>Just another itp.nyu.edu weblog</description>
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		<title>Donna Cameron</title>
		<link>http://itp.nyu.edu/shows/thesis2009/donna-cameron/</link>
		<comments>http://itp.nyu.edu/shows/thesis2009/donna-cameron/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
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				<category><![CDATA[Canetti, Sergio]]></category>
		<category><![CDATA[Donna Cameron]]></category>
		<category><![CDATA[Internship in Technology and Social Justice]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Thesis Spring 2009]]></category>

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		<description><![CDATA[YOUR WEB☺YOUR WORLD<br />
CLUB DREAM VACATION<br /><br />
By Donna Cameron, 2009 ITP Thesis Candidate in computer and web technology, Tisch School of the Arts, New York University.<br /><br />
Abstract:  The virtual vacation club, \"Club Dream Vacation\", is an education  project which supports using Google Maps, Google Earth and...]]></description>
			<content:encoded><![CDATA[<p>YOUR WEB☺YOUR WORLD<br />
CLUB DREAM VACATION</p>
<p>By Donna Cameron, 2009 ITP Thesis Candidate in computer and web technology, Tisch School of the Arts, New York University.</p>
<p>Abstract:  The virtual vacation club, \&#8221;Club Dream Vacation\&#8221;, is an education  project which supports using Google Maps, Google Earth and Google Docs to create an imaginary dream vacation in the public school classroom/ computer lab. Club Dream Vacation uses the free Google web ware to promote a better understanding of the Earth and it\&#8217;s geography, of the ancient art of maps and mapmaking, of the Earth and its diversity of communities, of the Earth and a shared experience in the community of the participants. I hope that, through this, the importance of technical literacy will become a priority in our schools. Club Dream Vacation is a new project designed to improve geography and social science skills of children in the classroom, K-5. The project is run in a school computer lab, possibly as a geography lesson or a social studies lesson. The Project Director is Donna Cameron, faculty, NYU TSOA Special Programs. The project advocates teaching children in this context about the web, the earth’s geography, geagraphy itself as the study of humanity to the earth and life on earth, their own dreams as earthlings, their future and present selves. It asks participants to plan a virtual vacation in several well-defined sessions of 1 hour each, and is designed to be tailored to meet the needs of the particular school in which it is run. Unlike many computer lab projects, it advocates making a product- a vacation scrapbook in this case- and downloading it from Google Docs upon completion. This gives a student the potential to share at home, with mom and dad, and amongst themselves in the classroom or the lab. In this way, it promotes technology literacy and inter and intra generation communication with new technology and consumer web browser tools.</p>
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		<item>
		<title>Yuan-Ting Chiu</title>
		<link>http://itp.nyu.edu/shows/thesis2009/yuan-ting-chiu/</link>
		<comments>http://itp.nyu.edu/shows/thesis2009/yuan-ting-chiu/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Canetti, Sergio]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Thesis Proposal Spring 2009]]></category>
		<category><![CDATA[Thesis Spring 2009]]></category>
		<category><![CDATA[Yuan-Ting Chiu]]></category>

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		<description><![CDATA[Follow yourself or them. Build a stage for people to show their habit, work, profession, and personality. When they meet other person, they will fellow the other person’s habit or change. The purpose of the game is to show how people meet each other and, as a result of their...]]></description>
			<content:encoded><![CDATA[<p>Follow yourself or them. Build a stage for people to show their habit, work, profession, and personality. When they meet other person, they will fellow the other person’s habit or change. The purpose of the game is to show how people meet each other and, as a result of their interaction and continued association,  effect change or somehow alter the traits of the other person.</p>
]]></content:encoded>
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		<title>Kim Thompson</title>
		<link>http://itp.nyu.edu/shows/thesis2009/kim-thompson/</link>
		<comments>http://itp.nyu.edu/shows/thesis2009/kim-thompson/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Canetti, Sergio]]></category>
		<category><![CDATA[Kim Thompson]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Thesis Proposal Spring 2009]]></category>
		<category><![CDATA[Thesis Spring 2009]]></category>

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		<description><![CDATA[An ad-hoc system created to track the price of products from different websites over time.					...]]></description>
			<content:encoded><![CDATA[<p>An ad-hoc system created to track the price of products from different websites over time.</p>
]]></content:encoded>
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		<title>Amanda Syarfuan</title>
		<link>http://itp.nyu.edu/shows/thesis2009/amanda-syarfuan/</link>
		<comments>http://itp.nyu.edu/shows/thesis2009/amanda-syarfuan/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Amanda Syarfuan]]></category>
		<category><![CDATA[Canetti, Sergio]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Spring Show 2009]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Thesis Proposal Spring 2009]]></category>
		<category><![CDATA[Thesis Spring 2009]]></category>

