Archive for April, 2008
KAAMKAJ
By stimulating commerce and development at the bottom of the economic pyramid, multinationals could radically improve the lives of billions of people and help create a more stable, less dangerous world.
Mobile phones now offer an attractive solution to many rural poor individuals to use the phone for more than just communication due to its general accessibility. Looking at the phenomenal growth of mobile usage by lower income group people, rich information interfaces and services supported by MNCs will go a long way in sustainable economic growth. The mobile phone will play a very important role in stimulating this development and the KAAMKAJ project is once such attempt. I seek to use this compelling technological intervention to design, build and test a voice based service that caters to the needs of small vendors and micro-businesses.
Insider Audio
Insider Audio
Augmented Speakers’ Corner: Union Square
1) Speaking: Speakers get three minutes to talk. They will also have a portion of the display showing their name, their chosen topic/subject/question/whatever, and their time remaining.
2) Voting: The crowd is prompted to vote (via cellphone) on whether the speaker should have more time, or if it is time for a new speaker. As long as a speaker keeps a (growing) majority of the votes, he keeps the mic. The software makes it so that speakers have to win an increasing majority each round, in order to tip the scales towards new voices. But, if a speaker is compelling/interesting, it’s possible he could retain the mic for 15 minutes or more.
3) Live Response: Between one speaker and the next, there will be an opportunity for audience members to respond to the speaker (or talk about whatever they want) live, for up to 30 seconds at a time, by calling a designated local number using their cellphones (or a phone provided onsite).
This event is open to any member of the public who wishes to speak. The allowed formats, topics, and any other rules of the event (including whether or not there should be rules) are going to be debated & determined on the website during the two weeks preceding the event. All are welcome to participate.
When: The event will occur on Tuesday, April 22, 2008, from 4-8pm. The debate about content & formats is ongoing. The intent is to hold recurring events approximately every two weeks all through the summer, leading up to the election in November. This, however, depends on NYC Parks’ Department permission.
Where: Union Square (map), New York City. Online at www.AskUnionSquare.com
How: The software application is a collection of PHP scripts that interact with Asterisk, an open source PBX (Public Branch Exchange). Asterisk routes incoming phone calls to different extensions, and depending on the desired interaction, actions a different PHP script to execute it.
Mobile Karaoke
In the regular singing mode, the user follows the song\’s pitch displayed as dots on different positions like a music staff. The singing should also correspond to the lyrics shown on the bottom of the screen. This application analyzes the player’s pitch and compares them to the original song track. The player gets scored based on how accurate the singing is. A high or low score determines the qualification to get into the next level.
In the shout out singing option, the user follows the regular singing\’s rule and has a chance to shout out some of the lyrics at different parts of the song. When the song comes to the shout out part, the player is scored base on how loud the singing is.
The game records videos of the player when they choose the recording music video function. This option is only available on phones with a built-in camera. Once the recording is complete, the video can then be saved to the cell phone memory and sent to friends or uploaded it to the Mobile Karaoke website. On the website, users can rate each others performances and choose the best singer and leave comments on other people\’s profiles.
Mobile Karaoke makes singing more playful and on the go. Not only does it let players sing when they are happy, but the shout out mode can also let players sing a song in a pressured or depressed moment to help them release their stresses. Moreover, with the video clips uploaded by users and the social networking components (rating/ voting/commenting the video) on the website, Mobile Karaoke seeks to bring the relation between people closer through sharing their feelings and experiences.
Mobile Karaoke
In the regular singing mode, the user follows the song\’s pitch displayed as dots on different positions like a music staff. The singing should also correspond to the lyrics shown on the bottom of the screen. This application analyzes the player’s pitch and compares them to the original song track. The player gets scored based on how accurate the singing is. A high or low score determines the qualification to get into the next level.
In the shout out singing option, the user follows the regular singing\’s rule and has a chance to shout out some of the lyrics at different parts of the song. When the song comes to the shout out part, the player is scored base on how loud the singing is.
The game records videos of the player when they choose the recording music video function. This option is only available on phones with a built-in camera. Once the recording is complete, the video can then be saved to the cell phone memory and sent to friends or uploaded it to the Mobile Karaoke website. On the website, users can rate each others performances and choose the best singer and leave comments on other people\’s profiles.
Mobile Karaoke makes singing more playful and on the go. Not only does it let players sing when they are happy, but the shout out mode can also let players sing a song in a pressured or depressed moment to help them release their stresses. Moreover, with the video clips uploaded by users and the social networking components (rating/ voting/commenting the video) on the website, Mobile Karaoke seeks to bring the relation between people closer through sharing their feelings and experiences.
Pocket Learning
The lessons use short procedural instructions, self-paced lessons, interactive examples and participatory exercises to demonstrate the potential of the platform. Users interested in the topic can also participate by submitting their photographs to be reviewed by their peers or experts in the subject matter.
The application is designed to take advantage of the rich multi-media capabilities of the iPhone, its intuitive and revolutionary interface, as well as its connectivity and many sensors (camera, tilt-sensor, geo-positioning).




