-
Recent Posts
Recent Comments
- gadgetas.com » Real-Life Human Puppets [Video] on Physical Computing – Midterm Project (TMG)
- One | A DC Based Company - Real-Life Human Puppets [Video] on Physical Computing – Midterm Project (TMG)
- Real-Life Human Puppets [Video] | Gadget Crunch on Physical Computing – Midterm Project (TMG)
- Tech Gadget Reviews » Real-Life Human Puppets [Video] on Physical Computing – Midterm Project (TMG)
- Sameeu on Physical Computing – Midterm Project (TMG)
Archives
Categories
- Applications
- Comm Lab
- Computational Media
- Design for UNICEF
- Design Frontiers
- Fall 2010
- Fall 2011
- Inventing the Future of Media
- Learning Bit by Bit
- Making Pop Up Books
- Nature of Code
- Physical Computing
- Reading and Writing Electronic Text
- Research Studio: Algorithms
- Spring 2011
- Spring 2012
- Theory Club
- Thesis
- Uncategorized
- Understanding Genomes
Blogroll
Meta
Category Archives: Physical Computing
Physical Computing – Final Project (Thought Bubble)
Thought Bubble (EEG Controlled Blimp) Team: Alex Dodge, Ezer Longinus, Johnny Lu, Stepan Boltalin This project’s original aim was to implement Electroencephalograph data to remotely drive a helium blimp. Concept and early development can be seen here. It became clear … Continue reading
Posted in Fall 2010, Physical Computing
2 Comments
Physical Computing – Final Project (UI)
UI (Urinary Interface) Team: Alex Dodge, Ezer Longinus, Johnny Lu, Stepan Boltalin The “UI” is an exercise in dynamic fluid detection. To make the project exceedingly more silly we decided to deploy our fluid detector as an input device within a urinal … Continue reading
Posted in Fall 2010, Physical Computing
Leave a comment
Physical Computing – Final Projects (In Progress)
EEG Controlled Blimp (Thought Bubble) After many failed attempts we finally succeeded in fusing the silver mylar material that we will make our blimp with. Trying the methods seen online which made sense, like thermally fusing the material, but proved … Continue reading
Posted in Fall 2010, Physical Computing
Leave a comment
Physical Computing – Final Project Proposal
Final Project(s) Proposal Collective workflow management: sharing the workload of multiple projects among a small group bound by similar interests… This approach will hopefully allow us to undertake a greater range of projects; each exposing a different set of technical … Continue reading
Posted in Fall 2010, Physical Computing
Leave a comment
Physical Computing – Custom PCB Tutorial
Making custom printed circuit boards For our “TMG” media controller project we hoped to produce a number of the same EMG – stimulator circuits so that we could multiplex a higher resolution signal interface. This meant that we would either … Continue reading
Posted in Fall 2010, Physical Computing
Leave a comment
Physical Computing – Reading Review
The Art of Interactive Design by Chris Crawford Crawford presents a lively argument for a redefining of interaction and interaction design; in which he describes a strictly dialogic… or explicitly reciprocated series of actions between two or more agents. While … Continue reading
Posted in Fall 2010, Physical Computing
Leave a comment
Physical Computing – Midterm Project (TMG)
TMG (Telemyograph) The underlying concept for the TMG is fairly simple; elaborating on previous investigations with EMG (electromyography), myself, Stepan Boltalin, and Johnny Lu decided to take the concept a step further… taking the reading function of the EMG and … Continue reading
Posted in Fall 2010, Physical Computing
9 Comments
Physical Computing – Week 7 (Transistors / HBridge)
Layers of Mediation in Circuits Using components like transistors and other integrated circuits offer a means of mediation from a microcontroller like the Arduino letting it control higher current loads that are beyond the capacity of its own power supply. … Continue reading
Posted in Fall 2010, Physical Computing
Leave a comment
Physical Computing – Week 6 (Serial Duplex)
Parsing multiple serial inputs After getting acquainted with different ways to separate multiple sensor values in serial read, including punctuation and handshake methods, a simple processing sketch that uses multiple sensor values in much the same way that a ball and … Continue reading
Posted in Fall 2010, Physical Computing
Leave a comment
Physical Computing – Week 6 (Observation)
Hands (手) At first I began by watching people use things like laptops, mobile phones, iPods, etc… but began to consider something perhaps more at the core of all these devices; being the limitations and unique abilities of a what … Continue reading
Posted in Fall 2010, Physical Computing
2 Comments