From invention to innovation in assistive technology.

Amit Pitaru

The thesis tells a story of an Assistive Technology (AT) invention that matures into a universal-design innovation, describing why it was necessary for the process to take place, and how it was implemented.

pitaru_thesis

http://thesis.pitaru.com

Classes

Final Project Seminar

Keywords

Thesis, Assistive Technology, Software, Wireless, RF, Physical Computing, toy, game

Description

This thesis presents an Assistive Technology gaming system that promotes new and augmented methods for occupational, physical and rehabilitative therapy. Using a combination of Software, Hardware and online-services, the system encourages a patient-centric approach to therapy, allowing a more cohesive treatment-process between the care-facility and the patient’s private residency. The thesis will evaluate the system in context of existing therapy methods and assistive-technology solutions. Special attention will be applied to the design-process of the system as an inclusive rather than segregated solution, mapping the correlation between its universal-usage and specific AT applications. In this context, the thesis comes to take a critical look at existing therapy methods and the role that technology plays in encouraging certain treatment-methodologies while stifling others.

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