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		<description><![CDATA[void sleep () is a series of playable objects in a form of pillows that explores different types of sleeping problems. By adding another layer of function to familiar objects, it also looks on ways human and object interact to each other and how the relationship will help to communicate...]]></description>
			<content:encoded><![CDATA[<p>void sleep () is a series of playable objects in a form of pillows that explores different types of sleeping problems. By adding another layer of function to familiar objects, it also looks on ways human and object interact to each other and how the relationship will help to communicate other issues that may are related.</p>
]]></content:encoded>
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		<title>Joora Song</title>
		<link>http://itp.nyu.edu/shows/thesis2009/joora-song/</link>
		<comments>http://itp.nyu.edu/shows/thesis2009/joora-song/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Canetti, Sergio]]></category>
		<category><![CDATA[Joora Song]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Spring Show 2009]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Thesis Proposal Spring 2009]]></category>
		<category><![CDATA[Thesis Spring 2009]]></category>

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		<description><![CDATA[Most of e-commerce websites lack physical interactivity that can lead to more personal and satisfying buying experience. My thesis plans to add more physical interactivity to foundation makeup product e-commerce websites by giving user a chance to gain and use their real time face skin color data for online purchase...]]></description>
			<content:encoded><![CDATA[<p>Most of e-commerce websites lack physical interactivity that can lead to more personal and satisfying buying experience. My thesis plans to add more physical interactivity to foundation makeup product e-commerce websites by giving user a chance to gain and use their real time face skin color data for online purchase of foundation makeup products whenever or wherever they want.</p>
]]></content:encoded>
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		<item>
		<title>Noriaki Okada</title>
		<link>http://itp.nyu.edu/shows/thesis2009/noriaki-okada/</link>
		<comments>http://itp.nyu.edu/shows/thesis2009/noriaki-okada/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Canetti, Sergio]]></category>
		<category><![CDATA[Noriaki Okada]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Spring Show 2009]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Thesis Proposal Spring 2009]]></category>
		<category><![CDATA[Thesis Spring 2009]]></category>

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		<description><![CDATA[I would like to create social networking site for environment information especially for global warming. I have 2 main concepts in this project. The first concept is to make people share the environment information each other. I would like to inform environment information by using design and technology, so people...]]></description>
			<content:encoded><![CDATA[<p>I would like to create social networking site for environment information especially for global warming. I have 2 main concepts in this project. The first concept is to make people share the environment information each other. I would like to inform environment information by using design and technology, so people can figure out what happened all over the world. In addition, I would like to build social networking site that people can share their ecology activity. Moreover, I hope people think about these problems are for us. As a result, I would like to lead people do some ecology activity. And the second concept is organizing dynamic information efficiently. We challenged to create information system built by massive information and user’s action, but we still need to develop for the effective system for them. After Web technology developed and a lot of API appeared, we have been created web2.0 system. Their systems are not only focus on providing information from top to bottom. The web pages are built by user’s action and reaction, so the information can be customized and developed by users like Facebook.  Therefore, Designers need to think about how the users are related to the information. However, I think most of that kind of system is still text base. In my project, I would like to make it more graphical and dynamic system built by users.</p>
]]></content:encoded>
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		<item>
		<title>Sanjay Papinazath</title>
		<link>http://itp.nyu.edu/shows/thesis2009/sanjay-papinazath/</link>
		<comments>http://itp.nyu.edu/shows/thesis2009/sanjay-papinazath/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Canetti, Sergio]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Sanjay Papinazath]]></category>
		<category><![CDATA[Spring Show 2009]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Thesis Proposal Spring 2009]]></category>
		<category><![CDATA[Thesis Spring 2009]]></category>

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		<description><![CDATA[4RSS.us is an RSS feed aggregator which is customized by the user and also allows users to add friends so that they can view what friends are reading or watching. It allows users to follow other people with out the odd social aspects such as chatting, friend requests etc which...]]></description>
			<content:encoded><![CDATA[<p>4RSS.us is an RSS feed aggregator which is customized by the user and also allows users to add friends so that they can view what friends are reading or watching. It allows users to follow other people with out the odd social aspects such as chatting, friend requests etc which are common among other similar sites.<br />
This project also makes use of a  simple interface without a million options to be configured before it is ready to be used.</p>
]]></content:encoded>
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		<item>
		<title>Marios Diamantis</title>
		<link>http://itp.nyu.edu/shows/thesis2009/marios-diamantis/</link>
		<comments>http://itp.nyu.edu/shows/thesis2009/marios-diamantis/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Canetti, Sergio]]></category>
		<category><![CDATA[Marios Diamantis]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Spring Show 2009]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Thesis Spring 2009]]></category>

