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November 16, 2005

Elevator Pitch

Title: WindoWall


Keywords:
Interactive Art
Realization
Seamless Boundary between Physical and Virtual Worlds
Open Space
Wall
Window
Dynamic Lighting
Dynamic Projection


General Theme:
The general scope of ideas is Space Interactivity (Interactive Research) with a strong metaphor on art. How can a static space be interacted to be vividly perceived?


Specific Scope of Theme:
The main elements of this piece will be the elements of a space, a room: Window and Wall. With the relationship between real space and virtual space in mind, different effects, resulting from the use of lighting, of a graphical image’s projection, and of a different drawings and sculptures, will be applied to a wall and a window. The elements of this piece will definitively be interactive among them, but how these interactions are perceived by the audience will constitute another dimension of its interaction.

Statement:
This project is very similar to other interactive art pieces that made use of projection on a wall or on a window to attract audience’s attention, and create diverse variations of the projected images in order to engage them. However, the way the interaction is created will be different. The interaction will be between the real and the virtual elements. How this relationship can be perceived and be further interacted to create a rather transparent impression from audience’s point of view will constitute the main realization this project aims to state.

Background:
Reflecting back to diverse spatial design elements in its long history, many of them created a revolutionary change such as creating a brand new notion of the space itself or as morphing the space to a totally new form. Between them, the notion of theatre, where one of the four surrounding walls is simply destroyed and replaced with various interactive elements, is a perfect example of a space transformation. Taking a physical element and creating a virtual element to fulfill this gap nonetheless describes a seamless transition between physical and virtual worlds.

Wall is a structure, often conceived as something static or a boundary that limits the physical elements of our nature. Wall can simply be made out of bricks, or of plywood, or can be even more complex with different textures applied to it. These modifications were always initiated with the intention of creating an attractive wall that breaks the bored rigidness of a static object. On the other hand, Window is an “Open” element that opens a “Closed” space. It can also be described as the crossing between two different worlds, outside and inside. Similarly, it approaches the transparent boundary that exists been something real and artificial.


Abstract:
A wall and a window will be merged together to form an interactive spatial design piece. With the main emphasis on the different scenarios of various interactions happening within this space, the notion of a wall and of a window will be interactively designed to add another dimensional perception of a seamless transition between physical and virtual worlds.


Description:
The actually physical wall will be perceived as a window, and vice versa. This transition will be made as seamless as possible with the use of various elements such as camera, projector, lightings, mirrors, and different textures. In another possible layout, the window and the floor will be switched. Depending on the possibility of creating a more vivid image that can pulls audience’s attention, the main layout will be left open between these two possibilities. However, the use of projection and different lighting will definitely aim to create the transition between physical and virtual worlds. The camera will record what’s outside, and these images will be dynamically translated into a virtual 3D graphics, reflective of the actual recorded images. The main projection will happen on a window, while the wall will reflect what happens on the window through the usage of various mirrors.


User Scenario:
Like people are walking by or standing face to a wall, or starring at the window, every user present in this semi-open area will be the audience of this piece. Whether it is a quick passage or a little longer pause in front of this wall or window, the audience will perceive the interaction that creates this transparent translation between physical and virtual spaces, and interact with it.


Intent:
-Different vision of a window and a wall with respect to the notion of physical and virtual worlds
-Interaction between two physical elements: Wall and Window
-Interaction between the real and the virtual
-Audience’s realization of this seamless transition through their observation, a form of interaction

Design:
(Sketches Already Made, but not as complete)
There are two options in terms of layout. It will depend on how the projection and lighting will placed within this spatial design.

Technology:

-Available:
 Contents of projection: 2D and 3D Graphics with real-time rendering programs (OpenGL for 3D, QuickTime for Video)
 Camcorder
 Projector (if it can be borrowed from ITP)
 Different elements of analog/digital circuitry to trigger the projection and the lighting.

-Needed:
 Various Source of Lighting
 Window and Wall Design (Glass, Wood, etc.)

Posted by Tae Ho Yoon at November 16, 2005 02:21 AM