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Syllabus / BigGames-S11
Big GamesGreg Trefry Class DescriptionWhat happens to games when they escape the boundaries of our tabletops and desktops and TV screens and living rooms? From massively multiplayer online games to networked objects that turn the city into a gigantic game grid, new forms of super-sized gaming are expanding at an alarming rate and opening up vast new spaces in which to play. Whether these games are measured in terms of number of players, geographical dimensions, or temporal scope, they represent a new trend in which the ‘little world” created by a game threatens to swallow up the "real world" in which it is situated. This class is a hands-on workshop focused on the particular design problems of large-scale games. In this class students: develop a foundation of basic game design understanding from which to approach the specific issues particular to big games; analyze existing digital and non-digital large-scale games, taking them apart to understand how they work; as interactive systems; and work on a series of design exercises that explore the social, technological, and creative possibilities of large-scale games. The class will be broken into three sections: People, Time and Space. The first section People will focus on games that bring together large numbers of players into one game. The second section Time will focus on games that stretch over long periods of time and begin to integrate with our everyday lives. The Space section will examine ways in which games can utilize specific spaces and integrate with the world around us. For the final we will bring all of these ideas together to create games that challenge established notions of gameplay. Assignments
ReadingsWe will be reading a number of different articles and chapters from different books. I will hand out the readings each week in class along with exercises. Expectations
Grading15% In-class discussion and weekly blog comments Class ScheduleJanuary 28 / Class IntroIn Class
February 4 / Game Design BasicsReadings
In Class
February 11 / The Many Theories of FunReadings
February 18 / People Game DueReadings
In Class
February 25 / All the TimeReadings
In Class
March 4 / Role-PlayingReadings
In Class
March 11 / Time Game DueIn Class
March 25 / LocationReadings
In Class
April 1 / Alternate RealitiesReadings
In Class
April 8 / Space Game DueIn Class
April 15 / SportsReadings
In Class
April 22 / Managing Big ProjectsReadings
April 29 / Playtest FinalsIn Class
May 6 / Finals DueIn Class
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