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Elements:
Map
4 Artillery Pieces labeled “LR” for Long Range, 2 per player, shooting range 12”
4 Artillery Pieces labeled “SR” for Short Range, 2 per player, shooting range 8”
12” ruler
Hit-Point Scorecard
Gameplay:
Turns:
This game is played by turns with each player having the opportunity to move or fire each turn. A coin-toss at the begin determines which player moves first every turn.
Starting Positions:
Each player begins with four artillery pieces in the same spot at the edge of the map. The position for each player is opposite one another.
Movement:
Every turn, each piece can either move one block or a half a block. In addition, a player can move a piece from the middle of a block, around the corner, to the middle of another block. No piece can move across the square in the middle of the map.
Players can move two or more pieces to the same position.
If a player wants to shoot with a particular piece, that piece cannot move in that turn.
Shooting:
A player can fire on a target if the target is within range (12 inches for a Long Range artillery piece or 8 inches for a Short Range piece). If the target is in direct line-of-sight, that is if the target is on the same street as the shooting piece, then the target can be fired upon. However, of the target is in direct line-of-sight, then the shooting piece can fire at the target over the intervening blocks but with two requirements. One, the first block that the shot passes over has to have a number of “1” and the second block the shot passes over as to have a number of “1” or “2.” Two, the last block the shot passes over must have a number of “1” and the second-to-last block the shot passes over must have a number of “1” or “2.”
Damage:
Each artillery piece has 6 hit points. When a piece is fired on, dice rolls determine the amount of hit points that are lost. When a piece loses all of its hit points, it is eliminated. When a piece is fired on in direct line-of-sight, one die is rolled to determine damage. When the a piece is fired on outside of a direct line-of-site, two dice are rolled. If the number is 6 or less, the shot has missed the target and there is no damage. However, if the number from the dice roll is 7 or up, damage is in inflicted and hit points are lost.
7 = 1 hit point damage
8 = 2 hit point damage
9 = 3 hit point damage
10 = 4 hit point damage
11 = 5 hit point damage
12 = 6 hit point damage
In addition, Short Range artillery pieces cause more damage than Long Range artillery pieces. Dice rolls from a short-range shot are multiplied by 1.5. When determining damage from a non-line-of-sight shot, it is the hit point damage that is multiplied by 1.5, not the number from the cumulative dice rolls.
An artillery piece that sustains 3 or more hit points of damage has its firing range cut in half.
If two pieces that are in the same position are fired upon, they will each have the possibility of receiving damage through separate dice rolls.
Winning Conditions
The game ends when all of one player’s artillery pieces are eliminated.