Archive for April, 2008


Funji: A Customizable Affective Interface and Product-Service System

The slow media is disappearing as everything becomes faster and things are disappearing in virtual world without a trace.
What about the memories?
What about relationships in virtual world?
“I want to collect the sweet memory and the relationship that gives me comfort and makes me happy.”
Shinyoung imagined the old box in the garage full of letters, postcards, and photos of memory.

Shinyoung is developing a customizable product-service system called Funji through which people can share emotions with each other.

Funji devices and the facebook application not only deliver a voice message from individuals, but also provide a representation of their identity or the relationship through customized colors and designs.

Funji device also randomly vibrates, yawns, snores or plays unique sounds to give a user a sense of companionship. It is also small enough to fit into the palm of a hand so that people can easily hold and touch it and carry it around wherever they go.
Funji hopes to be a new medium that can capture a certain memory of a certain relationship in the digital world so that you can keep them forever. You can also use it as a secret note that you pass in classes or secret code that you use with your special friends.

Funji: A Customizable Affective Interface and Product-Service System

The slow media is disappearing as everything becomes faster and things are disappearing in virtual world without a trace.
What about the memories?
What about relationships in virtual world?
“I want to collect the sweet memory and the relationship that gives me comfort and makes me happy.”
Shinyoung imagined the old box in the garage full of letters, postcards, and photos of memory.

Shinyoung is developing a customizable product-service system called Funji through which people can share emotions with each other.

Funji devices and the facebook application not only deliver a voice message from individuals, but also provide a representation of their identity or the relationship through customized colors and designs.

Funji device also randomly vibrates, yawns, snores or plays unique sounds to give a user a sense of companionship. It is also small enough to fit into the palm of a hand so that people can easily hold and touch it and carry it around wherever they go.
Funji hopes to be a new medium that can capture a certain memory of a certain relationship in the digital world so that you can keep them forever. You can also use it as a secret note that you pass in classes or secret code that you use with your special friends.

Wednesday, April 30th, 2008
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Penultimater

Users subscribe to penultimate via sms and receive the last line written in the collective story, they can then sms their contribution to complete the next part of the story.

Penultimater

Users subscribe to penultimate via sms and receive the last line written in the collective story, they can then sms their contribution to complete the next part of the story.

Tuesday, April 29th, 2008
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Jabberjockeys 2.0

Jabberjockeys are the world\’s first networked underwear. Using bluetooth and the wearer\’s cell phone, vibrating stimulations can be controlled over the cell phone network. JabberJockey wearers can by sexually stimulated from anywhere by anyone and anytime.

Jabberjockeys 2.0

Jabberjockeys are the world\’s first networked underwear. Using bluetooth and the wearer\’s cell phone, vibrating stimulations can be controlled over the cell phone network. JabberJockey wearers can by sexually stimulated from anywhere by anyone and anytime.

Monday, April 28th, 2008
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Bintel Vox (Bundle of Voices)

Bintel Vox is a prototype for an interactive application for Bluetooth enabled mobile phones. Bintel Vox, \”bundle of voices\”, is a fantasy word based on Yiddish and Latin.

Listen to voices of the past asking you for directions. The real life owners of these voices are at a crossroad of their lives in early 20th century New York, often in emotional distress. Listen to them and get immersed in their stories. Follow the prompts on your cell phone to leave a message with your advice. Voicemails are collected on the bintelvox.com website.

We invite people to use our application for bluetooth enabled cell phones at historically charged locations on the Lower East Side. Our goal is to provide a mobile educational tool and prompt playful empathy with voices of the past.

The original \”Bintel Brief\” letters, sent to the editor of the Jewish Daily Forward from 1906, are dated documents. The texts reflect personal and social problems, religious, political and cultural difficulties of new immigrants in the early 20th century. While the content of these letters may seem strange for today\’s listeners, with their tone of intimacy they can still reach out and connect with listeners of our time.

Sunday, April 27th, 2008
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MOBILU

In my project, aimed at teenage girls, I build a series of animated movies for mobile phones. The movies address issues that women in this age face. Body image, self-knowledge and sexuality. The users download a flash file or receive it via MMS. They need to be 4 players, each of them having a quarter of the full image on their screen. When four girls hold their mobile phones up simultaneously they can watch the whole piece together. Their separate screens function as one larger screen synchronized via bluetooth. It involves the challenge to bring a group together and encourages dialog amongst the users. At the end of each animation they are offered to choose between two options of how the story will go on. Right after voting for the next part they continue watching the clip on their phone.

Again, each of them has only one part of the animation, they have to find the right positioning of the phones similar to a puzzle. They have to stand close and find the right angle between the phones in order to see the complete animation. The sound of each mobile phone speaker will contribute differently to the soundscape of the animation. The shape of the phones aligning creates a setting that encourages conversation.
The narration\’s content evolves from the adventures of a girl called “Lu”, the heroine of the story, dealing with specific challenges she is confronted with. Everytime she has to take a hard decision the users have to vote on what she should do. Her story will be told in several episodes.

MOBILU

In my project, aimed at teenage girls, I build a series of animated movies for mobile phones. The movies address issues that women in this age face. Body image, self-knowledge and sexuality. The users download a flash file or receive it via MMS. They need to be 4 players, each of them having a quarter of the full image on their screen. When four girls hold their mobile phones up simultaneously they can watch the whole piece together. Their separate screens function as one larger screen synchronized via bluetooth. It involves the challenge to bring a group together and encourages dialog amongst the users. At the end of each animation they are offered to choose between two options of how the story will go on. Right after voting for the next part they continue watching the clip on their phone.

Again, each of them has only one part of the animation, they have to find the right positioning of the phones similar to a puzzle. They have to stand close and find the right angle between the phones in order to see the complete animation. The sound of each mobile phone speaker will contribute differently to the soundscape of the animation. The shape of the phones aligning creates a setting that encourages conversation.
The narration\’s content evolves from the adventures of a girl called “Lu”, the heroine of the story, dealing with specific challenges she is confronted with. Everytime she has to take a hard decision the users have to vote on what she should do. Her story will be told in several episodes.

Wednesday, April 23rd, 2008
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Version City

A suite of large-scale interactive video works which allow viewers to call in from their cellphones to further the narrative.