Are You Good or Bad? The Personality Testing Game
For my final project in Programing A to Z, my last foray into programing in Processing at ITP, I decided to return to my first final project in ICM. I had originally proposed to do two projects for the final but in the end I thought working on this one was more interesting. I took the game I had created before,
Courage vs. Cowardice, and turned it into a new text-based game which I entitled Good vs. Bad. I call this game a Personality Testing Game because the player can receive two outcomes, Good or Bad.
The game very much the same as Courage vs. Cowardice except that the spaceships have been replaced by words. The player flies a fighter on the left side of the screen while words appear and move quickly across the screen from right to left. The player can shoot and destroy the words but this time the player does not shoot a missile but rather the words, "I AM..." The words that appear from the right come in two categories, good adjectives and bad adjectives. Thus when the new "missile" hits a word it briefly forms a sentence such as "I am honest" or "I am wicked."
When a good word is destroyed the player gets a point, When a bad word is destroyed the player loses a point. As before, the player must avoid running into the words (which still follow the Courage vs. Cowardice algorithm) or hitting the buildings on the ground. If that happens the fighter is destroyed and the game is over. Also as before, the sun sets in the background and the screen turns dark as it does. This makes the latter part of the game difficult because the fighter becomes almost invisible in the dark. If the player survives long enough, the game ends and the player is told whether he or she is "good" or "bad" based on the score. The same thing happens if the game ends early with a crash.
This game could easily be expanded. I could envision adding more levels with different words. Perhaps on the next level the question would be, "Are you happy or sad?" The words would then be adjectives for each. What really makes the game interesting is that the player has the opportunity to choose a goal for the ending and then work towards it. But if no goal is chosen, if the player doesn't care whether he or she is good or bad, then the outcome is somewhat random. It all depends on which sentences are created and which words are destroyed.
So in the end the question remains: Are you Good or Bad.