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		<description><![CDATA[Skybike: is a custom made bicycle that you ride upside-down. This unusual position of riding creates the illusion that you are riding on the sky. This is a conceptual piece that raises questions rather than offering solutions, something which traditional design does. The questions which this object asks are: Is...]]></description>
			<content:encoded><![CDATA[<p>Skybike: is a custom made bicycle that you ride upside-down. This unusual position of riding creates the illusion that you are riding on the sky. This is a conceptual piece that raises questions rather than offering solutions, something which traditional design does. The questions which this object asks are: Is this a functional object, and if yes, in which way? What is the purpose of designing only objects that adapt or apply to everyday life?  Is that not a limitation? In a period where our basic needs are met, perhaps we need to satisfy more abstract, unusual and different needs. My idea is not intended to be negative but to stimulate discussion amongst designers, industry and the public. This project is intended to blur the boundaries between the real and the fictional, so that the conceptual becomes more real and the real is seen as just one possibility solution among many.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Alexander Reeder</title>
		<link>http://itp.nyu.edu/shows/thesis2009/alexander-reeder/</link>
		<comments>http://itp.nyu.edu/shows/thesis2009/alexander-reeder/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Alexander Reeder]]></category>
		<category><![CDATA[Canetti, Sergio]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Thesis Proposal Spring 2009]]></category>
		<category><![CDATA[Thesis Spring 2009]]></category>

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		<description><![CDATA[The clothes we wear separate our naked skin from the outside world.  As such, they also serve as a medium which influences our communication.  What we choose to wear on a night out, or a uniform one wears everyday affects the way we interact.  By adding new...]]></description>
			<content:encoded><![CDATA[<p>The clothes we wear separate our naked skin from the outside world.  As such, they also serve as a medium which influences our communication.  What we choose to wear on a night out, or a uniform one wears everyday affects the way we interact.  By adding new capabilities to our clothes, we are modifying an integral medium of our communication.  First of all, we must be aware of the changes this will bring, as Marshall McLuhan brought to our attention in Understanding Media.  Next we must release our imaginations to think of new ways to communicate.</p>
<p>Enabling Communication takes a critical look at ways we are modifying how we communicate by using interactive garments and accessories.  Multiple projects are proposed for exhibition in several themes: normalizing, enhancing and controlling.  The thesis experience will culminate in the proposal of Enabling Communication to museums internationally, and ideally the exhibition\&#8217;s eventual realization.</p>
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		<item>
		<title>Justin Donato</title>
		<link>http://itp.nyu.edu/shows/thesis2009/justin-donato/</link>
		<comments>http://itp.nyu.edu/shows/thesis2009/justin-donato/#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Canetti, Sergio]]></category>
		<category><![CDATA[Justin Donato]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Thesis Proposal Spring 2009]]></category>
		<category><![CDATA[Thesis Spring 2009]]></category>

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		<description><![CDATA[<br />
Due to a confluence of properties including, its location, its surface material and its frequency of use, the refrigerator door has become the place where families and roommates talk to each other. Mothers, fathers and friends curate them according to a loose schema: an important list, the drawing of...]]></description>
			<content:encoded><![CDATA[<p>
Due to a confluence of properties including, its location, its surface material and its frequency of use, the refrigerator door has become the place where families and roommates talk to each other. Mothers, fathers and friends curate them according to a loose schema: an important list, the drawing of a child, things with no other home, something you can\&#8217;t forget. And although they are embedded in a small area of our private lives, they are public by nature, broadcasting their message to anyone who passes by, and often revealing something about their owners. The refrigerator is a low-tech message center, but one whose functionality and interface is unmatched. Not only are magnets easy to use, but they essentially beg children to play with them, often dressed up as letters in their colorful alphabet. As a message center, the refrigerator is always \&#8217;on.\&#8217; But being old-technology, the refrigerator door has only a small amount of memory. Luckily, things are constantly shuffled through, but when we take something from the refrigerator we are always faced with the existential question: to the file system, or to the trash.</p>
<p>A Million Magnets is an attempt to present a user with an infinite refrigerator door organized with the metaphors of space, scraps and magnets. Using a pass-through scanner and a touchscreen mounted to a refrigerator door, along with a web-based infrastructure, a user scans and files a scrap in a virtual space. Scraps are categorized, searched and presented in a variety of ways. A Million Magnets removes the limitations of space, first by allowing users to store virtually any number of scraps, but also allowing disparate users access to shared scraps through the touchscreen. In this context, the refrigerator door becomes a hole poked in space, allowing users to explore things others have posted.</p>
<p>A refrigerator holds important reminders and funny drawings, so A Million Magnets attempts to be a practical solution, as well as a way of returning serendipity to a connected world, where everything is easy to find. I hope A Million Magnets causes people to think about the relationship between the physical world and the virtual world. I intend for people to find things they didn\&#8217;t know they were looking for.</p>
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