Archive for 2006


Therapy Incentives through Play

Our effort has been to offer pediatric patients and therapists an engaging way of achieving better therapeutic outcomes through \”incentivized\” therapy. Some exercises required in Physical, Occupational, Developmental, Sensorimotor and Behavioral therapies can be tedious, yet, are critical for a child therapeutically. We have developed a general framework to encourage children to more fully participate in therapy. The therapy modality is replaceable with any therapy that can output an analog or digital signal. The radio frequency toy reward can be replaced with any modified, switch enabled or battery interrupted toy. In this way, the optimal toy for encouraging therapy can be substituted to a specific child\’s needs.

Q Beta

Springing from quilting\’s heritage of storytelling, Q Beta literally tells a story through recordable voice messages, creating relationships between images and sounds. Initially intended for use in physical speech therapy sessions, Q Beta has a variety of potential applications. Both audio and visual content are fully customizable.

lapPAC

Goals:
• Reverse learned helpless
• Provide a means of independence
• Provide some privacy
• Provide the ability to have “unapproved” items
• Access to needed school supplies/computer

Focus:
The focus is currently on children with Duchennes Muscular Dystrophy. The tray items, form and function have been modified to target this population.

Smart Hug

Occupational Therapists currently use pressure garments to apply deep pressure input to the bodies of children with sensory modulation or processing disorders. There are two main problems with the pressure vests currently available, consistency and repetitive manual application. The Smart Hug inflatable pressure vest aims to solve these problems by automating the process of applying and removing the vest making the amount of pressure a child receives consistent and repeatable day to day. An additional goal of the technology is to begin collecting data about how much pressure children need, and to analyze the benefits of pressure garments in therapeutic use.

Infinite Games for Pediatric Therapy

The most powerful tools in therapy are some of the simplest and most open, a group of sandbags, a large exercise ball, a mirror. For children with physical impairments, these tools provide a path to learning functional movement. Their progress hinges upon motivation. Applying the technology of video tracking and carefully designed interactive environments, an open and adaptable layer of inspirational feedback can supplement these simple tools and provide a catalyst for learning and development.

PedalPlay

From invention to innovation in assistive technology.

This thesis presents an Assistive Technology gaming system that promotes new and augmented methods for occupational, physical and rehabilitative therapy. Using a combination of Software, Hardware and online-services, the system encourages a patient-centric approach to therapy, allowing a more cohesive treatment-process between the care-facility and the patient’s private residency. The thesis will evaluate the system in context of existing therapy methods and assistive-technology solutions. Special attention will be applied to the design-process of the system as an inclusive rather than segregated solution, mapping the correlation between its universal-usage and specific AT applications. In this context, the thesis comes to take a critical look at existing therapy methods and the role that technology plays in encouraging certain treatment-methodologies while stifling others.