Syllabus / Comics-S11
Comics Spring 2011
Tracy White Email: email@example.com Office hours: By appointment only
Comics are more than a narrative form they are a communication medium. Using words and images to tell a story is a skill that is applicable to almost everything we do. In this class you will learn the language of traditional comics so you can hone your storytelling ability, and clarity of thought. We will breakdown the sequential narrative process into the techniques necessary to develop a compelling tale and look at how the audience and the medium help to shape the final presentation of our ideas.
Students work on several projects to build up their skills that will culminate in the creation of a short feature comic written/drawn/programmed by each student that can be based on a previous assignment. This class does not teach specific programs or programming rather this class provides an opportunity for students to thoughtfully and creatively apply their knowledge toward each assignment.
You do not need to be a trained artist to take this class you do need to be willing to take chances with your work.
Reading: Scott McCloud Understanding Comics chapter 2 Assignment: Simplification
Class Two: Graphic storytelling Part Two: words and images
Scott McCloud Understanding Comics chap 6
02.08.11 Class Three: Graphic storytelling Part Three, Frames, Borders and Transitions
Reading: Scott McCloud Understanding Comics Chapter 3 and 4
Very Helpful for thinking about composition optional reading: Camera Angles from The Five C’s of Cinematography Durwin S. Talon, excerpt from Panel Discussions
02.15.11 Class four: Typography
Class Five: Digital Canvas
Assignment: • Script for your final comic • Most interesting digital comic
03.01.11 Class Six: Critique
Assignment: Final projects
03.08.11 Class Seven: Final Comic Presentations
Students present their work and works in progress throughout the semester. Three unexcused absences will be an automatic F. All students are expected to write and draw their own comics.