The Softness of Things: Technology in Space and Form  

 

Week 9: Principles of Interactivity --Special guest Dr. Paul Pangaro:

Cybernetics as Language for Design

Interaction design, user interaction, user experience, experience design, etc.—but then, what do we mean when we say 'interaction' or 'design' or even 'experience'? Are there any useful frameworks we can use to help think about these concepts, and thereby create better products and services, interfaces and experiences?

Using models from cybernetics—the science of feedback and goal-driven systems—Paul Pangaro will offer a discussion about the nature of human interactions, and how to improve the design—and design processes—when creating products, services, or organizations.

Paul Pangaro received a B.S. in Computer Science with a minor in drama and thesis in film criticism from MIT. He worked in Negroponte's lab and was the first Ph.D. student there, but left the program in order to study cybernetics with Gordon Pask in England. After receiving a Ph.D. with Pask on conversation theory, Pangaro established a software company, building information browsers that measured fine-grained interactions with the user to provide an experience with some of the features of human conversation. Moving to Silicon Valley in the midst of Web 1.0, Pangaro was chief technology officer in nascent startups and also created product roadmaps, strategy, and organizational designs for large and small startups including Netscape, Sun Microsystems, and Idealab's Snap.com. He has taught a Stanford University course in cybernetics as language for design since 2001. His work in applying the frameworks of cybernetics to product design can be sampled at http://pangaro.com/ue. A tasting menu of his publications and presentations can be found at http://pangaro.com/.

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[Powerpoint Presentation ]

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Additional Readings:

http://pangaro.com/PS/
http://pangaro.com/design-is/