Archive for April, 2007


Final Thesis Concept

e4oxy is a platform which enables the average mobile user to not only leave a digital mark onto a public venue, but also share this experience with their friends and community.
For my thesis I will discuss how e4oxy can be used within the 42nd street area through the use of a public billboard advertisement spaces to serve as a canvas for the mobile media content generated by the end users. The four main components of e4oxy.com

• Production of content

• Collaboration within a group of users

• Engagement between users though the content

• Distribution of content

Sociable Objects

The Sociable Objects project aims to explore how clocks, plants, communications devices, toys, artworks and wearables might work together to enhance their utility to people. My thesis will investigate the ways in which objects can share their data, learn about each other and perform intelligent behaviors based upon each other\’s states. I call them “sociable objects.” Modern devices sense and generate information, but they tend to keep this information local. The information sharing potential between devices has not been fully exploited. Objects usually don\’t share a language. Most importantly, they aren’t asking each other the right questions. Sociable objects will behave differently. They will be well-informed, friendly and aware of their context through communication with each other. I’ll create my own sociable objects, and I’ll begin the process of networking and socializing objects created by others.

Ovü

The Ovü is made up of a lace arm band, with a highly sensitive thermistor attached on the inside that picks up changes in the Basal Body Temperature (BBT) of a woman.

This method of tracking fertility allows a dataset to be gathered of the woman\’s cycle (which can be quite allusive at times.) This dataset, collected using actual sensors, allows women the tools to have more control over their bodies.

There is no need to think and worry about babies all day long. Women go about their life as the temperature is tracked and uploaded to their online database.

Energija

This is a participatory installation piece in which users can draw a continuously growing landscape. The landscape is both geometric and organic–geometric in its use of simple shape primitive and organic in its resemblance of sensed user motion. Aesthetically we intend the tradeoff between these two properties to inform the work\’s style.

Tuesday, April 24th, 2007
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Sonic Topology

Sound manifests the sensorial field in a manner that the scopic field struggles to achieve
in certain ways. Due the omnidirectional nature of sound, (particularly in the lower fre-
quencies) an immersive experience can be created in the sensorium of the subject. In a
sense, sound can be used as an indexical device which imprints itself upon the listener. This
phenomenon is the thrust of much of my recent work. I have been concerned with the to-
pology created in the air by the accumulation of dense layers of slightly out of phase, low
frequency sine waves. I see a relationship between the deliberate use of simple materials in
my sonic work and the use of primary colors in monochrome painting styles. What differs
from the simplicity of the material, however, is the complexity of the composites created by
the accumulation of the number of waves. The slight phase shifts that occur create what is
known as ‘binaural beating patterns’. The beats themselves can be seen as ‘nodes’, from
which structure can emerge.

Through the use of oscilloscopes and other devices, these waves can be seen as a kind of abstract visual music as shown in the work of artists like Jordan Belson, and John Whitney among others. Through the use of more advanced computer software such as max/msp/jitter, visualization of the topology of sonic phenomena can advance into new directions, moving past the oscilloscope’s display constraints of cartesian coordinates, and into much more advanced geometry. Current discourse in the field of architecture is heavily concerned with these issues as Computer Assisted Design (CAD) software such as Maya enables a radical re-visioning of received notions of form. My intention is to use sound as a form finding technique which will
be represented in 2 dimensional space in the form of video projections as well as a series of
large format prints, in 3 dimensional virtual space, and ultimately in 3 dimensional physical
space. Through the use of CNC milling and printing machines, this technique has made it
possible to execute and physicalize these advanced geometries. The topology of the air
which is imprinted by the index of sound will be represented and left as a physical trace in
the surface topology of the chosen materials, (which will show a heavy emphasis towards reflective materials). Kinetic 2 dimensional forms created through the process will be projected against the physical assemblage, creating a hybrid form of sculpture, cinema and sound.

Tuesday, April 24th, 2007
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PLAY MEGAPHONE 3001

\”MEGAPHONE3001\” is a multiplayer real-time collaborative telephony platform for use on large screens in public space such as sports arenas and concert venues, and movie theaters. It isn\’t a mobile application, but a phone system that users can call in to. The phone system reacts to buttons and voice to control a screen near the user. It can be used for information, advertising, and is currently setup as a series of games.

3001:MMMI // The Massively Multiplayer Musical Instrument

3001:MMMI is a new way for an audience to collaboratively perform music. Audience members interact with a large projection screen using their mobile phones and playfully control, create, and perform a live piece of music together. 3001:MMMI is a fun, social experience — encouraging both interaction between the audience and the performance and interaction between individual audience members.

It works like this:

Each member of the audience uses their phone (or a loaner phone) to control a small avatar on the screen. How this avatar moves around and interacts with other audience member\’s avatars determines what sorts of sounds, melodies, and patterns will play out of the main sound-system. An audience member pushes buttons on the phone to control the avatar on the screen. They see which other members they\’re connecting with and are given the ability to play in the musical space and experiment.

I have a system developed, as well, so that I can \”score\” the performance in advance and allow the player interaction to algorithmically affect this score. This allows the audience to have fun and feel the interactivity, but reigns in the cacophony by introducing constraints such as amplitude dynamics and coherent chord structures.

The system currently works like such: Each mobile phone runs an J2ME (Java) applet that connects with a master Java server computer through a local wifi router. This Java server connects via a socket connection to a second computer running the visualization using Processing and Max/MSP for audio output.

Thesis: CrowdScapes

The accumulated content and descriptive information users create on social media sites such as Flickr have the interesting side effect of community self definition. As the Flickr community uploads and tag photos, they are describing what is important to them and organically self defining what they value. Coupling this activity with georeferenced photos allows us to see the most popular tags and photographs for a particular area, to get a feel for the history and social temperature of a space.

My mobile application, CrowdScapes, lets a user explore a neighborhood through the crowd\’s eyes. CrowdScapes value is that it leverages the critical mass of a large community of photo takers and sharers, not just a small subset of power users using a custom application. CrowdScapes can give places a user passes through everyday but doesn\’t really consider a new life and a new possibility. By letting users step outside of themselves and consider what a location means to others, CrowdScapes can give new insight into a place.

The view CrowdScapes provides moves around two core pivots. The ‘familiar view’ shows localized photographs by a participant’s most used tags, it shows the current location through the lens of the participant’s interests. The ‘strange view’ shows the most popular tags and their respective photographs as viewed by the global Flickr crowd.

Airtime

Last semester I completed what I called my \”pre-thesis\” project, titled SpeedDial. By using the simple and familiar telephone interface, I aimed to ease experimentation while engaging player of all age groups.

With Airtime I\’m taking this interaction further by creating a brand new game that is both collaborative and competitive. Users control fans on an octagonal game table, via their voice and phone tones, in order to direct balls and score in their respective goals. Think of it as air hockey, foosball, and billiards combined.

Corkboard

A service that helps you keep track of your everyday interests and interactions, whether you\’re out and about or online.