Archive for April, 2007
RhythmFlow
Future Perfect
In December 2003, the controversial “Atlantic Yards” plan to develop this low-rise residential neighborhood was put forward by developer Bruce Ratner, proposing to build 17 skyscrapers and a sports arena. This proposal has met with much local community resistance, but has been pushed through nonetheless. Future Perfect seeks to visualize what this chosen future will look like, and to compare it with alternatives.
Each of the three screens shows the same Brooklyn streets, but each screen reveals a different future. The center screen shows a visualization of the officially approved Ratner plan, the right screen shows a visualization of the rejected alternative Extell plan, and the left screen shows my own animations of a future imagined and drawn by local schoolchildren.
If there are no viewers in the room, then each screen simply shows video of this neighborhood as it looked in December 2006, through a looping series of street scenes. As soon as a viewer enters the installation space, their presence affects the video on each screen, revealing strips of three different visions of the future that move with the viewer in real-time as they explore the installation. This glimpse into a future is sized and placed in exact relation to the size and placement of the viewer. If a viewer steps backwards, forwards, or to either side, they will cause a window into the future to move across each screen, revealing new parts of the image as they walk. The viewer can also widen these windows by stretching out an arm.
As a viewer changes their position through the installation space, they are able to explore, compare and contrast these different visions. Moving on both x and y axes, exploring the depth and the width of the room allows the viewer to examine and reflect on the urban landscapes that our society chooses to build.
The exquisite box
Living surfaces
The project is composed of three main elements, the first is the sculptural element the second is the video projections and the third is the interaction.
The sculptural element of the project examines the digital possibility of sculpturing with digital tools –the use of 2D and 3D applications for designing forms and the possibility of printing a physical object from a digital based form. The idea behind this experiment is to process photographic images coming from aerial photography and microscopic photography, focusing on two conflicting categories, one is the organic form both in landscape – topography and geology, and in forms taken from microscopic imagery of organic forms. The second category is forms fabricated by man: urban landscapes and synthetic materials. The sculptural process tries to create hybrid of these conflicting forms into one object that embed this conflict. Another guideline for the final design is the function of the sculpture – a surface that would be a three dimensional screen.
The second element is the creation of the content, the images projected on the objects. The general technical idea in this experiment is to create site specific projections that would corresponds with the specific terrain of the object and with the idea that the objects have two physical sides in which two projections cover the whole object. There are two narrative options for the narrative, the first is more character based: the survival story of a group of small human silhouette characters that run on the sculpture in an attempt to take cover on a rapidly changing surfaces, their world. The other narrative is more abstract and deals with the world of forms and the tension between the physical form- the three-dimensional screen and the projected form. Both narrative options contain a sound element that corresponds with the visual dynamics of the piece.
The third element is the interaction; the movement of the audience around the object reveals hidden layers of the video and changes the sound of the piece.



