Archive for April, 2008


Time Sifter

Time Sifter is a viewer-controlled environment immersed in visuals and sounds that plays on the theme of the time machine in the digital age, and suggests a journey in time through motion, place and sound. A totem pole shape, composed of sieves/screens, is both the mechanism and the metaphor of sifting time. Each sieve flips around the x-axis (initiated by the viewer.) With each flip the video\’s content changes so the viewer has control on re-creating the environment, the video sequences and the narrative.
Time Sifter aims to evoke a discussion on time and space in the digital age.

WiiDraw

Imagine giving a lecture on a classic film and commenting on the director\’s use of space. Now imagine you could actually draw lines on the screen, demonstrating what you mean. Maybe you\’re watching sports and want to break down a play like the announcers do. Or maybe you\’re just watching the State of the Union and you want to draw a funny mustache on George Bush\’s face.

WiiDraw is a tool that will allow you to do any of these things. Whether being used as a teaching instrument or just for amusing yourself and your friends, Wiidraw provides a simple interface for doodling on top of live images on normal TV screen.

Using a Nintendo WiiMote, a micro controller, and an ir led, these devices create a network that intercepts a standard video signal and overlays it with the user\’s drawings.

Version City

A suite of large-scale interactive video works which allow viewers to call in from their cellphones to further the narrative.

Curious Place

The installation consists of a small screen that displays a generative design of plant-like shapes, attached to a network of sensors that allow it to use the immediate surroundings as raw material.
When a user approaches to see the display, a video tracking system is activated and a projection that expands the design is displayed on the body of the spectator. Thus, the space is altered once through interaction with the participant.
The installation responds to participants locations in the space, but its also related to spatial relationships between participants. A viewer body is visually transformed into part of the piece.