Archive for 2006


Solar Bikini

The iDrink swimware line is perfect for those who want to go the beach, listen to music, and enjoy a cold and deserved beverage, but who don\’t want to get wet! The iDrink\’s photovoltaic film panels allow a fashionable fit while supplying the 6.5 volts @ 1.5 Amps needed to power a peltier junction and an iPod and keep you double cool! See you on the Jersey Shore!

Clutch

Inter-human dependencies, such as the need for body warmth, can be lost in modern world technology that aims for independence and self-reliance.

These gloves are a rebellion against one aspect of self-reliant, survival technology: self-heating winter gloves. With these codependent gloves, you must hold hands in order to heat up each other\’s gloves, thereby promoting not only physical security but also emotional.

personal range finder

The personal range finder is an assistive device that translates physical space into a tactile input on your arm. The goal of this project was to make an affordable mobile machine that is rugged, runs off a common power supply (9volt battery) and easy to use. The range finder utilizes sonar to create a map of the surrounding physical space. This map is then translated to a scaled pressure gradient which is applied to your forearm. In this way you are able to “see” the surrounding 8 feet of space allowing for informed movement without the use of your eyes.

There were many concerns dealing with alternative navigation, the largest challenge is to make a usable translation from one sense experience to another. It is important to consider the normative motion and thought that goes into a particular sense in order to describe it correctly. If you are successful you can trigger the logical patterns that are normally linked with that sense, giving the user a much quicker learning curve. This project focused on the sensations that are used to navigate physical space. I became aware of a linear building sensation that is employed when describing ones location in space. There has to be a constant reference of change in order to “perceive” a space. From this observation I designed an interface that applies pressure in a linear motion according to the distance of an object from you. This gives a simple straightforward interpretation of space that can be utilized without any prior explanation.

In terms of the physical construction I tried to use an approach that could be as versatile as possible, leaving room for easy changes of use. This translated into a design for maximum simplicity and flexibility, so it could be used with an arm mount or it could be front mounted to a shirt and used for crowd navigation. This device could be utilized for assistive tech or a toy application.

mira

an alternative vanity mirror in which the user can \’change\’ her/his own hairstyle and the ambience by selecting different music tracks.

Urban Sonar

Cities are crowded places. Ever since the industrial revolution, mass migration to urban spaces has led to increasing problems of overpopulation and related social disorders. On an individual level, overcrowding can lead to or exacerbate agoraphobia, part of a growing problem of general urban anxiety. Responses to this problem — lack of space, lack of privacy — vary, ranging from physical agility (navigating quickly through crowded spaces) to insensitivity (talking loudly on a mobile phone as if in the privacy of one’s own home) to outright violence. What these responses tend to have in common is an element of denial: the individual refuses to acknowledge and analyze the import of the restriction of her space.

Urban Sonar attempts to address this problem by allowing the user to record her personal space over an extended period of time, during which she may move through varied environments that cause different levels of anxiety. The user wears a jacket with four ultrasonic sensors that measure her proximity to other people and objects to her left, right, front and back. The sensors communicate with a Java-enabled mobile phone, which records these four proximity values along with the user’s heartrate. The data can then be uploaded to a server for playback at a later time, allowing the user to consider, with a degree of critical distance, her spatial experience over the course of fixed period of time. Playback consists of an accelerated visual representation, from a birds-eye view, of a constantly shifting geometric representation of the user’s space as it fluctuated during the recorded period.

The goal of the project is to allow (or perhaps force) the user to address and come to terms with the limitations on personal space that are an inherent part of the urban experience. Our hope is that by examining this data, the user can gain a better understanding of her daily experience and begin to come to terms with, and attempt to alleviate, her urban anxiety.

electric obi

Incorporating electrical components into a pre-existing design follows the idea that fashion shouldn\’t suffer the technology that it enables: Conductive materials of the circuit form the decorative intricacies of the electric obi, rather than shamefully hiding behind it, low-light embedded LEDs enhance, rather than detract from, the design and the overall structure of the obi, from construction to powering, is removable and easily maintained, making it truly wearable, not cumbersome.

perform-o-shoes

I wanted to make a tangible, stylish, and transparent controller for my specific brand of performance for the stage that could also be used in myriad other applications.

Waymarkr

We experience our daily environments through the lens of assumption fueled by past experience. Out in the world, we see what we decide to see, we see what helps us make sense of our world. The WayMarker project breaks down our self imposed walls of perception by giving us an alternative perspective on our daily interactions. A wearable camera with unlimited storage, the WayMarker takes continuous photographs of our everyday involvements, sending each photo along with location information to a remote data warehouse. With the WayMarker\’s alternative perspective, the wearer can gain candid insights into their routes and interactions. At the same time, aggregating the collected images and displaying them relative to where they were taken provides an alternate view of the wearer\’s day. Finally, the wearer of the WayMarker has the ability to give another individual real time access to the wearer\’s continuous photo feed. In real time, this other will be able to see the wearer\’s point of view outside of the wearer\’s interpretation.

Wearable Wall

The concept of this project is based on the idea that creativity is enhanced by limitation and out of one element many ideas can be derived. The wall is covered on a material that is detachable and cut in pre-designed shapes allowing the creation and/or exploration of potential garments. The presentation of this project takes place on a perfmance manner. The performance is inspired on copying and paraphrasing the concepts of clothes derived from what has been seeing on television, re-enacting this way my creative process when growing up: copying and pasting what I would find interesting seeing on television.

(un)dress

Take a simple repetitive act and see what can be learned through its variations. Dressing and undressing is a daily ritual that we all perform. (un)dress is a library of videos of people performing this ritual in an altered environment. The video is processed live, causing clothing to be the only element recorded from the scene. How much can be portrayed through motion & form? In this situation, you pass before the lens but are never truly recorded – it captures an iteration of a form that you choose. Stripped of garments & identity, what do people do?